will EVERY city be open or just most

Post » Sat Feb 19, 2011 8:20 am

I read somewhere (or Todd mentioned it in the interview, can't remember) that dragons can 'breath fire down the street' or something similar, so I hope that means that cities will be open. I mean, it'd be odd and unrealistic if you encounter a dragon in the wild and it chases you and you escape it by going through a city gate ala Oblivion and you'd be safe, even though it'd be super easy for the dragon to just... fly over the city wall and roast you.
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Philip Rua
 
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Post » Sat Feb 19, 2011 7:30 am

Todd said that every exterior will be one place, or something on those lines
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Chris Johnston
 
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Post » Sat Feb 19, 2011 4:26 am

I'd like to see mostly open cities, but there should be at least some that are walled off.
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Cedric Pearson
 
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Post » Sat Feb 19, 2011 4:51 am

Maybe we can have the cities open but the castles in a different cell?

Niker
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Rebecca Dosch
 
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Post » Sat Feb 19, 2011 6:08 am

I wasn't super bothered by the city wall style of OB but I did think it was an obvious short cut to over come a bunch of potential bugs and frame rate drops.
so I would be happy that not every city will be closed by a wall, but it would be okay with me if the capitol had a wall, and maybe a few of the smaller settlements having a palsade (since ones near wilderness realisticly would need a barrier between them and bandits and beasts.

I haven't heard anything one way or another but there are a number of people who say that there won't be walled cities like in OB?


Honestly I don't see how it's going to be possible for the consoles to render cities/the outside world at the same time.
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Kayla Bee
 
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Post » Fri Feb 18, 2011 9:22 pm

Honestly I don't see how it's going to be possible for the consoles to render cities/the outside world at the same time.

They don't have to. Occlusion culling, away! :bolt:
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Sammykins
 
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Post » Sat Feb 19, 2011 9:17 am

I could imagine some of the cities being walled (though still part of the exterior worldspace and not completely hidden behind its walls), considering Skyrim's violent past. Many of these cities were probably built to double as easily defendable strongholds, after all.

Additionally, Bethesda hopefully has some render culling software at this point (or at least some automatically generated portals for it) so I could theoretically run Skyrim on my ancient PC better than I could Oblivion. I hope. :P
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Phillip Brunyee
 
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Post » Fri Feb 18, 2011 9:35 pm

If anyone played Nehrim, the main city of Erothin was seemlessly added into the world and you could wander from wilderness into it fine.

And it was a giant city on an island with a huge bridge you had to cross to get there. It was absolutely magnificent.

I didn't like Oblivion's system at all, really. It could work sometimes, but it was such a cop out of finding a better system. I really hope Skyrim's is better. It would be cooler if the gates opened as we approached and we seemlessly walked into the city.


That's true, but Nehrim takes a lot of power and RAM. My computer is quite powerful and can easily run Oblivion at highest settings, but Nehrim does lag in the main city. It would be harder to achieve this for large cities on the consoles.

Nonetheless, I do hope at least most of the cities are open. From the look of screens and concept art so far, it would appear that Markarth and at least part of Riften are open. Markarth has to be, it's in a canyon, so you'd be able to go over the borders and you don't want that sort of glitch like when you go over the walls in Oblivion. Also, at least part of Riften is open to the water, so that must also be open.
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Chris Duncan
 
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Post » Sat Feb 19, 2011 9:41 am

That's true, but Nehrim takes a lot of power and RAM. My computer is quite powerful and can easily run Oblivion at highest settings, but Nehrim does lag in the main city. It would be harder to achieve this for large cities on the consoles.

Nonetheless, I do hope at least most of the cities are open. From the look of screens and concept art so far, it would appear that Markarth and at least part of Riften are open. Markarth has to be, it's in a canyon, so you'd be able to go over the borders and you don't want that sort of glitch like when you go over the walls in Oblivion. Also, at least part of Riften is open to the water, so that must also be open.

With all due respect to my favorite gaming company and my favorite game of all time, as far as optimization goes, Oblivion's engine is feces. They can do better, and they definitely have with the Creation Engine. I reitirate. Occlusion culling, away!
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Eve(G)
 
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Post » Sat Feb 19, 2011 1:18 am

Windhelm literally has a river running through it... has to be open.

http://riftwall.com/images/skyrim_text.jpg West coast.
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NO suckers In Here
 
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Post » Sat Feb 19, 2011 3:11 am

I hope some have walls but are still open. By this I mean that if they do have walls, of any sort, palisade or stone or what have you then the gates are open adn you can walk in. And at night the gates close. Towns without walls would of course would always eb availible to enter.
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Rachel Eloise Getoutofmyface
 
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Post » Sat Feb 19, 2011 4:23 am

Windhelm literally has a river running through it... has to be open.


Ah, but so did Bravil.

EDIT: I see your point. This river is a transport route, so you can't have walls around it.
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Elina
 
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Post » Sat Feb 19, 2011 2:17 am

Ah, but so did Bravil.

EDIT: I see your point. This river is a transport route, so you can't have walls around it.

There could be floodgates.
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Melissa De Thomasis
 
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Post » Sat Feb 19, 2011 2:38 am

Windhelm literally has a river running through it... has to be open.

http://riftwall.com/images/skyrim_text.jpg West coast.


