I know that you'll have a certain time of being invincible after you leave the spawn area. And there are turrets that will kill the enemy if they try to spawn camp. (Which is one of the things I hate most about multiplayer matches is freaking spawn campers.) But with the light's high mobility they will be able to move through to an area and hopefully others can (possibly) spawn onto them. Have spawn points been deeply discussed? Can fireteammates spawn on one another ala BC2 halo reach and so on? I guess this could be unbalanced and become abused. Spry little wraith could carry a heavy jess alon in his pocket right into your base so probably not. But I guess splash damage will make adjustments if the spawn system gets abused at all.
Spawn camping no. Spawn trapping yes.
Spawn points change as the game progresses, and there is only 1 spawn point for each side - and no spawning on players.
http://www.splashdamage.com/forums/showpost.php?p=244052&postcount=15
Well that kills some ideas.
So BC2 players that think they are going to get a couple cheap kills will instead get their face destroyed by a temporarily invincible spawner. Awesome. Talk about poetic justice.
Sweet sweet justice.
Also, hanging around spawns getting kills, pays really [censored] xp. The way I see it, if the community manages to ruin yet another game (XBL is infamous for this) I still have co-op and solo bot matches to fallback on.
As I remember kills to close to the enemies spawn grant you 0 xp. :spotted owl: