Will we ever get a skil lreset option? DLC maybe?

Post » Mon Dec 12, 2011 8:13 am

Any skill can be maxed. Dumb people keep talking about overpowered when normal people just want verities. All I know is that if it's not implemented in the DLC I would just trade the game in.

^
That's a narrow minded way of limiting a player when there clearly isn't any distinct classes. Might as well have character creation then make you chose one third of the skills and cut the other two branches right away.
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Mrs shelly Sugarplum
 
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Post » Mon Dec 12, 2011 3:27 am

When the Creation Kit is released, don't be surprised to see that is one of the first mods made.


There's already a mod that does this...

All I know is that if it's not implemented in the DLC I would just trade the game in.


Trade it in then. Heaven forbid you don't get your way and hand held on every little thing.
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C.L.U.T.C.H
 
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Post » Mon Dec 12, 2011 5:20 am

Any skill can be maxed. Dumb people keep talking about overpowered when normal people just want verities. All I know is that if it's not implemented in the DLC I would just trade the game in.

Why not just trade it in now?
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[ becca ]
 
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Post » Mon Dec 12, 2011 4:48 am

Your play style is not my play style. Whatever you enjoy is valid for you.

We've had the same arguments with regards to checkpoints vs. save anywhere. Proponents of checkpoints or limited saves say it encourages a stricter style of play. Well, if that's your bag, good for you. But don't expect others to enjoy it the same way. If save anywhere is allowed, the hardcoe can simply choose not to save, problem solved.

Fans of Rogue-like games are serious about permadeath. You die, game over, start from the beginning. 20 hours devoted to the game? Man up and start over. No crying in baseball or video games. They would insist that nobody should be allowed to save in games.

Personally, I can sort of see the appeal there but only to a limited extent. There's less incentive to abusively meta-game. If you have a one in ten chance of getting killed going through a section, save and run it again and again until you get through. You'd do it in a game but if it were real life with death on the line, you'd do it differently. Some people like the rush. That's the appeal of hardcoe MMO's like EVE Online where you have no savegame file, you screw up and you lose weeks of progress.

Your play style is not my play style.

Someone who's into permadeath can choose not to save or choose not to restore if his character is properly killed in combat. Someone who doesn't like save anywhere can choose to only save at the end of a level or the end of a dungeon.

If skill reset is added, you don't have to make use of the feature. It's like hardcoe mode in Fallout Las Vegas. You can do it if you want. It's optional. People who don't want to do it can play standard mode. Everyone is happy.
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Eliza Potter
 
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Post » Mon Dec 12, 2011 3:37 am

I don't want this, but I am trying to understand how this should work.
It was said that you are what you play.
So if you never used Illusion spells, but want to do it in a way where you skip using this skill, and just get high perks for it?
Or do you just switch numbers around? So if you had Alteration at 90, and Illusion at 20, because you mostly used Alteration, you would just change it to Alteration 20 and Illusion 90?

This does not make sense to me. So how should it work?
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Kieren Thomson
 
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Post » Mon Dec 12, 2011 5:55 am

When the Creation Kit is released, don't be surprised to see that is one of the first mods made.

Why? Mods are only available on the PC version.
The PC version has console commands that can change that kind of thing.
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carla
 
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Post » Mon Dec 12, 2011 12:51 pm

I sure hope we get a perk reset option eventually

I kinda [censored] up my rogue.....
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Kellymarie Heppell
 
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Post » Mon Dec 12, 2011 4:37 pm

just a question about this.

if you now have a toon that are high in say 1h / archery / block /heavy armor and some. And you get tierd of you warrior at lvl 50 when you have started to max out your skills. Oh i think i shall try to play a mage you reset your skills and perks, then make him a mage.

