Couldn't agree more.
Couldn't agree more.
What do you mean by burned? Pirated? Theres no way to stop that. i give it less then 12 hours after release. Its a shame too cause it drives up prices and it hits the game developers pretty hard. And who knows what sort of crap gets put in to the pirated versions.
'The Burned Game' is just a name. It refers to a Fallout game that is SO bad that mentioning its name is blaspheme.
This make me interested, who game and how bad was it say to DA2
x10 worse
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Did we reach the post limit? Should I make another thread?
The burned game was Fallout: Brotherhood of Steel
For all the things people say Fallout 3 got wrong, BoS got it wrong 10 times more.
Your philosophy is severely flawed. You believe that giving out the stupid 'gimmicks' implies the game will have more and more issues as the release date grows nearer and nearer. However, I don't believe that is how it works at all. These 'gimmicks' take a lot of engine power to preform, even in a modded E3 game play setting. The fact that the engine mechanics are there at all imply the team has expanded their horizon to include more features. When this happens, they don't leave behind all the old stuff they've been doing for years, t hose features just come by naturally. Nothing in the trailer and gameplay footage suggests the engine is weaker than it appears to be. No, what you're thinking of, is tradeoffs.
We have a voiced protagonist which was a tradeoff for a more personalized character
They have a voiced protagonist which is also a tradeoff for more options during dialogue
They have better animations playing at specific times. I'll just call these ingame cut scenes for simplicity. These are a tradeoff for the ability to create your own story based on actions you preform in the wild.
Likewise, we had some tradeoffs in previous games. Fast travel got rid of boring walks but also made the game appear shorter and less-eventful/difficult overall. Quests could be speed ran, etc.
What all tradeoffs have in common, is we see them coming from a mile away. When a new feature pops up, all we will be missing out on is clear as day. Thus, I don't think you have to worry about bethesda hiding anything from us, we already know what they've given up.
You just had to say the name, didn't you? Okay, into the eternal pit of fire you go.
No, the game will do just fine. I understand the point of view of Bethesda of letting the dog immortal. Thinking of that right now, it's ok.
"Oh [censored], Dogmeat died time to reload..."
Exactly, I'm sure many players have reloaded to save a fallen friend...
Ahh ok we used to "burn" games back in the day. Meaning making a 1:1 copy. before copy protections. err for back up purposes (whistles innocently)
I think we should be worried. Going from Oblivion to Skyrim, basic things like repairing weapons and armor were removed and went completely under the radar. It's pretty naive to believe that the showcase was representative of everything under the sun in Fallout 4, just as it is for others to sit here and delegate that the game will be [censored] because X feature is missing.
Not what I was saying. I am not saying trade-offs imply they're not hiding anything. I'm saying trade-offs do not imply anything bad about a game and all we've seen so far are trade offs. One is more than likely to be negative, and assume the worse but I think it's best to give them the benefit of the doubt until we see otherwise. It's not like hiding it is going to help them, we can always cancel our pre-orders. And if they 'forget to mention' a negative feature until after the game has been released, who cares? A game like Fallout, one missing feature or one wrongly-made feature is a thousandth of the game. To say Bethesda could even manage to hide a measurable fraction of a game the size of fallout after gameplay footage is naive. We know what the combats like, what character creation is like, what crafting is going to look like, and a small glimpse of the storyline. What are they hiding? A buggy quest?
Is this a form of sarcasm? Mass Effect and Fallout are two entirely different games. If you look at whats changed in a beth RPG that looks like Mass Effect, you'd only be looking at the dialogue wheel. So you're implying that a game with only a dialogue wheel and nothing else is a Mass Effect sequel? Also, Fallout 3 had tremendous sales - as did Fallout New Vegas. Especially if you consider it's a completely new franchise.
I could be wrong but didn't they say that companions are only essential while they are your companions? You could just kill them on first sight, or fire them and then kill them.
It did and was not missed by many compared to the new crafting system. Not saying it was right to remove it but it was never an major gameplay element, you just brought enough repair tools together with arrows and potions and checked from time to time.
On the other hand repairing in Fallout 3 / NV is an major gameplay element, yes it was nerfed in NV by the easy to make weapon repair kits and npc who could restore stuff to almost pristine state, again better crafting compensated.
Still it was strategically important.
Not sure if joking or serious.
Also they didn't make NV
They produced NV so the 'lack' (even though there wasn't a lack) of sales would theoretically be Beth's fault. However, as I've pointed out, most of that post was likely made up in less than a minute. Or joking, I'm not sure.
I started off with the first fallouts and I love where the series has gone.
Bethesda developed a single fallout game. Where, in your eyes, did Bethesda 'use to care'? Before the franchise existed?
Way past post limit here.
Now the posts and comments have gotten repetitious, so give it a rest,. Thanks.