Will PC UI Get More Attention This Time?

Post » Sun Aug 08, 2010 12:40 pm

I just read the Game Informer UI article and it sounds alright, but very console-focused. Oblivion and Fallout 3 both had very console-focused menu systems that required modders to fix them so I was hoping Skyrim would actually have a decent PC UI system out of the gate this time. It's strange because despite the Xbox being the obvious lead platform the PC versions of Oblivion and Fallout 3 are generally very good with mod tools, greater view distance and other such enhancements, so why do we get short-changed on the UI every time?

Here's a vote for more attention being paid to the PC UI this round. Thanks.
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Dustin Brown
 
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Post » Sun Aug 08, 2010 2:02 pm

More than console-focused I'd define it as Apple-styled. But it seems easy to use and accesible.
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Floor Punch
 
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Post » Sun Aug 08, 2010 5:13 pm

I don't know; I loved the UI in both the 360 and PC versions of Oblivion. (Loved the PC UI more in Morrowind than on Xbox, though.)

This time around it sounds very streamlined and functional, regardless of paltform. But then I suppose that's subjective, ultimately.
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Jennie Skeletons
 
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Post » Sun Aug 08, 2010 9:09 am

I agree.. the oblivion UI was pretty much horrendous from a PC perspective, endless scrolling made up for a very poor choice..

Give us a grid based inventory system with tooltips for more detailed info.
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Anthony Santillan
 
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Post » Sun Aug 08, 2010 6:31 pm

Hope so but I don't expect it :-\
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Charlie Sarson
 
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Post » Sun Aug 08, 2010 3:36 pm

http://www.gamesas.com/index.php?/topic/1162902-gi-hub-update-ui-2/page__view__findpost__p__17082467

So, with one step in the right direction, I can only assume they are taking the other steps in the right direction as well. Or at least I hope so.
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Penny Wills
 
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Post » Sun Aug 08, 2010 12:23 pm

We're still planning on having hotkeys on PC. A couple other things to note from this thread:

For those wondering, the sky you see is the menu is not the actual sky when playing the game – it’s just the “menu’s sky”.
Also, the map is treated, meaning, it doesn’t look exactly as it does in the world. And with all the mountains in Skyrim, you get a lot of high views of the actual world. It looks really great, and is a feature of the game that always impresses me when I see it.


Actually, the only things I was not ok in that menu thing (except, maybe, huge fonts, but I can live with that)

I mean, WooHooo :celebration:
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Nicole Kraus
 
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Post » Sun Aug 08, 2010 12:32 pm

I just read the Game Informer UI article and it sounds alright, but very console-focused. Oblivion and Fallout 3 both had very console-focused menu systems that required modders to fix them so I was hoping Skyrim would actually have a decent PC UI system out of the gate this time. It's strange because despite the Xbox being the obvious lead platform the PC versions of Oblivion and Fallout 3 are generally very good with mod tools, greater view distance and other such enhancements, so why do we get short-changed on the UI every time?

Here's a vote for more attention being paid to the PC UI this round. Thanks.

We already got a confirmation from the Bethesda that the PC UI will include the use of hotkeys, so it's safe to assume they'll pay more attention to the PC UI in general this time.
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Sammykins
 
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Post » Sun Aug 08, 2010 11:20 am

PC wasn't even mentioned in the GI Update once, not even when saying "Press Up on the D-Pad" It never said "Press (Button) on keyboard"
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Lifee Mccaslin
 
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Post » Sun Aug 08, 2010 12:28 pm

I hope so/
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Lawrence Armijo
 
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Post » Sun Aug 08, 2010 11:12 am

We already got a confirmation from the Bethesda that the PC UI will include the use of hotkeys, so it's safe to assume they'll pay more attention to the PC UI in general this time.


That is good news, thanks to you and the other poster who pointed it out. I don't come here too often so it's nice of you guys to politely mention this info.

My main issue with the GI article though is how we will flip through things instead of clicking from a grid or what-have-you. It might be streamlined and easy to understand, but it also sounds like it will take much longer and require more clicks.
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Enie van Bied
 
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Post » Sun Aug 08, 2010 11:13 am

Why is every game nowadays hell-bent on using minimalist fonts like Futura to look all clean, professional and art deco like?

It's SKYRIM!
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Farrah Barry
 
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Post » Sun Aug 08, 2010 10:16 pm

PC wasn't even mentioned in the GI Update once, not even when saying "Press Up on the D-Pad" It never said "Press (Button) on keyboard"

Personally I think the best way to approach this on PC would be to just automatically go to the last one open and have tabs for the rest. That or hold tab and select a direction with the mouse, circle menu.
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Alexxxxxx
 
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Post » Sun Aug 08, 2010 9:18 pm

And a Pete shall come to ease our sorrow.
http://twitter.com/#!/DCDeacon/status/31403915991851008

Guess there's still hope!
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Aman Bhattal
 
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Post » Sun Aug 08, 2010 1:40 pm

Huh. I'll half-trust the guy, because it would hurt too much to be sceptical and right again.
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Emma Louise Adams
 
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Post » Sun Aug 08, 2010 9:53 pm

Yes, it definitely will.


By modders.
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Felix Walde
 
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Post » Sun Aug 08, 2010 7:56 am

And a Pete shall come to ease our sorrow.
http://twitter.com/#!/DCDeacon/status/31403915991851008

Guess there's still hope!


Yay! I like this whole twitter thing he's got going. He's proving to be more informative than Game Informer (again, not hard to do).
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Gemma Archer
 
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Post » Sun Aug 08, 2010 8:48 am

And a Pete shall come to ease our sorrow.
http://twitter.com/#!/DCDeacon/status/31403915991851008

Guess there's still hope!


And for those of us who don't have twitter and can't see diddly on that link?
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Robert Jr
 
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Post » Sun Aug 08, 2010 7:47 pm

And for those of us who don't have twitter and can't see diddly on that link?

You don't need a twitter account to see diddly. :) Anyhoo:

"They saw the console version of Skyrim. So whatever they write will be effected by that. Relax. PC version is well looked after"
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Tania Bunic
 
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Post » Sun Aug 08, 2010 11:12 am

You don't need a twitter account to see diddly. :) Anyhoo:

"They saw the console version of Skyrim. So whatever they write will be effected by that. Relax. PC version is well looked after"


Silly me. The site was blocked by noscript. Which is weird, because other times I could see the posts.
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joseluis perez
 
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Post » Sun Aug 08, 2010 11:42 am

The Oblivion UI was perfect even for me as a PC player. Morrowind's was a bit primitive and clumsy. The new one for Skyrim, well let's just say that I don't like Apple.
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Fanny Rouyé
 
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