We will get triplemonitor support out of the box, right?

Post » Sat May 28, 2011 4:40 pm

I don't think it's too much to ask at all. Just add a few more resolution settings and such. It shouldn't take too much effort to implement this option onto the initial release.
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Sat May 28, 2011 2:47 pm

What is the actual point of using three monitors? Just seems like your gonna twist your neck off

No, the two monitors give you the added peripheral view.
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Sat May 28, 2011 6:06 pm

Since in fallout 3 for example, i had to change the Field of View a billion time, first person, third person, pipboy, mini games ect ect.

It was a pain in the ass. I would be lovely if triplemonitor was supported out of the box.
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Sat May 28, 2011 7:45 pm

I would absolutely agree with you if you're right. If it doesn't cost them very much, then by all means. You should match the investment to the output.

What neither of us has, though, is data. I don't have any charts that proves how many mult-screen systems are out there and what %% they are, and you don't have any balance sheets proving how much it costs gamesas to support it.

So... in the end it's just a thought experiment. If my guess on the numbers is right, then I'm right. If your guess on the numbers is right, then you're right.

However they would have to support a lot of resolutions anyway and many laptops has non standard resolutions, worst case you have to enter resolution and field of view in the ini file.
No it’s noting Bethesda should use time on but it's probably posible.
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Sat May 28, 2011 10:37 pm

why complain about having extra features? No, I don't have three monitors but triple moniter support would be fantastic and if The Elder Scrolls 5 did have this feature I might just go out and buy one more monitor for the experience that it offers

The world does not revolve around one person, and if it did, that one person would be more than likely not you
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Sun May 29, 2011 12:38 am

So is this game gonna work with quintuple monitors?
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Sat May 28, 2011 10:13 pm

Three monitors each time more common...
Since when 2 5770 or one gtx 460 is an outregeous system ?
I know people that have an E6600 4 giga of ram and 1 285 that game and work with three monitors. You just have to have a small trinket called TH2G (Tripple head to go).
3 Monitors give you an awesome situation awareness, your natural FOV is quite wider than what bethesd give you and even if three monitors give you a wider than normal FOV, the fact that small neck movement paired with eyes displacement compensate for SA.
So 3 monitors, even if i don t have such and don t plan to have some for now is awesome for 90% of games, especially those who explore first person view.

3 monitor today is expensive only in the 3 monitors, which by the way you could easely have just buying used ones.
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Sat May 28, 2011 1:22 pm

why complain about having extra features?

Because that's what people do here, complain :rofl: Or sharpen their debating skills, although that's not too often. Also, there's the hackneyed arguement of adding options takes away from developing something else. At what cost, man AT WAHT COST! ;)

No, I don't have three monitors but triple moniter support would be fantastic and if The Elder Scrolls 5 did have this feature I might just go out and buy one more monitor for the experience that it offers

The world does not revolve around one person, and if it did, that one person would be more than likely not you

Actually, in TES, the world does seem to revolve me...seems I've had to save the damn world in at least the past two games ;)

ON topic, erm, I don't know much abot multiple monitors, so thanks for the thread and edumacating me :)
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Sat May 28, 2011 10:57 pm

What is the actual point of using three monitors? Just seems like your gonna twist your neck off if you need to look at something that is too far to the left or right. And widescreen may be nice, but come on, that is just ridiculous. I'd rather just have a bigger screen.


we allways have people who dont want spectacular ideas
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Sat May 28, 2011 3:10 pm

Probably one of the least important things to focus on.

Would be much more important to focus on something like DX11, improve graphics, performance tweaks for the PC. Improve the look of rapids as well.
User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Sat May 28, 2011 3:46 pm

Probably one of the least important things to focus on.

Would be much more important to focus on something like DX11, improve graphics, performance tweaks for the PC. Improve the look of rapids as well.


All well and good saying you'd like them to focus on those 4, but they will all take a hell of a lot longer than making the game work with 3 monitors. I'd love to have 3 monitors ( I have 2!!!), so it would be nice if they supported it :D. Not really altogether essential, but nice ;)
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Sun May 29, 2011 1:26 am

The only thing needed to do 3 monitors is.....

