Will Fallout 4 stand the test of time like Skyrim?

Post » Fri Jan 22, 2016 5:48 am

My Dark Elf Frank. The Archmage, Leader of the Companions, Thane of every damn place, Head of the Thieves Guild and Paladin of Nocturnal. and Friend of Sovnguard. BFF with Sheogorath, Molag Bal, Mehrune Dagon and several other Deadra.



You find that hard to believe? So did I, so he lives in Blackreach now and I seldom visit. ;)

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Nicholas C
 
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Post » Fri Jan 22, 2016 9:48 am


Don't know about the PS4 but there's still a tiny bit of hope that Skyrim might get re-released on Xbox One (backwards compatibility):



http://gamerant.com/skyrim-xbox-one-backward-compatibility/



Todd has said they have ported the game on the Xbox One to test the new console and help them with Fallout, but did'nt go further. The door is not closed though.



EDIT: Add that with mods potentially coming for Fallout 4, and perhaps the same tool could be used for Skyrim. But I'm way speculating here. One can dream.

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Emma
 
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Post » Fri Jan 22, 2016 2:52 am



My number one desire/need.
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saxon
 
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Post » Fri Jan 22, 2016 4:00 am

It's hard to say. Fallout 4 already looks and plays like a game released 2 years ago. It boils down to Bethesda providing original, quality content as well as updates that will resuscitate the game over this year so that modders can then take over and transform the game into a fun, sustainable title.



I have nothing but the best wishes for them though.

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Far'ed K.G.h.m
 
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Post » Fri Jan 22, 2016 12:09 am

Metacritic:


Skyrim - 94


Fallout - 84



User score:


Skyrim - 8.1


Fallout - 5.4



Goty awards:


Skyrim - 226


Fallout - 49

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oliver klosoff
 
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Post » Fri Jan 22, 2016 8:31 am

Hard to tell. Skyrim became a cultural phenomenon that had an influence on most of the major RPGs to come after it, like Inquisition or the Witcher 3 - that's what I think of when people say the "test of time".



A lot of the new things they tried with Fallout 4 are just new things for Fallout or Bethesda RPGs, not necessarily the genre overall... except for the settlements. But I'm not really sure that's going to be something future RPGs can copy. (Well, hey, if the next generation of RPGs include creative sandbox gameplay like Workshop Mode, or a process to link and build up all of the settlements, you know where it came from)

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Rozlyn Robinson
 
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Post » Fri Jan 22, 2016 3:35 am


Pretty much, yes: https://www.youtube.com/watch?v=aPmC2myjS7A
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Elle H
 
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Post » Thu Jan 21, 2016 9:35 pm


Don't you mean Dragon Age?

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Destinyscharm
 
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Post » Fri Jan 22, 2016 12:09 pm


Thanks for the link. :)

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Alisha Clarke
 
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Post » Fri Jan 22, 2016 8:59 am


Yeah, I was talking about Dragon Age Inquisition. Figured I could just say Inquisition and people would get my meaning.

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oliver klosoff
 
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Post » Fri Jan 22, 2016 5:24 am

As I said before I don't know anyone who is still playing it. Even the people who talked me into buying the game on day one aren't playing it anymore. I lasted longer than they did.



Modding community might keep it going and the DLC could give it some new life. But for me the game relies to much on "radiant' quests which just means fetch and kill things. I spent a lot of time just building things and even more time getting the resources to build those things. I don't feel like rebuilding all the stuff I built in a new play though. I tried and I was like "why am I doing this? There aren't that many ways to complete the quests. Charisma is the only thing that changes things which is odd because it went from being a pretty useless thing in other games to the only thing that matters.



I am happy with many of the little things Bethesda put into the game and little things can go a long way. I am happy Bethesda put in multiple was for the main quest, but it was pretty predictable.

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Lexy Dick
 
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Post » Fri Jan 22, 2016 9:01 am

I did not vote because Skyrim has not been around long enough to stand the test of time.
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Dean
 
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Post » Fri Jan 22, 2016 6:23 am


Same here. Everyone I know that were rooting for the game prerelease (outside of internet) came off shaking their heads after a few hours. This game seems to be of the sort of quality that does not stand the test of anything really.

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des lynam
 
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Post » Fri Jan 22, 2016 2:05 am


One or both of us must have a confirmation bias, because I have no idea what you're talking about.

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Ian White
 
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Post » Fri Jan 22, 2016 12:48 am


Might well be since I have no Idea about what you're talking about either.

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Taylor Bakos
 
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Post » Fri Jan 22, 2016 1:33 am


Skyrim sent you to clear out the exact location several times too and unlike some of Fallout 4's radiant quests you don't have the option to tell them that you've already cleared the place. Based on the notes from the recent beta patch, it also appears that many of the problems with the Fallout 4 Radiant quest system aren't meant to be there.



If both games are going to have crappy quests then I would prefer there to be less of them and have other things be improved on which thankful Fallout 4 does do. More radiant as well as simplistic fetch and kill quests do not give Skyrim any more longevity over Fallout 4 as far as I am concerned. With Fallout 4 I at least feel a sense of immersion and connection to the world. It's pretty sad when killing a random raider boss has a more profound impact than killing the emperor of Tamriel does.



In retrospective, I actually found Morrowind to be more repetitive than Oblivion and Skyrim in a lot of ways, but at least it has a soul, story and depth that it's grandchild completely devoid of.