No it doesn't. The other map has an outline of the city and it's just next to the river, not on it.
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suniti
 
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Post » Sat Feb 19, 2011 2:49 am

With all due respect to my favorite gaming company and my favorite game of all time, as far as optimization goes, Oblivion's engine is feces. They can do better, and they definitely have with the Creation Engine. I reitirate. Occlusion culling, away!


I hope so. I'd really like to have really intricate environments. I am dying for more screens/concepts of the cities.
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Crystal Clarke
 
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Post » Sat Feb 19, 2011 8:34 am

All cities, most of them? You must mean will any cities be open?
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BEl J
 
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Post » Sat Feb 19, 2011 12:37 am

WoW doesn't have walls... why should Skyrim? I know that the graphics aren't $00P3R 1337 in WoW, but Azeroth is [censored] huge and that surely makes up for it... or maybe I'm just talking out of my ass since I know nothing of programming or game engines or anything. Also, Morrowind did it no problem and monsters didn't wander into town either (at least from what I could tell).

I know that theres a scree cap of the PC waling though some city, or maybe its a town, and you can see mountains and what not in the background and no walls. I would like to think that towns are open. It's not an impossible feat.
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Greg Swan
 
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Post » Sat Feb 19, 2011 1:21 am

Its hard to know for sure, it really depends on this new engine and what it can do. I'd put my money on cities being open, but buildings, ruins, and caves haveing their own cells.

There's talk of a city built on a mountain side, right? Wouldn't that have to be open for it to, ya know, look like it was built on the side of a mountain?
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Emily Rose
 
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Post » Sat Feb 19, 2011 8:11 am

I liked Oblivion with having the walled off cities, and having them be their own little worlds rather than rendered into the world like in Morrowind...

That said, I do like the seemless wandering into a town and the lack of a loading screen to go into a town in Morrowind...


I guess I like both equally. Can we have the best of both worlds? lol That would be a dumb question.

I think open cities would work better in Skyrim. There, I made my choice... lmao

:obliviongate:


Or you could have a city with a wall AND OPEN GATE.. open cities mods ftw.
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aisha jamil
 
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Post » Sat Feb 19, 2011 10:09 am

The Total Conversion Mod "Nehrim" has the Mod with open cities all and that issue is all fixed up in Nehrim. It was so natural to walk into the cities without loading them that I didn't even notice it until I got to the top of a city wall and looked out and saw the whole world and thought "Hey, Oblivion can't do THIS, what's going on?" I did some research and found out there was a Mod for this, and they used it Nehrim.

So what is more jarring? Seamless, natural open-sky cities, or cities that make you pause while you wait to load them in, breaking immersion? I didn't even notice there WAS anything different for long time, but in Oblivion the first time I got to the Imperial City I was like "What the ----? MW didn't even do THIS!" and then I hated that feature.

Plus, how will the dragons be able to attack the cities in any real, convincing, and authentic way, if there is a false ceiling to the world. What, they just teleport over the city and begin their rain of destruction? I suppose they could, but I'd rather hear the cries of the people as they look out the city walls to see the dark shape on the horizon coming in slowly for its kill. That would much more dramatic and fear inspiring.
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LuBiE LoU
 
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Post » Sat Feb 19, 2011 4:41 am

The Total Conversion Mod "Nehrim" has the Mod with open cities all and that issue is all fixed up in Nehrim. It was so natural to walk into the cities without loading them that I didn't even notice it until I got to the top of a city wall and looked out and saw the whole world and thought "Hey, Oblivion can't do THIS, what's going on?" I did some research and found out there was a Mod for this, and they used it Nehrim.



Well nehrim was designed around PC hardware primarily medium/high end pc's. Skyrim is being designed around 256mb's of ram, and a geforce 7800...yeah. Now if they went at it with; "hey what can we do with dx11, 6gb's of ddr3 ram, a 64bit os, a dx11 video card using 1gb's of vram, and a i7," then good times, but they are not luckily there is BF3 for that sorto stuff.
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Misty lt
 
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Post » Fri Feb 18, 2011 9:28 pm

I prefer open cities. It does make sense that for defensive reasons some cities would be surrounded by walls. But I feel that they should still be open (like you should be able to jump over the walls and land in the city). I don't think cities should be inside their own cells.
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Pete Schmitzer
 
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Post » Sat Feb 19, 2011 2:36 am

I thought the game is based on the 360?

Red dead redemption doesn't load cities...

Niker
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Queen of Spades
 
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Post » Sat Feb 19, 2011 9:08 am

Placing cities in their own cells almost certainly has nothing to do with computer hardware or NPCs getting slaughtered by monsters. The Open Cities mod proved back in 2006 that PCs could handle open cities without a slowdown. And NPCs in opened cities do not die with any greater frequency than they do in closed cities.

I believe Bethesda removed cities from the game world to comply with Microsoft's frame rate requirements for the XBox. And I further believe that taking cities out of the game world was the reason the game was delayed four months.
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Danny Warner
 
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Post » Fri Feb 18, 2011 9:48 pm

Why not have the same loading pattern than Morrowind?
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Sudah mati ini Keparat
 
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