Fallout 4 is much more skewed towards fighting than talking, so much that I dont think there's a healthy balance. New Vegas also had way more talking than fighting, once again not a healthy balance. I think Fallout 3 did it right for my tastes.
Im sure people will talk about some vague notion of RPG mechanics making them smarter than others, but really I hope that the balance between shoot/talk is more towards Fallout 3's level in Far Harbor. Fallout 3 also had some of my favourite sets of tiny societies in the ass end of the wastes that are way more eccentric and interesting than any other fictional universe can muster. I hope some of the people we meet there are like the Treeminders or The Republic of Dave, and that there's a lot of ways to interact with them and make a mark on their history.