» Tue Dec 01, 2015 9:52 am
Personally I'm excited for Fallout 4. People seem to be exceedingly quick to call it trash based on assumptions they have made. I can legitimately understand complaints about both the voiced protagonist and the dialogue wheel. The dialogue wheel will be modded out within about 2 weeks of the GECK becoming available so I'm not even overly concerned about that. I could see why people would be annoyed by the power armour jet pack, but as long as they don't force you into using it, I simply will not use it and there's that problem solved. Again, Todd said the house building mechanic is entirely optional, you can play through the game and never place a tire if you wanted to so I don't understand why people are getting annoyed about that, seeing as they don't even need to do it. The wasteland has had lots of zany characters, a pirate ghoul I don't think is a particular stretch, although again I could see why people wouldn't like him so I am sympathetic in that case. Once again, nobody is forcing you to get in the vertiberd, if you dont like it, don't get in it. Similarly, I don't see why someone would get frustrated about certain weapons. I have always had a particular hate for the energy super weapon in New Vegas, I don't not play the game simply because of its inclusion.
So far we haven't heard about a single quest or line of dialogue apart from the starting dialogue in the tutorial and then again between you and Codsworth, so in fact I have no sympathy for you if you are getting annoyed by simplified quests and dialogue (but I would like to highlight I could understand frustrations on the dialogue wheel) seeing as we've seen almost none at all in that regard.
One of the big outcry's I can truly sympathise with is the character backstory, but I do think people are forgetting that other MC's in the series had backstory wise.
Fallout 1 - Canonically a Male, Vault-Dweller between the ages of 18 and 35 who fathers a child.
Fallout 2 - Child of Village Elder, decendent from the Fallout 1 MC, Tribal
Fallout 3 - 18 Year old vault dweller with an established mother and father, the father being continuously present throughout the game
Fallout: New Vegas - Courier, delivered a package to the Divide and therefore must have travelled there at some point in the past. Also at some point carried the platinum chip and was shot in the head outside of Goodsprings. Has been to New Reno before. Does not know birthplace. Has also travelled to Utah, Circle Junction, New Reno, Vault City, Fort Abandon, and been on brahmin drives at the Big Circle. If you played Old World Blues, is also technically a cyborg.
Fallout 4, Male - Military background, had a wife pre-war and lived idyllicly and was in the caring position of a child
Fallout 4, Female - Had a husband pre-war, lived idyllicly, was in a caring position for a child
Sure there's a bit of backstory, like all the MC's had, but seeing as we've all managed to role play so far I don't think this is going to be a terrible problem, but I can indeed see why people are upset.
I can also understand being annoyed and the removal of skill points, but we haven't even seen how the perk system will work yet so as long as it's decently implemented I'm willing to let it slide, as I still believe a decent perk tree system could replace a skill point based one in an RPG.
I would just like to end this small essay by saying that I'm very hopeful for Fallout 4 and willing to Gove it a chance and am so far pleased by what I've seen, and refuse to make my own or accept the judgements of others on aspects of the story or gameplay that haven't even been shown to us yet.
I'll stop talking now!