Will New Vegas be better than FO3?

Post » Sat Jan 02, 2010 8:17 pm

I have to be pretty honest the stock/vanilla Fallout 3 was pretty boring, if I didnt do any side quests and just jumped straight to the main quest and judge it from there the game was boring/short


The FO3 world felt really empty it was big but everywhere I went I would just meet stragglers and random enemies but some people told me thats to make it realistic a nuclear wasteland. I had to resort to mods from the Fallout Nexus just to spice it up a bit but I will agree FO3 gameplay is incredible VATS aiming , graphics could be better but the gameplay and atmosphere was just right. Me and my dog just roaming the lands killing people, finding loot to survive.

I just thought it was boring because everyone in the towns I encountered seemed so useless, I did all the quests/favors for them and thats it, end. It would be pretty cool to have a quest where it impacts the game world like. "I need help gathering caravans and setting up supply routes, do this quest for me" and after you complete it, you would see general shops / merchants roaming the lands more thanks to you and they would have a wide variety of supplies at each town you set up a trade route.


and lets say another quest where a city is being attacked by bandits all the time (kinda messed up my terminology lol playing other RPGs as well)
So you go out through the town recruit new vigilantes and form a group. so next time you visit the town you see armed NPCs and you can check on their status, like "we need better armor/more weapons/more men" so you recruit more people, give the whole unit fresh supplies so next time you visit the town you see NPCs armed to the teeth thanks to you.


Will New Vegas have more things to do basically? I already saw some gameplay vids, looked just about the same as FO3

Any of you still on FO3 can recommend me any other mods ?



As you can note on my join date i'm one of the ones that bought it at launch. I have it for the PC.
PS. random question who owns the "nexus" mod sites? Is it the same as Bethseda? I go to the Dragon Age nexus and Fallout 3 nexus, im not sure. same username to download files for the nexus



*puts on Flame Shield*
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Nick Pryce
 
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Post » Sun Jan 03, 2010 1:00 am

Well, let's just say that Fallout New Vegas is the same car only that it's parts has been polished up to make it better.
You won't see the difference at first glance, but after you take the car for a lap or two around the block you'll notice how much better it is.

So yeah, it looks just like fallout 3 but there are a lot of stuff that has been changed, tweaked, fixed, removed and then there are new stuff as well.
It should be a lot bigger than vanilla FO3.
So buy it. ;)
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Flutterby
 
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Post » Sun Jan 03, 2010 8:33 am

Will New Vegas have more things to do basically? I already saw some gameplay vids, looked just about the same as FO3


Sounds like it, there will be gambling, a reputation system, more side quests, and a more dynamic storyline and game world.

PS. random question who owns the "nexus" mod sites? Is it the same as Bethseda? I go to the Dragon Age nexus and Fallout 3 nexus, im not sure. same username to download files for the nexus


The Nexus network is owned by fans.
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Kit Marsden
 
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Post » Sun Jan 03, 2010 5:53 am

Well, let's just say that Fallout New Vegas is the same car only that it's parts has been polished up to make it better.
You won't see the difference at first glance, but after you take the car for a lap or two around the block you'll notice how much better it is.

So yeah, it looks just like fallout 3 but there are a lot of stuff that has been changed, tweaked, fixed, removed and then there are new stuff as well.
It should be a lot bigger than vanilla FO3.
So buy it. ;)

Yeah I love FO3. I mean gameplay wise, its friggin awesome. VATS aim, shoot legs. No complaints there. but I always leave it up to the modding community to spice it up, bring more content. I just felt "alone" about 3 hours into the game...Just running around and doing sidequests that just gets me some supplies/money but doesnt change the town/ NPC behavior or abilities.

Thats a good way to put it, its just a car. I really hate it when they make games and just focus on the graphics. We're speaking metaphorically here....well you started it haha ...... well Let me try to give you a comparison

Well the thing is the car is pretty right? Well can it go off road? can it go up the mountains?


Yeah Im waiting october 22nd , ill buy it at launch

Sounds like it, there will be gambling, a reputation system, more side quests, and a more dynamic storyline and game world.



The Nexus network is owned by fans.

Oh i see thanks...


Do you know of any mods that can change the gameworld like add NPCs that stay in certain towns / merchants
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Kat Lehmann
 
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Post » Sun Jan 03, 2010 5:03 am

Let's see... More features, more depth, more intrigue, better writers, following on the classic games? I would be inclined to say that this might become a better game than F3, yes.
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Marta Wolko
 
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Post » Sun Jan 03, 2010 9:38 am

I dunno if i'd use the word better to be perfectly honest mate.
It'll be different in the way of new scenery, new weapons and new characters, even a new storyline, but 'better' is always a matter of opinion.

