Will Lights be the end of spawn camping?

Post » Thu Sep 16, 2010 11:31 pm

Are you guys kidding me about not escaping a spawncamp in BC2? You have .7 seconds invulnerability! How on earth could you not at least kill one spawncamper in that time.
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Alan Whiston
 
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Post » Thu Sep 16, 2010 4:08 pm

Are you guys kidding me about not escaping a spawncamp in BC2? You have .7 seconds invulnerability! How on earth could you not at least kill one spawncamper in that time.

I think once you move or shoot, it cancels out the invulnerability.
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matt white
 
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Post » Thu Sep 16, 2010 7:56 pm

I think once you move or shoot, it cancels out the invulnerability.

Wouldn't that nearly remove the whole point of adding spawn invulnerability?
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Tom
 
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Post » Thu Sep 16, 2010 9:52 pm

Yeah i gotta agree, the moment you saw someone running at you with agun shooting you'd react and start moving away and into cover for a better shot, but if moving removed your temporary in invulnerability then the moment you reacted and moved you would die.....not a good idea...
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Lavender Brown
 
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Post » Thu Sep 16, 2010 5:15 pm

I think once you move or shoot, it cancels out the invulnerability.


Good solution.

Yeah i gotta agree, the moment you saw someone running at you with agun shooting you'd react and start moving away and into cover for a better shot, but if moving removed your temporary in invulnerability then the moment you reacted and moved you would die.....not a good idea...


True but how did they get past the turrets?
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Jose ordaz
 
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Post » Fri Sep 17, 2010 2:25 am

A valid point, the turrets are obviously a big problem for spawn camping but you never know when somone might find a way around them or a spot where won't shoot at you that's near the spawn point. People try to find glitches like this to get easy kills. Note: Just countering the arguement for suggestion purposes, not trying to sound like an idiot..
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Klaire
 
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Post » Fri Sep 17, 2010 4:00 am

A valid point, the turrets are obviously a big problem for spawn camping but you never know when somone might find a way around them or a spot where won't shoot at you that's near the spawn point. People try to find glitches like this to get easy kills. Note: Just countering the arguement for suggestion purposes, not trying to sound like an idiot..


Glitching well not too much to do about that.

How they prevent spawn kills:
Invincible turrets
Limited spawn invincibility
A friendly warning to get away
No XP for kills too close to spawn

So if you get kills you gain nothing.
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Mrs. Patton
 
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Post » Fri Sep 17, 2010 1:41 am

Wouldn't that nearly remove the whole point of adding spawn invulnerability?


Yeah i gotta agree, the moment you saw someone running at you with agun shooting you'd react and start moving away and into cover for a better shot, but if moving removed your temporary in invulnerability then the moment you reacted and moved you would die.....not a good idea...


You can hate on it and question it all you want, but it does exist. Taken from the Oct 28, 2010 patch notes for Bad Company 2:

- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..



source - http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/10/28/patch.aspx
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Myles
 
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Post » Fri Sep 17, 2010 7:26 am

No worries, I wasn't challenging you, just wondering what purpose it has if engaging a spawn camper removes the shield.

I suppose it gives you a 2 second window to pick a gun or line up a headshot.
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alicia hillier
 
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Post » Thu Sep 16, 2010 3:28 pm

xShadowcat
Posted Yesterday, 10:54 PM

No worries, I wasn't challenging you, just wondering what purpose it has if engaging a spawn camper removes the shield.

I suppose it gives you a 2 second window to pick a gun or line up a headshot.


As Wriath said...

Wraith
Posted Yesterday, 09:42 PM

True but how did they get past the turrets?

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Neil
 
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Post » Thu Sep 16, 2010 11:11 pm

As Wriath said...

I thought we were talking about battlefield, not Brink.... Brink doesn't drop your shield the moment you move, at least not that I know of yet.
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Tha King o Geekz
 
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Post » Fri Sep 17, 2010 12:53 am

xShadowcat
Posted Today, 10:25 AM
I thought we were talking about battlefield, not Brink.... Brink doesn't drop your shield the moment you move, at least not that I know of yet.


I thought we talking about if they did use that concept?
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Sunnii Bebiieh
 
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Post » Thu Sep 16, 2010 3:52 pm

I thought we were talking about battlefield, not Brink.... Brink doesn't drop your shield the moment you move, at least not that I know of yet.

Typically, SD games have had both spawn and revive protection.
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Andrew
 
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Post » Thu Sep 16, 2010 4:28 pm

I think once you move or shoot, it cancels out the invulnerability.

Your thought is incorrect. Your invulnerability stays for .7 seconds no matter what. It's plenty of time to break a spawncamp.
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Ross
 
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Post » Thu Sep 16, 2010 9:58 pm

Your thought is incorrect. Your invulnerability stays for .7 seconds no matter what. It's plenty of time to break a spawncamp.