Then you sudenly missed +50h of playtime, in game that you atleast bought and played for several hours. And proberbly liked since you wanted to try another build, but it will never be the same thing to start with a lvl 50 mage instead of playing it from the beginning.

just and idiotik request that bethesda would inplant that, they want you to play many hours on there game. No only play one toon to max then swap him around for some h and then quite the game since you have tried all options.
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Wanda Maximoff
 
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Post » Mon Dec 12, 2011 1:18 am

im so happy that i bought this game on PC...


open console

player.addperk "perk ID"
player.removeperk "perk ID"



.. FTW
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Noraima Vega
 
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Post » Mon Dec 12, 2011 3:17 pm

again, i must say... the irony of seeing more complaints about the restrictions of the supposedly liberating classless system than there ever were for oblivions "obsolete and overly complex" system is just... delicious :hubbahubba: .

i dont agree with a skill reset... this isnt wow, and skills dont work like wow. in wow you can reset because youre still the same class no matter what and youre just changing what your specialty will be from there on out. in skyrim you would respec a mage into a warrior who already enchanted LEET HAXORZ gear and played through the set-in-stone single play content already. you would in no way be the equivalent of a warrior who went through the game normally.

and just a note... no one ever releases DLC for gameplay mechanics, nor should they. this expectation that beth is going to change the way the game is played in DLC is ridiculous. DLC is extra content, and it should never be anything other than extra content. do you really want to give publishers the idea that they can cut basic gameplay elements and sell them to you separately?
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Nicole M
 
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Post » Mon Dec 12, 2011 3:32 pm

If you can level any skill to 100 why would you want a skill reset option? If you want to be better with a bow... start using one, and quit being lazy! However, a perk reset I think would be helpful to players who have decided they need perks in another skill because they do not like how the current skill is working for them. Or if you accidentally spent a perk somewhere you didn't want it etc. But I am also wandering, is how future expansions will work if you level every skill to 100 prior to the release. Since raising each skill is the only way to level. And I have never seen RPG DLC that didn't raise the level cap. ?
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Daniel Lozano
 
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Post » Mon Dec 12, 2011 12:11 pm

Witcher 2 had a really great way to reset perks that did not ruin the game experience ;D
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Amy Siebenhaar
 
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Post » Mon Dec 12, 2011 1:00 pm

Plain and simple. The whole reason why the game developers added perk trees is to increase the uniqueness and builds of each individual players characters. Add something like a perk reset option ruins the whole idea of uniqueness and takes away from replay-ability. Lack of replay-ability is bad for any game's business due to less average hours being put into the game. The longer people play a game the better the sales because more people will be enjoying it longer and getting their friends/families/co-workers to play as well.

I am coming at this from a purely business perspective.
I can care less how other people play this game because its their choice to play but don't expect developers to give people a free pass to cut potential 100s of hours of replay-ability.
You can expect (however) for a mod to be developed by other players for PC use.
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Angel Torres
 
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Post » Mon Dec 12, 2011 5:04 am

For those arguing that its an immersion killer, stop it. The Mammoths falling from the sky breaks immersion far more than this does.
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Albert Wesker
 
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Post » Mon Dec 12, 2011 12:57 am

For those arguing that its an immersion killer, stop it. The Mammoths falling from the sky breaks immersion far more than this does.


I don't mean to be offensive, but thats utterly ridiculous logical reasoning.

Thats a game bug. Unfortunate, but it happens.

Living with the consequences of your own decisions is not a bug.

I can't comprehend how you cannot tell the difference, perk reset would be the most overpowered and ridiculous thing you could do to the game.
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Fiori Pra
 
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Post » Mon Dec 12, 2011 4:23 am

Plain and simple. The whole reason why the game developers added perk trees is to increase the uniqueness and builds of each individual players characters. Add something like a perk reset option ruins the whole idea of uniqueness and takes away from replay-ability. Lack of replay-ability is bad for any game's business due to less average hours being put into the game. The longer people play a game the better the sales because more people will be enjoying it longer and getting their friends/families/co-workers to play as well.

I am coming at this from a purely business perspective.
I can care less how other people play this game because its their choice to play but don't expect developers to give people a free pass to cut potential 100s of hours of replay-ability.
You can expect (however) for a mod to be developed by other players for PC use.