I'd definitely like to see this thread once the game has come out though, and then we can see what opinions say about better or not. :)
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jason worrell
 
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Post » Sat Jan 02, 2010 10:18 pm

Some things that have changed going by memory of the crapload of interviews and previews read in recent months:

-Better companion controls with companion wheel adding more control and order over your followers

-Unique companion perks

-Companion quests

-Smoother third person

-Iron sights

-Weapon mods

-VATS is supposedly tweaked to feel less like cheating and more like a power up, high targetting % requires you to be closer than before

-new special attacks with melee weapons in VATS

-More quests than Fallout 3

-Stimpaks only healing over time in hardcoe mode

-Crippled limbs require a doctor or doctor's bag in hardcoe mode, can no longer be cured by sleeping or stimpaks in hardcoe mode.

-Proper eating and sleep cycles required in hardcoe mode making generic food and drink items more valuable than just random junk that heals tiny amounts of HP.

-Gambling (hit me!)

-New tag skill: survival.

-Traits return from FO1/2 allowing for more unique character playthroughs. Traits offer both positives and negatives, giving your characters a unique strength aswell as weakness.

-Some skills have been streamlined together, big guns and small guns are now merged, missle launchers and fat man go in explosives, flamer in energy weapons.

-Item crafting at campfires. In addition to making weapons at work benches, you can now take the local plant life and create various poisions and healing potions aswell.

-DR has been completely replaced by "damage threshold" and all armor falls into either light, medium or heavy armor.

-The new weapon firing and holding animations supposedly look more realistic.

- Non lethal weapons introduced like boxing gloves for those who want to be a pacifist but still beat the crap out of someone in a sticky situation.

-You can ally with any of the main factions in the main quest, you're no longer forced to side with what the game might consider the "good guys" probably adding more replay value than what could be found in the main quest of FO3.

-Ammo variety, you can now use (and make at workbenches) ammunition like hollow points, armor piercing and bean bag rounds.

-Reputation system which monitors your relations with factions. Probably not going to be easy to be friends with everyone making it abit more complex and interesting than the karma system.
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Susan Elizabeth
 
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Post » Sun Jan 03, 2010 8:02 am

if I didnt do any side quests and just jumped straight to the main quest and judge it from there the game was boring/short


What else would you expect from an open world RPG? The main quest line makes up well under 10% of the games content.
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Jamie Lee
 
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Post » Sun Jan 03, 2010 12:48 am

-Some skills have been streamlined together, big guns and small guns are now merged, missle launchers and fat man go in explosives, flamer in energy weapons.

*sigh*
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Jason White
 
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Post » Sat Jan 02, 2010 8:56 pm

From the sound of it, yes. All the aspect that needed improvement are improved (well, the VATS DR is still a questionmark). Skills and stats matter more, choices have actual consequences, the story sounds much better, the black and white aspect seems to be gone, levelscaling is less obtrusive, no maxed out characters (from the sound of it), more consistent setting, more interestng characters, traits, better animations and no green tint (not that I'd care, though), etc. Only thing missing is tactical TB combat.
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Averielle Garcia
 
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Post » Sun Jan 03, 2010 8:23 am

Merging Small Guns with Big Guns seems silly to me. It would've been more sensible to reorganize Small Guns and Energy Weapons into Pistols and Rifles.

But all the other changes sound fantastic and I'm positive that I'm going to like NV much better than FO3.
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Georgia Fullalove
 
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Post » Sun Jan 03, 2010 5:30 am

Big guns and small guns haven't been merged, not that simply anyway, BG has been split and scattered in guns, explosives and energy weapons.
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Georgine Lee
 
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Post » Sun Jan 03, 2010 12:13 am

Better? That's probably an individual decision based on each persons own personal tastes and whatnot. Personally, I found FO3 to ba anything but boring - even vanilla. Until I started using FWE, I played a very gently modded game with only a couple of nice player homes, Fellout, GNR - More Where That Came From and a few other minor tweaks. So even modded my gave remained pretty close to the devs original vision. And I absolutely loved it!

There was just so much you could do and so many ways you could go about doing them that the possibilities were almost endless. I'm hoping that NV offers the same options and more. And, with the original writers at the helm, I'm also hoping that a lot of the stuff that the fans of the original games felt were missing are back in the story and gameworld to experience as well. Needless to say, the release of NV is highly anticipated for me, and one thing that's for sure is that it's going to be awesome!
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Rob Davidson
 
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Post » Sun Jan 03, 2010 12:53 pm

*sigh*

Merging Small Guns with Big Guns seems silly to me. It would've been more sensible to reorganize Small Guns and Energy Weapons into Pistols and Rifles.

