Skyrim sent you to clear out the exact location several times too and unlike some of Fallout 4's radiant quests you don't have the option to tell them that you've already cleared the place. Based on the notes from the recent beta patch, it also appears that many of the problems with the Fallout 4 Radiant quest system aren't meant to be there.
If both games are going to have crappy quests then I would prefer there to be less of them and have other things be improved on which thankful Fallout 4 does do. More radiant as well as simplistic fetch and kill quests do not give Skyrim any more longevity over Fallout 4 as far as I am concerned. With Fallout 4 I at least feel a sense of immersion and connection to the world. It's pretty sad when killing a random raider boss has a more profound impact than killing the emperor of Tamriel does.
In retrospective, I actually found Morrowind to be more repetitive than Oblivion and Skyrim in a lot of ways, but at least it has a soul, story and depth that it's grandchild completely devoid of.
The same could be said for Skyrim, even more so. Hell Dark Messiah was released a few months after Oblivion and it has a better combat, magic and archery system than Skyrim could ever hope to achieve even with mods in spite of the 5-year gap.
Well if Skyrim was up against the Witcher 3, I'd imagine CDProjeckt RED and the collective gaming community would laugh their asses off.