The problem with this, is that if someone messed up a character in which they had already logged 100's of hours on. They would build a new character and play for 100's of hours again taking the same perks...again, just to fix that one mistake. That would be incredibly boring. Instead they would get frustrated at the game and stop playing altogether. Proof is all over the software bugs discussion boards. Sure it's a different problem, but proof that people don't play the same thing over and over. I have my warrior class with 80 hours logged, if I messed it up I would no longer play it. And I would have no desire to play a warrior class again to fix a mistake. Luckily for me, I have the strategy guide and I am smart enough to look at my perks ahead of time and plan. But not everyone has the guide, or plans very well. And could easily put perks where they do not belong.
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jadie kell
 
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Post » Mon Dec 12, 2011 6:46 am

I don't mean to be offensive, but thats utterly ridiculous logical reasoning.

Thats a game bug. Unfortunate, but it happens.

Living with the consequences of your own decisions is not a bug.

I can't comprehend how you cannot tell the difference, perk reset would be the most overpowered and ridiculous thing you could do to the game.


Why would it be OP? As long as they are smart about it. Put a person that you talk to in an expansion and you have to be level X, and it costs something... That way its not wise to just switch back and forth, at will.
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Lew.p
 
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Post » Mon Dec 12, 2011 6:49 am

I don't mean to be offensive, but thats utterly ridiculous logical reasoning.
Thats a game bug. Unfortunate, but it happens.
Living with the consequences of your own decisions is not a bug.
I can't comprehend how you cannot tell the difference, perk reset would be the most overpowered and ridiculous thing you could do to the game.


Thats because in my mind there is no difference. Bugs and glitches are part of the game just as much as anything else. Until they are fixed they are part of the game and I don't see all of these "bugs" being fixed anytime soon. I would love to hear YOUR reasoning for being against this option. What does it hurt to have the option to readjust your perks??? Cuts into replay value is the only thing I can think of. I can't speak for everyone else but I am not making another character to change a few perks though.
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Jesus Duran
 
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Post » Mon Dec 12, 2011 6:47 am

Im all for it because Im not a colossal [censored] who enjoys others' misery.

For example, if you were to reset your mage perks, then try and become a "warrior" Id love to know how you got your one-handed up to perk it fully, and Id love to know how many times you perked stam and health over magicka

people are using facile anologies when saying you can be whatever you want whenever you want with perk re-allocation

please shut the [censored] up and come up with legitamate, non contradictory reasons why people in a singleplayer RPG should not be able to reset a few perks if they mis-click

why do you think they should be punished?


I fully expect my post to be ignored by the fools in here
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Sharra Llenos
 
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Post » Mon Dec 12, 2011 7:03 am

+ 1 integra88. I think they forgot about all the stats, and skill levels associated with perks. The only thing that would make it OP is crafting. But I really doubt that's a game changer. And honestly, if they want to spend that much time changing their perks around just to make an OP set of armor, what does that say about game time?
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Jonathan Windmon
 
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Post » Mon Dec 12, 2011 3:55 am

Thats because in my mind there is no difference. Bugs and glitches are part of the game just as much as anything else. Until they are fixed they are part of the game and I don't see all of these "bugs" being fixed anytime soon. I would love to hear YOUR reasoning for being against this option. What does it hurt to have the option to readjust your perks??? Cuts into replay value is the only thing I can think of. I can't speak for everyone else but I am not making another character to change a few perks though.


:banghead: Seriously?

You don't see the difference between an error in computer calculation in spawn height.. and the deliberate design of perk progression?

Why does it hurt? Hey ho, let's go;

1. Its logically inconsistent in a roleplaying to instantly forget skills and replace them with new ones. You may as well ask for a skill reset, and decide you want to swap your 100 smithing for 100 sneak.

