Will i have problems with making custom spells ?

Post » Fri May 27, 2011 6:08 am

Race - Breton
Class - Mage
Sign - Apprentice

This gives me a solid 3*INT multiplier. Im level 3 , have 63 INT and 189 magicka

Will i have problems with making custom spells in the future??? i mean the cost and chance etc.. seeing how high are they

thanks in advance
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Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Fri May 27, 2011 12:45 pm

That's what I am playing right now except I choose the Atronach for a BS, and rely on my Magicka refills from
potions, temples, and the mighty Staff of Magnus. Anyway, choose Alchemy as a major, or at least a minor skill.
Travel to the capital or Solstheim and get your fortify skill, to fortify your Alchemy. Make you a spell that fortifies
intel too. A luck potion will help with this as well. Hope I didn't say to much. Have fun!

Race - Breton
Class - Mage
Sign - Apprentice

This gives me a solid 3*INT multiplier. Im level 3 , have 63 INT and 189 magicka

Will i have problems with making custom spells in the future??? i mean the cost and chance etc.. seeing how high are they

thanks in advance

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Avril Louise
 
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Joined: Thu Jun 15, 2006 10:37 pm

Post » Fri May 27, 2011 1:21 pm

yes i have alchemy in minor.... i take preset Mage class from class list....

im asking becuase i have ridicilous magicka cost & chance to cast when i make custom spells... will i be ok with breton apprentice?



EDIT: a side question - what can i do if my enemy resist most of my spells? Weakness to magicka or i just need higher skill level?
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Alina loves Alexandra
 
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Post » Fri May 27, 2011 3:15 am

Race - Breton
Class - Mage
Sign - Apprentice

This gives me a solid 3*INT multiplier. Im level 3 , have 63 INT and 189 magicka

Will i have problems with making custom spells in the future??? i mean the cost and chance etc.. seeing how high are they

thanks in advance

The cost won't be influenced by your INT. That's determined by your Mercantile skill, the spellmaker's disposition toward you, and the spell itself. It's typically rather much for very early level characters to afford, though, so wait until you have more drakes to spend to start making custom spells.

Chance of casting a spell is determined by your Willpower, though. Bretons have a high base Willpower, though, so you shouldn't have too much trouble with that, so long as you use spells that are well-suited to your level. (If a spell is too high-level, then you'll fail at casting it often.) Soon enough, you'll learn all of this fairly well.

yes i have alchemy in minor.... i take preset Mage class from class list....

im asking becuase i have ridicilous magicka cost & chance to cast when i make custom spells... will i be ok with breton apprentice?



EDIT: a side question - what can i do if my enemy resist most of my spells? Weakness to magicka or i just need higher skill level?

Custom spells don't work to well with lower-level characters due to the aforementioned high cost and chance. Try to live off of standard spells for a while.

As for the "side question", your skill level is irrelevant to the success of the spell. Now, someone else can correct me if I'm wrong -- I have little experiance with using Magicka -- but a Weakness to whatever efect the spell is would be more effective/cost efficient than a Weakness to Magicka spell. (For example, if you're about to use a Paralysis spell, cast Weakness to Paralysis first if you think the enemy might resist it.)
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Ernesto Salinas
 
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Joined: Sat Nov 03, 2007 2:19 pm

Post » Fri May 27, 2011 2:44 am

im asking becuase i have ridicilous magicka cost & chance to cast when i make custom spells... will i be ok with breton apprentice?

Early on custom spells can be pretty expensive. Just go off the preset ones you can buy.

Check out all the Mages' Guilds and Temples; the preset spells in this game are actually pretty fairly powerful, early on. When you're finally able to afford the custom spells, they'll be worth it, of course. :)

EDIT: a side question - what can i do if my enemy resist most of my spells? Weakness to magicka or i just need higher skill level?

It can be a few factors, but mainly pay attention to what race or type of creature you are fighting. If you're fighting a Nord, use *anything* but cold, as they're very resistant. Likewise with Dark Elves and fire.

