Will Fallout 4 the new 'burned game?'

Post » Tue Dec 01, 2015 11:34 am

You mean like how power armor was in Fo1 and 2? The way people have asked for since Fo3 came out and actually made it balanced?

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I love YOu
 
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Post » Tue Dec 01, 2015 8:29 am

Balance really?

Right there is where your whole argument goes right out of the window, using balance as an excuse for something you don't like in the game.

Here's the answer, FO is singleplayer, which means, how someone else plays the game doesn't affect you!

Call of Duty, has overpowered weapons in multiplayer, multiplayer means more than one person is playing at any given times, so if a weapon is super OP and your only option is to use it or lose to it, they balance it to make other weapons viable.

FO has difficulty sliders, So if they force you to have to use the jet pack, PA, and minigun, put your slider up to very hard and it'll make a difference, but here is another option, if you aren't forced into using them, DON'T!

They don't need to balance the game by removing those features when you have the choice of not using them.

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Laura-Lee Gerwing
 
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Post » Tue Dec 01, 2015 1:02 pm

Yeah, that lovely turn of face... "[Insert rage here]...But I love Fallout and Bethesda", insert emoji of smiling face hugging a Fallout logo.

I am just easily amused by people condemning things that aren't even things yet. It's not a thing until it's on store shelves, by my stance.

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Melissa De Thomasis
 
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Post » Tue Dec 01, 2015 4:50 am

I think http://media.giphy.com/media/l41m6EQuR63QXre6Y/giphy.gif says otherwise. Honestly, I don't think so.

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krystal sowten
 
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Post » Tue Dec 01, 2015 2:52 pm

Solution here is wait until someone else buys it, uploads gameplay, explains things and then make a choice, or if you have to buy it day 1 and don't like it, take it back! I don't know anywhere that doesn't give a full refund unless you scratch the disc or whatever... Also if you can't take it back and want to let them know what you think of the game, you blow up on the forum AFTER it's been released, not months before after seeing a 10 min clip when everything is already finalised..

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Rachel Eloise Getoutofmyface
 
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Post » Tue Dec 01, 2015 2:50 am

ANYTHING high end in Fallout can be a balance breaker. Going by you complaints, Fallout has had balance issues since the very first Fallout.

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Daramis McGee
 
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Post » Tue Dec 01, 2015 1:35 pm

Note that the dialogues has to be far more nested than before because of only 4 options. This in it self is an bug source and will be an very clunky way of telling an story even if cut to the bone.

One obvious way is to deliver everything in one long speech as you can not really interact except accessing selected parts.

This should work for quests but not for general information where it would just sound stupid, like you ask about Megaton and get an 3 minutes speech about every features.

Go back to Fallout 3 or Skyrim and cut all but 4 options in all dialogues. Yes in most cases it would work, however the more interesting characters will have issues.

The dialogue system is the only part who can get me to drop the game as it looks now, everything else goes from hyper exited to should work well enough.

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Del Arte
 
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Post » Tue Dec 01, 2015 10:48 am

This is what 80% of 'hardcoe' Fallout fans do when we try and explain not everything should be like FO1 and FO2

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Jessica Thomson
 
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Post » Tue Dec 01, 2015 8:58 am

Fallout 3's way of balancing it made it boring, non-lore friendly, and barely any better than combat armor. It was OP in the first two games, but at least it was difficult to obtain (unless you used meta knowledge in 2), making it a late-game item that was useful against enemies who actually posed a threat even if you had it. In 3, you can wear it about halfway in, which isn't too bad considering that's when all the tough baddies pop up, but there was nothing special about it at all. I'd rather it be effective and hard to get than dirt cheap and useless.

My best case scenario would be for power armor to return as effective as it was in the old games, but even harder to obtain. That would be a good start to balancing it. Another method would be to make it expensive to use due to difficult and resource-consuming repairs.
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Dalia
 
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Post » Tue Dec 01, 2015 3:49 am

Or Van Buren. The Best Thing That Shall Ever Be Or Never Was.

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Joie Perez
 
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Post » Tue Dec 01, 2015 6:47 am


I also hear this argument alot "Its not multiplayer so balance doesn't matter" What you don't realize is that every element of the game is connected to other elements. Combat affects story, economy, and random world events. So if they aren't balanced properly you end up getting a bunch of unexpected behavior. For example, the caravans in Fallout 3. Somebody at Bethesda didn't put in the time to think about how those merchants stats might compare to anything else that might come into contact with them. Then we have essential NPCs for no reason because they don't have the ability to defend themselves. Its stupid.


Actually power armor was balanced in Fallout 1 by its difficulty to obtain. I know, we have no idea how or when you get power armor or mini guns or jetpacks in Fallout 4 but I seriously doubt it will be that difficult.
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Angel Torres
 
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Post » Tue Dec 01, 2015 2:06 pm

If you followed the main quest exclusively, I wouldn't say it was half way in when you could wear it...