3 monitors, 1 ATI card. They do a grety job with eyefinity
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Sat May 28, 2011 2:00 pm

Yes it is. It doesn't matter if nobody can do it, at some point people will be able to, and there is absolutely no reason to not support it.


Well, other than the fact that the time could be spent adding support for features that most players can use rather than wasting it catering to things a small percentage of players will ever see- or in the case of your extreme example above, that nobody can use but somebody might be able to "real soon now."

This is the same flaw as all the "OMG why not support [feature] even if you wouldn't use it yourself, add everything and let people choose" threads: Time from now to 11-11-11 is finite, the number of possible features to add isn't. "Niche" players want their multimonitor support, a few dozen people want the display on their http://www.gamesas.com/index.php?/topic/1170473-keebord-suport/ used...should Bethesda call the game "done" now and spend the rest of the development cycle in "Cater to the niche players" mode?
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Sun May 29, 2011 2:30 am

Well, other than the fact that the time could be spent adding support for features that most players can use rather than wasting it catering to things a small percentage of players will ever see- or in the case of your extreme example above, that nobody can use but somebody might be able to "real soon now."

This is the same flaw as all the "OMG why not support [feature] even if you wouldn't use it yourself, add everything and let people choose" threads: Time from now to 11-11-11 is finite, the number of possible features to add isn't. "Niche" players want their multimonitor support, a few dozen people want the display on their http://www.gamesas.com/index.php?/topic/1170473-keebord-suport/ used...should Bethesda call the game "done" now and spend the rest of the development cycle in "Cater to the niche players" mode?


There will of course be guides/mods on the side that probably will support it, but hey it's a pain in the ass to get it working most of the time.

But i don't think it will take so much time to make a scalable hud.
User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Sun May 29, 2011 12:14 am

Other developers (including companies far smaller and with less resources than Beth) include such things as multi-monitor support and 3d support for PCs out of the box for their games, so it's not an off the wall suggestion, it's perfectly reasonable and a well renowned firm such as Beth should not be falling behind in such areas. I get truly fed up with all the arguments I read here against such suggestions.
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Sun May 29, 2011 1:14 am

Wow I know nothing about computer gaming that that looks insane.

So if you get 8 monitors can you form them into an octagon and have a 360 degree view?
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Sat May 28, 2011 5:08 pm

Other developers (including companies far smaller and with less resources than Beth) include such things as multi-monitor support and 3d support for PCs out of the box for their games, so it's not an off the wall suggestion, it's perfectly reasonable and a well renowned firm such as Beth should not be falling behind in such areas. I get truly fed up with all the arguments I read here against such suggestions.


But do those other companies make games as good at TES though? :P

In all seriousness though, it shouldn't be an awful lot of effort to put it in, and it would be nice for those that have it.
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Sat May 28, 2011 11:45 pm

The only reason I'd want more than one monitor when gaming would be something like. Having the game world on the centre screen and have something like the map and/or menu system on the other(s). Otherwise spreading the game world across two or three screens would be a pain to see everything unless you had a very deep desk and so could sit a fair bit back.
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Sat May 28, 2011 2:51 pm

Well, other than the fact that the time could be spent adding support for features that most players can use rather than wasting it catering to things a small percentage of players will ever see- or in the case of your extreme example above, that nobody can use but somebody might be able to "real soon now."

This is the same flaw as all the "OMG why not support [feature] even if you wouldn't use it yourself, add everything and let people choose" threads: Time from now to 11-11-11 is finite, the number of possible features to add isn't. "Niche" players want their multimonitor support, a few dozen people want the display on their http://www.gamesas.com/index.php?/topic/1170473-keebord-suport/ used...should Bethesda call the game "done" now and spend the rest of the development cycle in "Cater to the niche players" mode?


Except as previously stated this does not take time. Exactly like how 3D mode does not take time. Bethesda ain't gotta do nothing.

