Will Lights be the end of spawn camping?

Post » Fri Sep 17, 2010 12:26 am

Maybe only allow heavies to be spawned on, that way they are slow and will not be able to quickly infiltrate like a light and allow spawn behind enemy lines. And its another to pick a heavy over a medium or a light.

Probably not the best solution but with a little work... :shrug:
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Robert Jackson
 
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Post » Fri Sep 17, 2010 12:48 am

Maybe only allow heavies to be spawned on, that way they are slow and will not be able to quickly infiltrate like a light and allow spawn behind enemy lines. And its another to pick a heavy over a medium or a light.

Probably not the best solution but with a little work... :shrug:

It would require a lot of rebalancing. If it were my choice, the I'd opt to reimplement spawns at command posts for everyone. What's wrong with having action on 2 places (referring to the links Capt. Awesomenm gavr me)
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Everardo Montano
 
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Post » Fri Sep 17, 2010 2:58 am

So when in a pub game, where teams are not pre-determined, if I get a team full of less-skilled players and the other team has more-skilled players, it's my fault because I'm not "playing right?" Good luck trying to get me (and others) to believe that.

To be honest, I'd say it's still your fault. If you're drastically better than your enemies then it's your fault for not protecting your teammates. If you're bad then it's just your fault-lol. If you're about equal to your enemies in skill I'd still say you didn't protect your teammates well enough.
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Jason White
 
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Post » Thu Sep 16, 2010 5:55 pm

To be honest, I'd say it's still your fault. If you're drastically better than your enemies then it's your fault for not protecting your teammates. If you're bad then it's just your fault-lol. If you're about equal to your enemies in skill I'd still say you didn't protect your teammates well enough.

So it's my fault if the criteria matches your scenario? So happens if I'm not drastically better than my opponents? (which is in itself a bogus claim, since 1 skilled player on a team of unskilled, rarely "saves the day" single-handedly, against a team of players whoa are all better than your teammates.) In an 8v8 match, where my team is being spawncamped by a team of players with more skill, your solution is that 1 player should be protecting 7 others, while avoiding death himself, and if he cannot, than he deserves his fate - you're explanations and reasonings are insipid.

It doesn't matter anyway, since none of this will happen in Brink.
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Austin England
 
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Post » Fri Sep 17, 2010 2:16 am

So it's my fault if the criteria matches your scenario? So happens if I'm not drastically better than my opponents? (which is in itself a bogus claim, since 1 skilled player on a team of unskilled, rarely "saves the day" single-handedly, against a team of players whoa are all better than your teammates.) In an 8v8 match, where my team is being spawncamped by a team of players with more skill, your solution is that 1 player should be protecting 7 others, while avoiding death himself, and if he cannot, than he deserves his fate - you're explanations and reasonings are insipid.

It doesn't matter anyway, since none of this will happen in Brink.

1 person can easily avoid his team being spawnkilled on everything except for Atacama or Valdes. With one squad alive it's not tough for the camp to be broken at all. 1 person living in full squad allows for 3 spawns so 3v8 spawnkillers you play smart you get advantage you get kills you get :) you get newbie teammates out of spawnkill. :) Simple. . .
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:)Colleenn
 
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Post » Thu Sep 16, 2010 10:21 pm

1 person can easily avoid his team being spawnkilled on everything except for Atacama or Valdes. With one squad alive it's not tough for the camp to be broken at all. 1 person living in full squad allows for 3 spawns so 3v8 spawnkillers you play smart you get advantage you get kills you get :) you get newbie teammates out of spawnkill. :) Simple. . .


You are speaking about BC2, I am speaking about FPS games in general. It obviously much easier to escape spawncamp in BC2, since only 1 player needs to sneak past, and allow squadmates to spawn on him.
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Kristina Campbell
 
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Post » Thu Sep 16, 2010 6:08 pm

You are speaking about BC2, I am speaking about FPS games in general. It obviously much easier to escape spawncamp in BC2, since only 1 player needs to sneak past, and allow squadmates to spawn on him.

I honestly believe that in any game a spawncamp can be escaped except in mainly Fallout. If you are being spawncamped in the wound I'd just quit.
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Stacy Hope
 
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Post » Thu Sep 16, 2010 5:16 pm

I honestly believe that in any game a spawncamp can be escaped except in mainly Fallout. If you are being spawncamped in the wound I'd just quit.

I can totally see you ragequit on Highrise.
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Meghan Terry
 
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Post » Fri Sep 17, 2010 7:44 am

I can totally see you ragequit on Highrise.


I love standing in the office with a Thermal Scoped Intervention :P
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stephanie eastwood
 
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Post » Fri Sep 17, 2010 7:50 am

1 person can easily avoid his team being spawnkilled on everything except for Atacama or Valdes. With one squad alive it's not tough for the camp to be broken at all. 1 person living in full squad allows for 3 spawns so 3v8 spawnkillers you play smart you get advantage you get kills you get :) you get newbie teammates out of spawnkill. :) Simple. . .

