Will it have Direct-X 12 support on launch?

Post » Sat Nov 28, 2015 1:07 am

I've been watching a few demos and benchmarks done with Direct-X 12 and the performance gain is awesome, instead of 900 thousand draw calls with Direct-X 11, you can get 10-14 million draw calls, with Direct-X 12. My system is Direct-X 12 ready, is yours?

https://www.youtube.com/watch?v=ePBGO8h5OJQ

https://www.youtube.com/watch?v=G1aWXjNNwzE

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sarah simon-rogaume
 
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Post » Sat Nov 28, 2015 9:04 am

Nope.

(Hmm, least I don't think so. ...ah, the 270X might be DX12. Still, not going to Win10 any time soon.)

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Loane
 
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Post » Sat Nov 28, 2015 5:36 am

Direct X 12 Such a Big Deal Guys

It’s pretty clear that DirectX 12 is the big deal Microsoft is making it out to be marking a huge improvement over the previous version.

For the Xbox One, it opens the possibility of more rendering options, paving the way for prettier games with enhanced visual effects. There is also hope that DX12 will unleash faster PS4-like frame rates since it will allow developers easier access to Xbox One’s superfast ESRAM.

Finally, DX12 will give the Xbox One a faster dashboard and pave the way for 4K video. On the PC end of things, the advantages of DX12 are far more apparent.
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Dawn Farrell
 
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Post » Sat Nov 28, 2015 7:21 am

I highly doubt it will at launch, but it will get patched relatively soon after.

I'm not in a rush to upgrade to W10, probably will though by the end of the year or early 2016.

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Lucky Boy
 
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Post » Sat Nov 28, 2015 9:40 am

Unlikely. According to steam hardware and software surveys, only .09% of Steam users have windows 10.

Its simply not a large enough market yet to cater to DX12, and spend all the time and money making DX12 support for the game.

Most games I know of still dot support DX11, let alone DX12.

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Andrea P
 
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Post » Sat Nov 28, 2015 2:01 am

You are looking at Windows 10 32-bit. Combined both Windows 10 32-bit and Windows 10 64-bit Windows 10 is at 2.30%.

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Ross Zombie
 
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Post » Sat Nov 28, 2015 10:40 am

^ This.

I'll wait a bit before upgrading my gaming machine to Win 10. I usually don't upgrade until at least Service Pack 1 comes out, however win 10 may be much more stable due to the way they've been testing it.

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April
 
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Post » Sat Nov 28, 2015 1:35 am

Ahh your right, got confused becuase it normally has "32 bit" after the OS name to signify that they split it, but it lacks that on the 32 bit version of windows 10.

Still, not a lot.

We might see support once it reaches the 30-40% range that 7 and 8 have.

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Mandi Norton
 
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Post » Sat Nov 28, 2015 1:51 pm

We do know the PC version of Fallout 4 will have DirectX 11 support on PC, because tessellation exists on DirectX 11 and Todd Howard said there is some tessellation in Fallout 4.

It has also been said it only takes 6 weeks to implement DirectX 12.

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chloe hampson
 
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Post » Sat Nov 28, 2015 7:45 am

That's assuming he meant actual tessellation from Dx11, and not some crazy ad-hoc Bethesda made tessellation-like effect that achieves roughly the same effect.

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Reanan-Marie Olsen
 
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Post » Sat Nov 28, 2015 12:39 am

We will see it would be a mistake to be DirectX 9.0c only. DirectX 11 achieves a lot more rendering capabilities.

He said the tessellation adds geometry, which is what DirectX 11 does.

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Michelle davies
 
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Post » Sat Nov 28, 2015 12:35 am

Todd has also said things like

"radiant AI"

"Oblivion with have full complex shadow systems"

and other such things.

When it comes to graphics/AI, I trust Todd's words about as far as I can throw him, and I couldn't throw him pretty far.

When I see some video of it, I will believe it. Until then, I will assume its just another one of these situations

http://www.pcgamer.com/heres-whats-happening-inside-fallout-3s-metro-train/

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Poetic Vice
 
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Post » Sat Nov 28, 2015 7:35 am

Whether true (or even not), Microsoft would make anything out to be a huge improvement over the previous version.
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MR.BIGG
 
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Post » Sat Nov 28, 2015 7:42 am

I very much doubt it will since it wasn't announced and it also won't get patched because Bethesda doesn't really care that much, Skyrim was never patched to DX11.