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Veronica Martinez
 
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Post » Tue Dec 01, 2015 6:01 am

This isn't about merchant caravans, this is about walking tank PA, jetpacks and miniguns, don't deflect to something else, you have your option don't use them.

It's likely they'll balance them, make then a bit worse/better depending on feedback, but you're asking for them to be removed because "they'll be overpowered " when you haven't even played the game.

Edit- Even going as far to say, it makes the game worse because they are in there.

I've said it myself, I won't use them unless I'm forced to by the game, because that's not my style, but I can see why other players will enjoy them being there.

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Julie Ann
 
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Post » Tue Dec 01, 2015 2:52 pm

Dogmeat at least and other "main storyline" companions are likely unkillable just for the sake of the story.. we have seen this done in Fallout3 games and even some of the Elderscroll games.

Its also more likely that they said Dogmeat cannot be killed, because too many people wen tup in arms about it being possible to kill a dog.. animal rights and all that...So it was likely a decision to keep more people happy.

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xx_Jess_xx
 
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Post » Tue Dec 01, 2015 2:57 am

I'm sure they will still have rabid dogs to kill.

They have mole rats in there.

with all the GG/Feminism arguments right now, if they remove killing dogs, they may aswell remove killing females, to stop Anita from kicking off on twitter.

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Amanda savory
 
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Post » Tue Dec 01, 2015 4:41 pm

Mef I am actually excited about this game which I wouldn't have been if it was simply New Vegas 2. I'm intrigued about the new direction they are taking the gameplay and even wondering if it will carry to ES6.
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Dan Wright
 
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Post » Tue Dec 01, 2015 2:42 am

Near enough. The main quest consists of 11 quests including the Vault intro. You can wear power armor after the 6th.
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Grace Francis
 
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Post » Tue Dec 01, 2015 4:57 am


Um no, this is about balance. What lead to this was about jetpacks. I just realized, I never even mentioned power armor. :bonk:

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Joie Perez
 
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Post » Tue Dec 01, 2015 10:09 am

Pfft. Balance with Jetpacks.

They are Jetpacks, they don't require balance, they just gotta be fun to use.

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Jade MacSpade
 
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Post » Tue Dec 01, 2015 2:20 pm

A man in power armor, with a minigun, wipes the floor with his enemies...... Unbalanced? No, not really, a man in power armor, with a minigun SHOULD wipe the floor with his enemies..... But, all it will take is one guy with a rocket launcher, or a fatman..... and the guy in powered armor is toast. (quick-fried, to a crackly crunch.)

Dialog: There may be more than just four options, if one of the options is "More"...... Also, dialog now takes place in real time, you are not 'locked on' to your conversation partner... so, you can pull a pistol WHILE talking to them, and blow their head off if you so choose. That should be fun. :)

"I'm tired of this conversation." BLAM!

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Your Mum
 
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Post » Tue Dec 01, 2015 12:25 pm

Well I'll be damned, in terms of quest sure, but in gameplay terms, I'd put it right at the end unless It's been that long, here is the order in my brain from the citadel.

Citadel> Robot fight> Project purity> Ending?

Now you have me thinking getting the geck comes after the citadel and robot fight?

If it's the first order, even if there are 5 quest from the citadel, in gameplay terms if you just went straight from citadel to end, that's around half an hour gameplay time in PA right?

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Alyna
 
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Post » Tue Dec 01, 2015 1:05 pm

Apologies, but somewhere along the line someone mentioned PA affecting balance and gameplay, thus I associated it with you.

So if your balance problem doesn't involved, PA why is the jetpack a 'sole' problem?

Edit- I don't think the jetpack can actually kill anyone...

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Rachel Hall
 
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Post » Tue Dec 01, 2015 12:48 pm

We know literally nothing of these jetpacks. They might require refueling or the fuel is scarce or some other form of effort to keep it usable. Honestly, it sounds like you're grasping at straws for things to complain about. I don't think Fallout 4 is Christ's second coming, but just looking for reasons to moan about this game's supposed problems is just as stupid as blindly praising Fallout 4 when we know nothing about these mechanics.

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Crystal Clarke
 
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Post » Tue Dec 01, 2015 2:22 am

We know jetpacks drain AP while in use.

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Killer McCracken
 
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Post » Tue Dec 01, 2015 8:31 am

So the whole balance problem is attributed to the jetpack, not the PA and not the minigun.

So if your character is naked and flying around with a jetpack and baseball bat, it's overpowered and needs balance?

Seriously if the jetpack can't kill anybody, then all it is, is another way to traverse the wastes...

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Travis
 
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