Will gamesas fallout ever have a bif map?

Post » Fri Nov 27, 2015 6:03 pm

Well it has beed said that fallout 4 going to have a map size like skyrim. It is not like we didn't expect that, it is just a bit sad for real fallout fans, because we realy missed that feeling of wandering around desert. Just like fallout 3/vegas/skyrim this is going to be a small dense map, where you will meet some people on every 10 steps you do, so bye bye wasteland, hallo shopping mall.

I was just wondering, what you guys think, will gamesas ever make a fallout that would feel like real one? Maybe their engine reached it's map size limit? or maybe they just think that new generations are too stupid to understand the real quality of games and just need some crap like dead space?

Don't get me wrong, i think from all the companies around, if someone can make a real fallout game, then it is gamesas, they are like the only one true open world game company left around.

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Floor Punch
 
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Post » Fri Nov 27, 2015 10:20 pm

Yeah because walking huge plots of nothing is sooo fun...not. Heck even the old games knew how boring it would be to cross open wastes, so it was just a overworld map.
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Stu Clarke
 
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Post » Sat Nov 28, 2015 3:34 am

Ofcourse there should be autopilot for that, even fallout 3 had that, it was just useless, but they already had that.

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Steph
 
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Post » Fri Nov 27, 2015 8:32 pm


which doesnt magically make it less boring, if anythibg autopiloting through large stretches of nothing would be even more boring.

Beth like many other dev knows fun is the main course, immersion is a spice, flavour enhancing in the right amount, but nothing you make dinner out of.
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Cathrin Hummel
 
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Post » Fri Nov 27, 2015 5:45 pm

I prefer decent size map with things to do, then a large one with lots of empty space and nothing to do.

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Kat Stewart
 
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Post » Sat Nov 28, 2015 3:28 am

Remmus You should put that quote in official writing! That's good!


And on topic, while I'd like something bigger than skyrim there is a limit. I have a life so I don't have time to waste playing a game where I have to auto pilot across the world to get anywhere relatively important
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R.I.P
 
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Post » Fri Nov 27, 2015 9:28 pm

That what i meant with dead space people, you guys just don't get it, so i am not even going to argue with statements like that.

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jasminε
 
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Post » Sat Nov 28, 2015 2:07 am


oh how convenient, we disagree and suddenly its "you guys just dont get it"
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suzan
 
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Post » Sat Nov 28, 2015 8:04 am

There was absolutely nothing wrong with the size of Skyrim.

Todd said that it'd be about the same size but without the dead areas (unpassable, unclimbale moutains).

Doesn't mean to say it won't be slightly bigger, area wise. Just about the same.

Watched a MrMatty vid last night about this subject. One comment said that it took 30 minutes to traverse Skyrim corner to corner.

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matt white
 
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Post » Fri Nov 27, 2015 7:29 pm

Yh, I've seen that one, lol 30 mins some people don't get it, It's 30 minutes of your life!!!!! I think if the map takes at least from 30 to 40 mins on foot, then that's big and I am not counting in enemies.

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Kelly Osbourne Kelly
 
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Post » Fri Nov 27, 2015 9:22 pm

Yep. sadly that seems to be the argument of many "hardcoe" gamers. Somehow people with different opinions are either too young or stupid or are lying to themselves :twirl:

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Farrah Lee
 
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Post » Fri Nov 27, 2015 4:22 pm

Well, i'll try to explain why you absolutely wrong right there, because i have seen many people lately that seems to be thinking like this.

Lets compare fallout 2 to fallout 3. Let's see who is actually wasting your precious time. In fallout 3, you have about 30 min to run from one part of game to another, with cheats, so that mobs wont slow you down. In fallout 2 you can do it in 2 minutes!

So, who is wasting your time again?

The real reason of wasting time is repetitive fights, and fallout 3 got thausends more of them then fallout 2, because they need to fill all that dense place with something, and usualy its the same freaking mobs over and over again.

So, who is wasting your time again?