If you want to lower resistance, it's good to go with weakness to [element] while using Destruction.
If you're using Absorb Health, Damage Health, Drain Health, Absorb, Damage, Drain effects, Blind, Burden, Disintegrate, Sound, and any other Weakness effects, use Weakness to Magicka.
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Greg Cavaliere
 
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Post » Fri May 27, 2011 7:09 am

IMO, if you are going to roll a pure mage, then go all out with a Altmer born under the Atronach, you will have a TON of magicka at your disposal and be able to absorb a good amount of spells cast at you. I also recommend not abusing alchemy as it takes much of the fun and challenge from the game. Generally when you make custom spells you want to make them do less, but have a longer duration, an example if you want to make a 20 point damage fireball spell, you could instead do 4 damage for 5 seconds, and it would cost less magicka. Making spells touch range instead of target also makes them easier and cheaper to cast.
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tannis
 
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Post » Fri May 27, 2011 3:27 am

You can go to a spellmaker and easily make and purchase a spell you can not cast. Something to consider is that your success chance for casting spells is affected by low fatigue. Therefore, keep restore and FORTIFY fatigue potions/abilities handy for making easier casting of spells.

ST
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George PUluse
 
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Joined: Fri Sep 28, 2007 11:20 pm

Post » Fri May 27, 2011 3:38 am

Thanks all for info! But when i said "cost" i meant magicka cost, not gold....

Im worried because you can only assure a high magicka reserve to survive as a pure mage in Morrowind by choosing the right race and birth sign when starting the game -- there is no opportunity to correct this later in the game right

I dont feel restarting to make an altmer/atronach. I guess i can simplify my question - is 3x int multiplier enough for a mage experience in morrowind? (breton/apprentice)

EDIT:


EDIT: a side question - what can i do if my enemy resist most of my spells? Weakness to magicka or i just need higher skill level?
It can be a few factors, but mainly pay attention to what race or type of creature you are fighting. If you're fighting a Nord, use *anything* but cold, as they're very resistant. Likewise with Dark Elves and fire.


Im fighting this skeleton archer and he resists everything i throw at him. Im using greater frostball spell

EDIT 2:

by the way, is it normal that custom spells are higher cost and less chance than bought ones? like when i make firebite its higher cost and less chance then when i buy it..
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Megan Stabler
 
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Joined: Mon Sep 18, 2006 2:03 pm

Post » Fri May 27, 2011 11:19 am

Thanks all for info! But when i said "cost" i meant magicka cost, not gold....

Im worried because you can only assure a high magicka reserve to survive as a pure mage in Morrowind by choosing the right race and birth sign when starting the game -- there is no opportunity to correct this later in the game right

I dont feel restarting to make an altmer/atronach. I guess i can simplify my question - is 3x int multiplier enough for a mage experience in morrowind? (breton/apprentice)

EDIT:




Im fighting this skeleton archer and he resists everything i throw at him. Im using greater frostball spell

EDIT 2:

by the way, is it normal that custom spells are higher cost and less chance than bought ones? like when i make firebite its higher cost and less chance then when i buy it..


Yes a x3 multiplier will be fine, as far as a pure mage go, they are the most challenging to play early on in the game and grow the slowest, but when you get up there in level you'll realize that you can do just about everything. Also, besides playing around resistances some enemies will just have a high Willpower and will resist spells because of that, just keep some restore magicka potions handy as well as an intervention to get you outta sticky situations, also, use enchant, it is a great skill that allows you to save your magicka for when you really need it. IMO playing a mage has a very steep learning curve in Morrowind, but if you stick with it you will really enjoy it.
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Rachel Cafferty
 
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Post » Fri May 27, 2011 5:11 am

Yes a x3 multiplier will be fine, as far as a pure mage go


My breton / apprentice combo gives me 2x int multiplier actually (race 0.5 + sign 1.5) but i said 3x int because i count base int too (80 int i have = 240 points)
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Amie Mccubbing
 
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