Firstoff, lets make it clear that I am speaking about Bad Company and not Brink.

and Second, I already proved it with the patch release notes (from the official site)

- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..


seen here - http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/10/28/patch.aspx##
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Life long Observer
 
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Post » Thu Sep 16, 2010 7:21 pm

Firstoff, lets make it clear that I am speaking about Bad Company and not Brink.

and Second, I already proved it with the patch release notes (from the official site)

- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..


seen here - http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/10/28/patch.aspx##

Firstoff, lets make it clear that Bad Company has no spawn invulnerability.

Secondoff, lets make it clear I'm talking about consoles and not compooters.

Thirdoff, lets make it clear that only noobs get stuck in spawncamps.
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Laura Cartwright
 
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Post » Thu Sep 16, 2010 8:37 pm

Firstoff, lets make it clear that Bad Company has no spawn invulnerability.

Secondoff, lets make it clear I'm talking about consoles and not compooters.

Thirdoff, lets make it clear that only noobs get stuck in spawncamps.

Fourthoff, lets make it clear your trolling skills are lacking.
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Kill Bill
 
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Post » Fri Sep 17, 2010 5:25 am

Wraith I'm in hot pursuit of a troll. i need a couple turrets to cut off his escape root...I'll aim for a headshot while i'm chasing him.
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Horror- Puppe
 
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Post » Fri Sep 17, 2010 12:22 am

Fourthoff, lets make it clear your trolling skills are lacking.


Actually there really are people out there on the internet that think spawn killing is somehow a legitimate way to "win" and you somehow deserve it if it happens. I personally thing no one deserves to play against people that spawn trap or kill in the first place. Maybe it's funny to do it like one time if you've never done it. Just drive all the tanks into the spawn zone and start going nuts just for a laugh. But everyone lining up to systematically frustrate the other team into quitting one by one is [censored].
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Leah
 
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Post » Fri Sep 17, 2010 1:48 am

Actually there really are people out there on the internet that think spawn killing is somehow a legitimate way to "win" and you somehow deserve it if it happens. I personally thing no one deserves to play against people that spawn trap or kill in the first place. Maybe it's funny to do it like one time if you've never done it. Just drive all the tanks into the spawn zone and start going nuts just for a laugh. But everyone lining up to systematically frustrate the other team into quitting one by one is [censored].

Well there are no tanks :D Problem solved.
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Casey
 
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Post » Fri Sep 17, 2010 5:00 am

Spawn camping is [censored]! If your not good enough to kill someone fairly on your own skill in game and you have to resort to killing them unaware right as they spawn then your just a failure at games and should uninstall/break your game and learn to man up and get skills.
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Kristina Campbell
 
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Post » Thu Sep 16, 2010 8:58 pm

Spawn camping is [censored]! If your not good enough to kill someone fairly on your own skill in game and you have to resort to killing them unaware right as they spawn then your just a failure at games and should uninstall/break your game and learn to man up and get skills.

Well, it's mostly skill that gets people spawntrapped in the first place. They keep killing you and pushing you back untill you're back in your spawn. That's why I hope you can always chose to spawn at your initial spawn and start killing them from behind. Atleast there are countermeasures, like the turrets and the invulnerability after respawning or reviving.
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Margarita Diaz
 
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Post » Fri Sep 17, 2010 6:22 am

Spawncamping doesnt require as big of a gap in skill as many people think. Once they push your team back to that point, you are at an overwhelming disadvantage, and its hard to push back.
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Manny(BAKE)
 
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Post » Fri Sep 17, 2010 3:29 am

Spawncamping doesnt require as big of a gap in skill as many people think. Once they push your team back to that point, you are at an overwhelming disadvantage, and its hard to push back.

That's true.
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Louise Dennis
 
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Post » Fri Sep 17, 2010 12:18 am

Actually there really are people out there on the internet that think spawn killing is somehow a legitimate way to "win" and you somehow deserve it if it happens. I personally thing no one deserves to play against people that spawn trap or kill in the first place. Maybe it's funny to do it like one time if you've never done it. Just drive all the tanks into the spawn zone and start going nuts just for a laugh. But everyone lining up to systematically frustrate the other team into quitting one by one is [censored].

People who have logic as you described above, are really quite biased in their views. If both teams were equal in skill, then perhaps the "you deserve it if it happens" argument would suffice, but the majority of situations are simply random players being grouped together, with varying skill levels amongst them - One team may have a a bunch of pros while the other team has a bunch of garbage players or it could simply be one team works better together than the other.

Whatever the reasoning is, spawn camping to me, just seems so juvenile - like it's a players way of "proving" his superiority over other players, since he can't prove it legitimately on the battlefield.

Even when I am dominating a team, I never move up to spawn camp, mainly because it;s just a dike thing to do, but also because the game is much more interesting when teams are actually playing the game and fighting each other.
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brenden casey
 
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