You could also make it a bit visual, to make it easiler to understand, somehow like this:

fallout 2: thinking > action > thinking > action > thinking > action

fallout 3: acction > action > action > thinking > action > action > action

dead space: action > action > action > action > action > action > action

The thing is, real fallout fans like tho think when they play, while you dead space people just want to hit buttons to see some text that says that you did well.

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Trevor Bostwick
 
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Post » Fri Nov 27, 2015 10:16 pm

How the [censored] did you know I played DeadSpace? :lmao: I also played both FO1 and 2 tons of times, and to be honest they don't really require thinking after a 3nd playthrough, I do know for a fact that when you play them first time, you don't really have clue what to do.

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+++CAZZY
 
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Post » Fri Nov 27, 2015 3:31 pm

I don't get your problem?

I've been replaying Fallout 3 on PS3 lately. I managed to make it from Smith Casey's to Rivet City and I only had 4 encounters. 1 with a couple of Yao Guai, 1 with a couple of Protectrons, 1 with a group of Raiders and 1 with Super Mutants. All different mobs.

I had plenty of 'thinking' time. Whatever you mean by this. I am assuming you mean time between encounters. But I would rather there be something to do in the space between buildings, settlements etc.

As for Dead Space... You are a heathen. IMO the best survival horror in ages.

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Elizabeth Davis
 
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Post » Fri Nov 27, 2015 11:30 pm

What is a "real Fallout fan"?
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Michael Korkia
 
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Post » Fri Nov 27, 2015 10:23 pm

What's a 'bif' map?

Also, wandering around the F3 map... my copy of the game must be busted, because I've never experienced this mad barrage of enemies people always insist are there. I thought it did the 'barren wasteland' job pretty well.

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Lexy Dick
 
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Post » Sat Nov 28, 2015 6:12 am

It seems he wasn't enlighten by the great Marker. Ah that red colour.

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[ becca ]
 
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Post » Fri Nov 27, 2015 3:40 pm

Yh, I've been thinking the same for long time now; could it be the people who bought the first Fallout game? People who played the [censored] out of it? This is a truly a mystery. xD

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lolli
 
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Post » Sat Nov 28, 2015 4:23 am


So far it sounds like those conservative fans that sounds like a old fart whining over the old days.
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Melanie Steinberg
 
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Post » Fri Nov 27, 2015 5:16 pm


I don't know what one is, but im pretty sure you aren't one if you disagree with people who identify themselves as one.


Personally I loved FO 12 3& NV. FONV being my favorite because I feel it offers the best mix of BGS style open world, Fallout lore and good story/writing.

I think the maps are fine for the most part. Sometimes I do wish the wastes farther out from major settlements was a bit more wasteland like. At the same time as others said fun factor is very important. In the end you can't please everyone.
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NAtIVe GOddess
 
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Post » Fri Nov 27, 2015 4:52 pm

Old Wolrd Blues for sure.

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Jessica Colville
 
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Post » Sat Nov 28, 2015 7:02 am

Uncle Al, That what happen when you try to type real fast and then send it without checking for errors.

RADsMan, real fan is like real friend, he stays when everyone else is gone.

Danger Close, enjoy, dead space 5: https://www.youtube.com/watch?v=uBVkk5rW0lw

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Astargoth Rockin' Design
 
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Post » Fri Nov 27, 2015 6:29 pm

I wasn't sure if you meant 'big' or if a bif map was some game term I'd never heard. No offense.

To answer your question: I personally have never been disappointed with the size of any (Beth-style) Fallout map. They're crowded, sure, but they design them cleverly so there's an illusion of open space. A Skyrim-sized map is fine with me.

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Niisha
 
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Post » Fri Nov 27, 2015 6:07 pm


yeah, dont get me wrong, I played the classics, but honestly in the long run, Black Isle shutting down and having the Fallout license land in beth lap was overall a good thing.
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Brad Johnson
 
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Post » Sat Nov 28, 2015 6:45 am

Nobody cares.

Anyway, back on topic -- I don't suspect we will see a BIF map anytime soon, and I don't necessarily want one in Fallout 4.

It made sense in the originals, but those were different type of games.

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sarah taylor
 
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