Will Fallout 4 have new enemies? Will it have a lot more?

Post » Tue Dec 01, 2015 4:15 pm

Will Fallout 4 have new creatures and stuff like that? I find that Fallout 3 and New Vegas didn't have a lot of enemies at all. Skyrim had much more enemies which made it a lot more fun and less repetitive.

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Rude Gurl
 
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Post » Tue Dec 01, 2015 8:53 pm

New enemies? Yes. A lot more? Going from a 10 minute gameplay trailer that had about half of that dedicated to prewar/crafting/settlement building, we don't really know. I can't imagine there being dozens of new enemies, but we have already seen a few new ones. And we've seen a few old ones.

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zoe
 
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Post » Wed Dec 02, 2015 6:07 am

We have so far

Ghouls, Raiders, Deathclaws, Yoa Guai, Bloodbugs, Synths, Radscorpions, Brotherhood of Steel, Siege Breakers, Super Mutants, Mirelurks, and Protectrons.

That is just from E3. Between them and all their variations I think we will have plenty to kill.

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Lexy Corpsey
 
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Post » Tue Dec 01, 2015 7:52 pm

I never thought any of Bethesda's games had a lack of variety in enemies, or any of them had more than the other. But yes, we've already seen some new enemies like the Synths, Mirelurk Queen, and Bloodbugs. Not to mention it seems some returning enemies are different in combat now. Radscorpions and Molerats burrowing underground, Deathclaws picking up the player, Feral Ghouls jumping out of hiding spots or something, I don't know, something like that apparently.

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Kristina Campbell
 
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Post » Tue Dec 01, 2015 9:04 pm

I hope they don't go nuts, the current list I think we're used to is enough.
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JUDY FIGHTS
 
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Post » Tue Dec 01, 2015 6:33 pm

You can't continue recycling the same enemies and factions over and over again, if you do, the game will surely get as stale as day old bread in no time flat.

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Ashley Campos
 
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Post » Wed Dec 02, 2015 5:54 am

Well, you really can't spin off to far from the lore 馃槀
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Annick Charron
 
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Post » Wed Dec 02, 2015 12:11 am

you forgot to mention mr gutsy/ mr handys and the Secruity bots ( both wheeled and tracked) and i think i saw a robobrain in one of the videos too

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rolanda h
 
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Post » Wed Dec 02, 2015 12:56 am

ManBearPig.
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Oyuki Manson Lavey
 
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Post » Tue Dec 01, 2015 9:11 pm

Something I'm really excited about is the different ranks of Raiders we will be fighting. Should make for more interesting battles with these foes.
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Lance Vannortwick
 
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Post » Tue Dec 01, 2015 11:41 pm

Love how people join these forums and ask questions with the assumption we all somehow know things that others dont, brings a smile to my face

Plus its their game, and they make the lore. They can add any enemy they want and create a whole back story to it, and being bethesda they would make sure it all ties in nicely. taking away from lore is hard, but adding can be a lot more easy, so dont assume they cant and wont add more.

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He got the
 
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Post » Wed Dec 02, 2015 5:25 am

You haven't seen the trailers yet, have you? Either way, we know for a fact that there will be some new enemies. How many, nobody really knows. As for why New Vegas had so few new enemies is because Obsidian essentially rode off of Bethesda's coat tails with their game. They focused largely on redoing game mechanics and making factions, and seemingly stuck to retexturing enemies, with a few exceptions.
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Sakura Haruno
 
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Post » Tue Dec 01, 2015 2:02 pm

Methinks we'll get a few new enemies, but I think Bethesda's focus this time around is improving and diversifying the enemies from 3.

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Cameron Wood
 
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Post » Tue Dec 01, 2015 7:01 pm


each state has its own ecosystem and variety of critters. The animals we have down here in Texas are different from the ones in Washington for example. There is plenty of room to add wildlife without breaking lore... And the wildlife has been radiated which could make them passive or hostile. Faction enemies are also different as people vary wildly depending on the state.
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Richard Thompson
 
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Post » Tue Dec 01, 2015 8:03 pm


That would make for an excellent unique centaur.
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Kaylee Campbell
 
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Post » Wed Dec 02, 2015 12:22 am

Hmmm the Factions part I agree with. The recycling of enemies? I think is a bit necessary. The world can only change so much over time. Unless you count new raider tribes and new groups of super mutants as not recycled. Besides at least from what we know there will be a couple new ones for sure such as synthetic people.
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Sheeva
 
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Post » Tue Dec 01, 2015 2:45 pm

Ugh, no! New stuff, please!

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Alberto Aguilera
 
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Post » Wed Dec 02, 2015 12:06 am

OP are you talking about new as in never before seen? I think about everything we've seen so far has been in FO before, which I prefer as it mean's the game's more lore friendly that way and they're not just making stuff up. I don't mind a new special creature here or there, but you got to stick with what the game world has in it.

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Michelle Chau
 
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Post » Wed Dec 02, 2015 3:45 am

What the hell is with people and lore? I would rather play a game that is more fun and diverse and doesn't fit the lore perfectly than rehash for the sake of appeasing the diehards. If you have enough time to keep track of all the lore in a video game you probably have too much time on your hands!

Bring on the new beasts! :)
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Emma Parkinson
 
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Post » Wed Dec 02, 2015 1:16 am

It would only be meaningful to those that like to role-play as that generally requires a cohesive game world. Those that want to just shoot bang bang it wouldn't really bother. There are games that cater to those types of gamers. Thankfully FO isn't one of those.

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Amysaurusrex
 
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Post » Tue Dec 01, 2015 11:51 pm

Every videogame sequal adds new creatures and every Fallout has added new creatures.

And why wouldn't there be? Saying there's regional creatures is actually realistic. Not every animal lives in every spot.

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Jah Allen
 
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Post » Wed Dec 02, 2015 3:28 am


How do you rolepay with yourself though? I remember it in games online like mmos and SWG ect. Online you have a profession ect so roleplaying is easy. In fallout I guess you could pretend to be a specific thing but the npcs aren't very fun to interact with in BGS games usually. I just am confused how someone would get upset in real life over a creature that isn't in lore books in the game as long as there is an explanation for the creature of where it came from. There is lore but that can always be expanded on and shouldn't be static completely.

Good things there are mods to add things in though! Then the diehards and casual gamers are happy. It just stinks that mods are usually buggy and unstable.
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Josh Trembly
 
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Post » Wed Dec 02, 2015 1:41 am

Yeah, the radscorpian burrowing is really going to freak me out now. You'll think it's safe to cross that field because you scouted it out from high on a hilltop.... but it's not. Hopefully there will be some indicator, little mounds or something.. otherwise I'm going to be jumping in my seat a lot and saying fancy phrases like "jeeza ga craaap!"

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mike
 
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Post » Tue Dec 01, 2015 8:09 pm

Even the recycling of certain enemies is going a bit overboard (Enclave anyone?) Anyway, I never quite meant for it to sound like the reuse of all enemies was a bad thing, certainly there does need to be some cohesion there, and some like raiders and slavers can fit that bill. Those are types of people that don't have to be regional in order for it to fit the lore, those types would be everywhere anyway, just trying to do whatever it takes to survive.

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Chris Jones
 
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Post » Wed Dec 02, 2015 4:55 am

Yeah, I have to agree. Friggin' Enclave is everywhere it seems. I was thinking you meant incorporating all new species that just spontaneously appear ust for the game so there's diversity. Haha
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Justin
 
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