2. Its overpowered, people throw their toys out because they smithed/enchant superman powers, do you think they'll be able to resist doing that and THEN resetting into extra combat perks. If you choose to smith the best armour before it occurs naturally, you sacrifice the time it takes to learn combat skills etc. Reset and the entire concept of developing a character is broken.

3. You can't make perk mistakes. You can't. You can go up a level and add a perk and maybe you regret a perk you don't use, but no perk blocks you from taking another one. Just take the one you want at the next level instead. If you have maxed out your levels and you still have perks you want.. and it took you to level 81 to realise this? Theres no hope for you.

I am genuinely shocked that this is even an issue for anyone.
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meg knight
 
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Post » Mon Dec 12, 2011 3:19 am

:banghead: Seriously?
You don't see the difference between an error in computer calculation in spawn height.. and the deliberate design of perk progression?
Why does it hurt? Hey ho, let's go;
1. Its logically inconsistent in a roleplaying to instantly forget skills and replace them with new ones. You may as well ask for a skill reset, and decide you want to swap your 100 smithing for 100 sneak.
2. Its overpowered, people throw their toys out because they smithed/enchant superman powers, do you think they'll be able to resist doing that and THEN resetting into extra combat perks. If you choose to smith the best armour before it occurs naturally, you sacrifice the time it takes to learn combat skills etc. Reset and the entire concept of developing a character is broken.
3. You can't make perk mistakes. You can't. You can go up a level and add a perk and maybe you regret a perk you don't use, but no perk blocks you from taking another one. Just take the one you want at the next level instead. If you have maxed out your levels and you still have perks you want.. and it took you to level 81 to realise this? Theres no hope for you.
I am genuinely shocked that this is even an issue for anyone.



Now watch me smash all that hard work you put into that argument by simply saying, Forget the bugs and glitches then; it's a moot point. The immortal children breaks immersion far more than any perk reset option. Counter that argument.
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Michelle Smith
 
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Post » Mon Dec 12, 2011 1:25 am

sorry for the spam but that is a typical topic from a casual player... i do not have much time for computer games, but i do not scream for easymode everywhere...
To Topic: It would make investing perks in crafting senseless, if you already crafted the stuff you need. Also, you can have over 70 perks, so a few missplaced points do not matter
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Nicole Coucopoulos
 
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Post » Mon Dec 12, 2011 11:50 am

Are you kidding? Take even More away from the RPG aspects of the game? The game is to roleplay what it would be like to BE there. In real life, if you were to spend your entire life studying chemestry, would it be reasonable to assume you could suddenly do biology? Sure you'd be better at it than someone who had never done any sciences in their life, mainly due to natural aptitude but you wouldnt be anywhere near as good as you would be at chemestry. This could be represented as you having a lot of HP, so being better in 1handed combat than someone who had never done it before, but you dont have the expertise in the specific field to be as good as someone who trained with 1h their whole life.

I think that a way to change it like, every 10 skills you gain in 1h you get the chance to swap a perk from 2h or something would be more realistic, but very difficuilt to balance out, especially with other skills...


Explained.
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Maria Leon
 
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Post » Mon Dec 12, 2011 4:10 am

Now watch me smash all that hard work you put into that argument by simply saying, Forget the bugs and glitches then; it's a moot point. The immortal children breaks immersion far more than any perk reset option. Counter that argument.


Most characters would not consider randomly murdering children. Even a good portion of evil characters wouldn't see the point. Bethseda have 2 options. Remove children or immortal children. Politically it runs the risk of bans in several countries such as the USA if you are allowed to murder children. Fact.

You could argue the its the lesser of two immersion evils.. in Oblivion.. children didn't even exist and was more jarring than unkillable NPC children.

So basically, you are saying, that in the absence of a coherent counterargument, you point to something else that is logically inconsistent and irrelevant to most players and claim this is more serious than the ability to reset your entire library of learned abilities.

Why not point to fires that don't hurt you as an argument.. or what about buildings that are architecturally impossible. Your comment makes no sense and are completely unrelated to the topic being discussed.
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J.P loves
 
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