The same could be said for Skyrim, even more so. Hell Dark Messiah was released a few months after Oblivion and it has a better combat, magic and archery system than Skyrim could ever hope to achieve even with mods in spite of the 5-year gap.





Well if Skyrim was up against the Witcher 3, I'd imagine CDProjeckt RED and the collective gaming community would laugh their asses off.

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Bloomer
 
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Post » Fri Jan 22, 2016 4:23 am

Wouldn't it make more sense if it was up against The Witcher 2 seeing as they released about the same time, just saying.

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Cccurly
 
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Post » Fri Jan 22, 2016 6:43 am

Well I stopped playing it two weeks ago. It's just too shallow. I kept soldiering forward in hopes of finding unique quests but I only find the most laziest kind of quests. I don't feel like my character is progressing at all, the settlement building lost it's novelty and certain things like legendery bullet sponges, lack of hardcoe mode, proper cripple effects, not enough base weapons and the dialogue system with all it's faults made me lose interest VERY fast compared to the previous games.

I will probably wait a year or two then come back to FO4. It'll probably be better then.
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Scared humanity
 
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Post » Thu Jan 21, 2016 9:27 pm


Well in my mind I was thinking of Skyrim with updated graphics, better combat, and gameplay. The difficulty with Fallout is that it's a post-apocalyptic setting with guns and thus not as comparable as the Witcher and Skyrim would be and thus Skyrim's flaws will be even more prominent.



Witcher 2 and Witcher 3 are in entirely different leagues. Not to mention the Witcher 2 was kind of Niche at the time.

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Charlotte X
 
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Post » Fri Jan 22, 2016 12:50 pm

Considering the fact that at this time five years ago when NV came out I had gotten over the initial surprise of how different it was from F3 and decided to go and play it again with fresh eyes (which lead it to quickly become one of my favorite games) and at this time I doubt I will ever play F4 again, I think that says something.



The game is just without personality, it's big with a lot of stuff to do but there's nothing exciting or particularly memorable about any of it. There's no scene that stands out in my mind like when you first walk into Nipton or first head up the elevator to meet Mr. House in NV. There's not even something on the level of being abducted by the Enclave or Liberty Prime stomping through DC for the first time.



Whatever interesting ideas it has are either borrowed from previous Bethesda games or other parts of the series. The CWBoS evolved into a copy of the MWBoS from Tactics, the Railroad is good guy Dark Brotherhood, the Institute is the Enclave all over again, Liberty Prime reappears with the exact same purpose as in F3... it's just ridiculous. I'm just shocked that they spent ~7 years making what is easily the worst canon Fallout game. Within that time period Obsidian made a far better game in the same series.



EDIT: Hell, they made a far better game with less time.



Had I not become wary when they announced that this game would start before the war with you have a family and a voiced main character, it'd probably be the most disappointing game I've ever played.

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Emily Martell
 
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Post » Fri Jan 22, 2016 4:23 am

Great post.

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Jordyn Youngman
 
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Post » Fri Jan 22, 2016 12:27 am

Yes, at least until the next TES. The modding community is largely responsible for extending the longevity of Bethesda games, and that's not a slight against Bethesda - it's just the nature of modding. There are still short comings in the base game that can't be altered with mods. Perk dialogue, particularly, is completely un-salvageable. The only thing that they can do is introduce perk dialogue with the DLC, but Bethesda would need to go above and beyond that by ensuring the perk dialogue actually changes the outcomes.



Even with the new patch out that fixes up a lot of issues, I still can't justify returning to this game because the majority of it's gameplay hinges on scrapping materials to build a better gun or a bigger settlement.







Sigh. Again, perpetuating a terrible comparison in order to validate the short comings of Fallout 4 as "well it was up against the power house of Witcher 3, and nothing could beat Witcher 3."

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Soraya Davy
 
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Post » Fri Jan 22, 2016 12:58 pm

My point regarding release of mod tools and Workshop support wasn't too clear...what I was getting at was that if Beth wanted to promote the game similar to the way Skyrim become something of a cult classic, they needed to promote longevity right from the start...meaning modding tools and Workshop. I include Workshop simply because for the vast majority of gamers, picking a mod and clicking 'install' is about as much as they know, or want to do. They don't want to go to Nexus, and read a mass of instructions, then hassle around for a couple of hours trying to fix something, or find they have to install SKSE/FOSE, and BOSS, and LOOT, etc etc.



Skyrim had the goods to keep the crowd entertained till the Workshop mods came out, and that really booted it up. I suspect that mods going onto Beth's in-house system won't have the popularity or take up (pc vs pc, not including consoles, obviously) that mods on Workshop had for Skyrim. I'll be happy if I'm wrong, but it's just a feeling that I've got that I'm right.

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Stephanie Nieves
 
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Post » Fri Jan 22, 2016 8:49 am

probably no...I think more people are attracted to a fantasy world like Skyrim, where they can escape reality (in a way) for a while...whereas fallout games are more real in a sense that it could possibly be a reality to some people (obviously a lot of stuff in fallout is extremely unlikely), so it's hard to escape...that's my 2 cents on that...



Will FO4 be more memorable than FO3? That's a good question to be asked...I'm not a huge fan of comparing 2 games that are different in so many ways, just because they are from the same developer/publisher/label...



Its like trying to compare NBA Live to Madden...both from EA..

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Dalia
 
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Post » Thu Jan 21, 2016 11:33 pm

What replayability? http://imgur.com/FpMT2ow

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nath
 
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