There's nothing magical about a 4:3 or 16:9 ratio. At all. The ability to output to different shaped rectangles is just inherent in a renderer, as is different fields of view. The only thing they really need to do is design a UI that can scale well to those superwide resolutions, and that's not something that takes more time, it just has to be a consideration as you design it.

Your assumption that everything takes extra time is ridiculous, like every game engine starts out as a base and for every single little feature they have to use some of the certain amount of time they have. It's like I'm saying that the gold daggers should have little white spots, and you're telling me that's bad because they should spend the extra time on making new weapons - great, but they're making a gold dagger *anyway*, they just have to make it slightly differently.

To put it bluntly: If you don't know what you're talking about, don't talk about it. That's why I don't take part in high level rendering talk, or discussions about the realism of weaponry, because I know I haven't a clue.
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Sat May 28, 2011 11:42 pm

The break between each monitor would annoy my OCD head of.

I am totally the same way!!!
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Sun May 29, 2011 4:41 am

I dislike multiple monitors...the break between them really annoys me. I would rather have something like http://www.computerriver.com/images/ostendo-curved-monitor.jpg and you still get your http://www.letmedefine.com/wp-content/uploads/2010/08/ostendo-crvd-2.jpg support :P although I know that screen has it's flaws (old tech and what not) atleast you don't get the gap between the monitors...
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Sat May 28, 2011 1:40 pm

The more I think about it, it does make sense. This is the first I'd heard of it (that I remember) minus a similar thread. At first I thought each monitor would display something different (which is how it usually is in business) such as map on one screen, character on another. But I see now it's about having a realistic field of view.

Anyways...the whole thing seems kind of primitive, actually. Like, it's such a slapdash solution, I'm surprised a company hasn't come out with a monitor that curves around in that way for the same (or similar) price of 3 separate monitors. In a few years people are going to shake their heads and be like "Wow, we really thought it was cool to play on 3 separate monitors just stuck next to each other? That went out with saggy jeans and emo hair." It's the kind of thing that someone would do in their basemant before any else had thought of it, not something that has become a somewhat widely adopted practice among hardcoe gamers.

BUT I also just realized I have a teleconference class where we have a bank of three 50'' monitors that display a video feed from the other classroom. Am now formulating a plan to sneak my xbox/pc in and hook it up.

*edit...add in Kinect (which is being debuted for PC now) and the field of vision will change as you move your head. That would be sweet.
User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Sat May 28, 2011 1:07 pm

thats a nice little set up you got yourself there .. jealousy levels are.. WAIT!!.. IT'S OVER 9000!!!!!
User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Sat May 28, 2011 11:26 pm

The more I think about it, it does make sense. This is the first I'd heard of it (that I remember) minus a similar thread. At first I thought each monitor would display something different (which is how it usually is in business) such as map on one screen, character on another. But I see now it's about having a realistic field of view.

Anyways...the whole thing seems kind of primitive, actually. Like, it's such a slapdash solution, I'm surprised a company hasn't come out with a monitor that curves around in that way for the same (or similar) price of 3 separate monitors. In a few years people are going to shake their heads and be like "Wow, we really thought it was cool to play on 3 separate monitors just stuck next to each other? That went out with saggy jeans and emo hair." It's the kind of thing that someone would do in their basemant before any else had thought of it, not something that has become a somewhat widely adopted practice among hardcoe gamers.

BUT I also just realized I have a teleconference class where we have a bank of three 50'' monitors that display a video feed from the other classroom. Am now formulating a plan to sneak my xbox/pc in and hook it up.

*edit...add in Kinect (which is being debuted for PC now) and the field of vision will change as you move your head. That would be sweet.


There have been many headtracking solutions for PC previously, and while unfortunately I've never owned one myself they are rather good. I'm hoping kinect gets some decent uses with this stuff on PC so I can finally justify buying one.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Sat May 28, 2011 8:02 pm

@ Keltic Viking

Look up OLED screens, they can curve and such. Or they will, at least :).
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

PreviousNext

Return to V - Skyrim