You do realise that it has literally very little to do with skill. It is based on Chance, positioning and weapon of choice. If anything more knowledge of the map and weapon of choice as wel as luck that noone else sees you and that they spawn in a way that is easy for you to kill. Basically you position yourself where the enemy is spawning and when they spawn with literally no chance to defend themselves you shoot them. Not only am i a fine player who can get out of most situations on the first if not the second attempt but i am also experienced every now and then in spawnkilling. The if you cant get out of it you're [censored] is actually the opposite. If someone can escape yopur spawn killing you are terrible at it and thats the main reason you are spawn camping. to battle someone to reach objectives and work as a team is far more challenging and skilful and requires more tactics. If you spawn camp you are literally waiting for a player to come into existence and kill them its like killing a baby and saying its fair cause they should have run. They dont know whats going on they dont have a reason to expect people are going to be trying to kill them before they've been given a fair chance. So you are basing it off the least amount of skill. Position aim luck. Thats all it is. If you think its more its because you are trying to justify why killing a unaware non-combatant whos orientating himself if not about to press a button is the right thing to do because you have more skill, when their skill, because of the speed you can kill them, does not even come into play. The only chance they have is habit if the first thing they do when spawn is hide then thats habit not skill now if they have been playing the game alot and know that spawncamping happens then they will hide which is knowledge not skill.
For realism's sake it makes sense that you should be allowed but at the same time its not realistic that a force would continually deploy forces to a known hot/death zone. Thats why certain games have that if one or more players are around the CP it cannot be spawned on even before its cpatured because its just not realistic.
SO, gamer wise its unfari as it is based on luck and not skill as they have no time to apply skill. Player wise its cheap because its easy to do and requires little skill and medium thinking and more experience of the map. Realistically its very unlikely and has many solutions to the problem like moving a spawn point or defending it with turrets and personnel. And psychologically its pathetic to feel that you should oppress and control the opponent so there is no competition no chance of survival and yet you are not actually completing what the team needs you are just annoying players creating a bad environment for players to join eventually killing the game you are enjoying so much being a unskilled unfair dike in. Thank you now [censored] off this community has obviously voted you and this style of player out so the only move left is to be nice and realise this isn't your game or be more of a [censored] and play and try to do cheap [censored] like the aforementioned.



Im off to lunch.
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Dominic Vaughan
 
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Post » Fri Sep 17, 2010 5:35 am

I think the style of gameplay itself will leave little incentive for spawn camping. Remember, it's an objective-based game, and success isn't based on kills alone. Keeping the enemy from completing their objectives isn't going to be enough to win by itself. Your team has to complete it's own objectives as well. And since the spawns come in waves, the team that's being pinned down by spawn-killing will mostly be coming back all at the same time. So if only one or two players are left to guard the respawn point, because the rest of the team are off completing objectives, they'll easily be overwhelmed by a team of respawning players.

We can go back and forth about whether it's a fair practice (which I don't think it is) or if it is conducive to a good gaming experience (ditto) forever, but the bottom line is that it's not going to be an issue in Brink. I suppose if that's going to be a huge issue for anyone, then they should probably pass it up...or get it anyway- maybe it will be fun to watch people rage-quit from failing at fair play.
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Alberto Aguilera
 
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Post » Fri Sep 17, 2010 4:35 am

I think the style of gameplay itself will leave little incentive for spawn camping. Remember, it's an objective-based game, and success isn't based on kills alone. Keeping the enemy from completing their objectives isn't going to be enough to win by itself. Your team has to complete it's own objectives as well.


On defense, the objective is to keep the attackers from completing theirs, so it is enough to win by itself.
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..xX Vin Xx..
 
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Post » Fri Sep 17, 2010 12:10 am

The only reason why you guys are saying no is because you've had a bad time with it. T.Vann you don't sneak into someones spawn, and you're a [censored] if you're habit is to hide when you spawn. You push into their spawn by killing them. Only silly baby kangaroos camp looking at a base. Kill--move up---kill--move up---kill--move up---spawnkill :)

If they weren't able to kill you in that period they deserve it. It's not too tough to drop a squad (4 players).
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Nana Samboy
 
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Post » Thu Sep 16, 2010 8:00 pm

1. I'm mostly on the team that Spawnkills.
2. I don't Spawnkill, because it's boring
3. I rather have a challenge and play on the team that gets Spawnkilled
4. With fixed spawns like in Brink, Spawnkilling could be a real problem because the Spawnkiller ALWAYS has a huge advantage (They can hide anywere, you spawn right in front of them)
5. You can't spawn on other players of your team so one person cannot break the containment that easily.
6. Spawnkilling was this way in W:ET. You get contained.
7. In Brink you get atleast a chance to defend yourself after you spawned.
8. I'm pretty sure that people will find ways to spawncamp, right outside the turret range.
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SUck MYdIck
 
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Post » Fri Sep 17, 2010 4:02 am

If they weren't able to kill you in that period they deserve it. It's not too tough to drop a squad (4 players).


There you go talking specifically about a certain game....BC2 I presume? Perhaps to make your position on the issue seem a bit more credible, you can explain how your theories and "strategies" work in other games - like in W:ET perhaps?
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Janeth Valenzuela Castelo
 
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Post » Thu Sep 16, 2010 6:35 pm

1. I'm mostly on the team that Spawnkills.
2. I don't Spawnkill, because it's boring

Whenever I'm in the spawncamping team in MW2 (Highrise, obviously), I just circle around and wait for someone to escape the spawn-area. If I get lucky, my refuse of support does actually allow the enemy team to break through the lines.
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Dragonz Dancer
 
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Post » Thu Sep 16, 2010 8:17 pm

On defense, the objective is to keep the attackers from completing theirs, so it is enough to win by itself.


I got the impression that both teams are still trying to reach and objective or push back the enemy line in each match. Sort of like a football game- you can hold the opposition to zero points, but if you don't score there's no real win.
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Rude_Bitch_420
 
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Post » Thu Sep 16, 2010 8:08 pm

I got the impression that both teams are still trying to reach and objective or push back the enemy line in each match. Sort of like a football game- you can hold the opposition to zero points, but if you don't score there's no real win.

Yes, there's some back and forth action going on, but at a certain point, the attacking team will complete a main objective, moving on to the next part of the map. The first part is still accessible, but no one's there and you can't do anything either.
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Ilona Neumann
 
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