The problem is the cap on combat skills (guns, energy, unarmed, etc.) and the difficulty. In order to raise the level cap, there should also be a need for the player to do so. (But allow maxing on things like lockpick and science to allow full access to game at the end)
What would a higher cap on the skills do?
The game is designed for 100 cap on skills, going above that will be pointless as it won't really "do" anything.
And the design in Fallout (Well, what's it's "suppose" to be) is that we're not suppose to be able to max all support skills to have full access to the entire game but rather to choose what we want to be good at and leave other things behind so that we excel in certain areas while we're locked out in others.
This will also encourage multiple playthroughs in order to get maximum content over several characters.
Better yet, make the difference of perks and skills relate to whether you play normal and hardcoe mode, so everyone will be pleased
Can't work that way.
hardcoe Mode can be turned on and turned off at any time just like the regular difficulty settings.
Can't change the core design like that.