Will I be forced to PVP?

Post » Sun Mar 02, 2014 7:46 pm

You have a very limited PvP experience then...

I know it's important for PvE players to keep their zones barren and lifeless however....because that's how they'll be after a couple months when everyone reaches level cap. I mean open world PvP would bring life to dead zones, but whatever. Better to have them barren then have some casual player be mildly inconvenienced for a couple minutes right?

You keep calling me kid. You have some sort of self image issues from childhood or something?

That being said, Cyrodiil is gonna be zergs, small group battles, and gankers. The endless scenarios that pop up from open world PvP just won't be there. A call for help from a guildie, which turns into a massive GvG battle in the middle of a zone you haven't been to since lvl 15....nope. Just stick to this zone where you can't bother anyone.

Not fair. Games used to force you to get better, instead of being dumbed down to the weakest link. Such a shame.

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Elina
 
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Post » Sun Mar 02, 2014 8:15 pm

Like forcing players to pay a sub fee for instance :D

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Dustin Brown
 
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Post » Mon Mar 03, 2014 4:21 am

Agreed. Also, what was the Elder Scrolls philosophy again?

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matt
 
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Post » Mon Mar 03, 2014 2:39 am


It's nothing to do with getting better, it's just some people don't want some lvl50 idiot ganking them when there trying to level. Never understood why people get the jollies from harrasing level 5's.
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Rowena
 
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Post » Sun Mar 02, 2014 8:15 pm

Calm down, kid.

"the endless scenarios" tend to tire a month or two after launch has passed, and most people have already leveled, or quit. Anyone new who wasn't apart of a guild at that time, who then gets ganked, tend to log off. Were they apart of a guild, it'd be left up to chance as to whether or not the people want to take time from their dungeoneering or pvp pops to go kill a ganker.

And if you were talking about taking a group of friends and bombarding a quest hub, what's stopping you from taking that same group of yours and bombarding towers/camps in Cyrodiil? Or ambushing a reinforcement group headed to a larger battle? Ya know, where that effort may be actual useful other than ganking lowbies?

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Theodore Walling
 
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Post » Mon Mar 03, 2014 6:10 am

Nothing wrong with PvE OR PvP.... The point is neither one should have to disappear just because a few of us doesn't want them or will never use it. Your rights stop where mine begin, in other words... And vise versa...

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Donald Richards
 
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Post » Mon Mar 03, 2014 4:38 am

He's getting screwed because without the ability to gank anyone anywhere anytime removes his cheap thrill of being able to randomly attack someone whose time may be limited but who enjoys playing the game as much as the next guy, but has other things he wants to do than just fight other players.

It isn't open world PvP these individuals are really after. They just want the freedom to gank.

Cyrodiil is a BIG place. We've seen from the videos how much space exists between control points. we'll be free to attack members of the opposing factions at will. The only thing that throws a monkeywrench into the gankers' dreams is the fact that everyone in Cyrodiil is there because they WANT to PvP. And that is not good enough for them. They just HAVE to be able to attack players who want absolutely nothing to do with PvP...

And by the way... MMO does not mean PvP anymore than it means grouping. It simply means that a massive number of players are sharing the same world space.

I would say that the overall PvP to PvE player ratio is 1:1... However the ratio of Exclusive PvE to everything else is more like 1:5 The overwhelming majority does not lock itself to one playstyle. They dabble in almost everything. The PvP exclusive players think that because PvP is all they want to do, everyone else should to.

What if PvP exclusivists had to craft their own top-end gear What if it didn't drop from mobs? And what if the method for getting the materials was entirely PvE. No mats in PvP land? How many of them would rage quit because they were forced to do something they don't like to do. This gear would be bind on craft, so they couldn't trade for it. Oh... and it decays over time. Eventually it would break and need replacing. They would have to take time to do the mind-numbingly boring process of gathering materials needed to maintain their gear so they can PvP. But guess what? Because other PvPers will have managed to keep their stuff in top form, they'll be ganked while trying to get the mats and have their mats looted out from under them. I sat implement that rule and then the gankers who will have just been ganked will understand how the rest of us who don't want to gank feel when we are ganked.

You have a whole province in which to let your PvP awesomeness off the leash. Be glad that ZOS isn't doing like most MMOs do and relegate your PvP to a relatively small zone with the same pre-determined objective all the time.

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Lauren Dale
 
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Post » Sun Mar 02, 2014 11:00 pm

you won't be forced to PvP but if you choose not to, you will be missing out on skill points.

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Sophie Louise Edge
 
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Post » Sun Mar 02, 2014 7:35 pm

I'm always glad when players like Darth Nihilus chime in to remind us why PvP tends to be detrimental to the health of MMO's. Full time open world PvP - let's take a look. Eve has done ok, not a blockbuster, but it still gets updates. Darkness Falls, same thing, but less successful with much smaller population. There's options for folks who want the experience he desires, albeit not very successful options. PvP advocates never seem to learn from those endeavors however, always blaming the low populations on bad games or incompetent developers, not the miserable experience the game offers a majority of MMO enthusiasts.

He is correct, though. Open world battles in WoW were some of my fondest memories of that game. However, you can't have just the good with that system. You're still going to get the immature gankers and griefers whose only desire in that setting is to ruin the experiences of others, usually new players, the lifeblood of any MMO. It's all well and good to admonish those victims to "get better" or "bring friends". In other words, adapt to the minority or go away. Most elect to go away.

Hopefully, Bethesda will have greater wisdom and foresight than Mr. Nihilus.
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Star Dunkels Macmillan
 
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Post » Mon Mar 03, 2014 7:40 am

I agree, forced is a dirty word in the mmo world..

OP no, Cryodiil is huge, and if you play smart even in there you can avoid pvp, but the only time you will have a chance to be attacked by another player is in cryodiil. You have the option to go or not to go :)

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Alkira rose Nankivell
 
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