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Chase McAbee
 
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Post » Fri Nov 27, 2015 11:13 pm

Holy shills Batman!

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Janette Segura
 
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Post » Sat Nov 28, 2015 11:29 am

Also, xbox uses dx 11 and the number of pc's who don't run win 7 or later while being able to run fallout 4 is so small it can be ignored.

DX 12 is so new its very unlikely to be included.

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Joey Avelar
 
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Post » Sat Nov 28, 2015 12:06 pm

What? According to Steam's hardware survey 54% of PC gamers total are using Windows 7.

I think I misread your comment.

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Rachael Williams
 
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Post » Sat Nov 28, 2015 3:20 am



Thank you for that. Seriously, thank you!
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candice keenan
 
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Post » Sat Nov 28, 2015 4:34 am

The gains I saw in FPS on sites that reviewed "before and after DX12" were only a few FPS so I don't think it's a big deal.

Maybe games written specifically to take advantage of it fair better. I doubt Fallout 4 was written with DX12 in mind since DX12 requires Windows 10 and it'll be at least a year before everyone has rolled over to Win 10.

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Bereket Fekadu
 
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Post » Sat Nov 28, 2015 1:11 pm

That's a HUGE assumption (that it will get "patched"). If the game runs fine on DX10/11, why would they update it? There is nearly ZERO financial incentive to update and existing game to DX12.

Since DX12 is W10 only, I doubt many game are going to support it for quite a while (other than ones that thrive on being "cutting edge".

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*Chloe*
 
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Post » Sat Nov 28, 2015 12:57 am

DirectX 12 is a big deal not just for FPS, but for draw calls and low overhead.

DirectX 12 can allow for strategy video games to have tens of thousands of units each with their own Artificial Intelligence (A.I.) and each of the units weapons in this case firearms to have their own projectiles.

Imagine if Bethesda Game Studios optimizes the PC version of Fallout 4 to have DirectX 12 and getting something like 5 million draw calls. Imagine being able to have 5,000 NPC's on screen at once or being able to drop 30,000 items on screen at once and being able to get 60FPS.

Some PC gamers have done tests on Firestrike I think it was with DirectX 12 and they were getting anywhere from 11 million draw calls to 14 million draw calls.

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Mason Nevitt
 
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Post » Fri Nov 27, 2015 11:11 pm

How exactly do "draw calls" take care of the AI, physics, pathing, etc... for all those NPCs/objects? Sure, it's nice to be able to throw more stuff on screen, but there's more to it than just the drawing.

Anyway, we've seen in the past that most companies don't immediately jump on the cutting-edge-tech bandwagon. Based on previous experience with Beth, I kind of doubt it'll be DX12. Unless MS did a big payoff for it (in which case they'd likely have been trumpeting about it already.)

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Susan
 
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Post » Sat Nov 28, 2015 1:02 pm

Nobody doubts that performance improvements are possible with DX12, but that's not the issue. On these tests, if they run the same code on DX11 an DX12 does the DX12 show any differences (other than maybe taxing the CPU less). Didn't think so. Unless they CODE the game for DX12 (not just port an existing game), there is little benefit in terms of the game running. Now there is MASSIVE benefit in the development team learning to use DX12 properly,so there WILL be ports, but likely for games that advertise as "cutting edge" (CRYSIS comes to mind).

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Alex Blacke
 
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Post » Sat Nov 28, 2015 10:11 am

Bethesda doesn't seem to be the type developer that's on the cutting edge of tech. Fallout 3 didn't get DX10 and Skyrim didn't get the DX11 it was supposed to get. No game has got a 64bit .exe or Ambient Occlusion yet.

We'll be lucky to get DX11 with tessellation and a 64bit .exe.

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lisa nuttall
 
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Post » Sat Nov 28, 2015 9:53 am

How many of those running XP will have systems capable of running Fallout 4 though? You'd have to be very much in love with XP to keep installing it on new hardware.

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anna ley
 
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