DirectX 12 is a big deal not just for FPS, but for draw calls and low overhead.
DirectX 12 can allow for strategy video games to have tens of thousands of units each with their own Artificial Intelligence (A.I.) and each of the units weapons in this case firearms to have their own projectiles.
Imagine if Bethesda Game Studios optimizes the PC version of Fallout 4 to have DirectX 12 and getting something like 5 million draw calls. Imagine being able to have 5,000 NPC's on screen at once or being able to drop 30,000 items on screen at once and being able to get 60FPS.
Some PC gamers have done tests on Firestrike I think it was with DirectX 12 and they were getting anywhere from 11 million draw calls to 14 million draw calls.