The Big Guns skill needed to go away. In terms of gameplay and balance, there just weren't enough uses for the skill to be a good choice with payoff equal to the other skills. There were only 8 weapons that used the Big Guns skill, and 2 of those were DLC only, and one was a custom weapon. One of the other 5, the Fatman, had very rare ammo, making it a special use weapon unsuited for normal combat. Big Guns were also rare in the early to mid-game, and wore out quickly, making repairing them difficult and discouraging constant use.

Merging, dropping, or reorganizing skills in SPECIAL is fairly common at this point as the game system is refined with each new title that uses it. We have already given up the Throwing, Stealing, First Aid, and Doctor skills. All for the same reason we are now giving up Big Guns. All those skills were too specialized, or overlapped with another skill. The First Aid and Doctor skills covered the same thing. You may not know everything a Doctor does if you only know First Aid, but if you are a Doctor, you know everything about First Aid, so why put points into First Aid instead of Doctor?

Big guns and small guns haven't been merged, not that simply anyway, BG has been split and scattered in guns, explosives and energy weapons.

Exactly.
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Soku Nyorah
 
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Post » Sun Jan 03, 2010 5:26 am

The Big Guns skill needed to go away. In terms of gameplay and balance, there just weren't enough uses for the skill to be a good choice with payoff equal to the other skills. There were only 8 weapons that used the Big Guns skill, and 2 of those were DLC only, and one was a custom weapon. One of the other 5, the Fatman, had very rare ammo, making it a special use weapon unsuited for normal combat. Big Guns were also rare in the early to mid-game, and wore out quickly, making repairing them difficult and discouraging constant use.

Merging, dropping, or reorganizing skills in SPECIAL is fairly common at this point as the game system is refined with each new title that uses it. We have already given up the Throwing, Stealing, First Aid, and Doctor skills. All for the same reason we are now giving up Big Guns. All those skills were too specialized, or overlapped with another skill. The First Aid and Doctor skills covered the same thing. You may not know everything a Doctor does if you only know First Aid, but if you are a Doctor, you know everything about First Aid, so why put points into First Aid instead of Doctor?

I actually sighed at him saying that Big and Small has been merged when in fact Big was split into all ranged combat skills.
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MR.BIGG
 
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Post » Sat Jan 02, 2010 10:16 pm

I would just like to say your puny flame shield wll not protect you from irradiated nuclear blasts P= :nuke:
Back on topic, I think getting rid of the big guns skill and dividing those few weapons up into other catergories can help manage skill points for the weapons you like and besides that it gave room for the more useful survival skill...
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Daramis McGee
 
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Post » Sun Jan 03, 2010 3:16 am

Obsidian said Fallout New vegas will be like Grandtheftauto Vice city. The same game engine but with many improvements.
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Flesh Tunnel
 
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Post » Sun Jan 03, 2010 7:27 am

I actually sighed at him saying that Big and Small has been merged when in fact Big was split into all ranged combat skills.

Then perhaps you should have actually said something other than an obnoxious sigh?

I already mentioned the split between the categories though, maybe not as elegantly as I should have but just throwing that out there for the record.
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Sunny Under
 
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Post » Sun Jan 03, 2010 6:09 am

Other than that desolate, everything is destroyed, I'm all alone in the middle of a nuclear wasteland feeling I think FNV will be better in every sense. It may even end up feeling more desolate than FO3, who knows?
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ezra
 
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Post » Sun Jan 03, 2010 3:00 am

IM TIRED OF GUESSESSS I WANT REAL THING NOWWWW :banghead:
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abi
 
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Post » Sun Jan 03, 2010 9:58 am

The Big Guns skill needed to go away. In terms of gameplay and balance, there just weren't enough uses for the skill to be a good choice with payoff equal to the other skills. There were only 8 weapons that used the Big Guns skill, and 2 of those were DLC only, and one was a custom weapon. One of the other 5, the Fatman, had very rare ammo, making it a special use weapon unsuited for normal combat. Big Guns were also rare in the early to mid-game, and wore out quickly, making repairing them difficult and discouraging constant use.

Merging, dropping, or reorganizing skills in SPECIAL is fairly common at this point as the game system is refined with each new title that uses it. We have already given up the Throwing, Stealing, First Aid, and Doctor skills. All for the same reason we are now giving up Big Guns. All those skills were too specialized, or overlapped with another skill. The First Aid and Doctor skills covered the same thing. You may not know everything a Doctor does if you only know First Aid, but if you are a Doctor, you know everything about First Aid, so why put points into First Aid instead of Doctor?


That's true. It just feels strange to have pistols and miniguns covered by the same skill while a laser pistol is covered by a totally different skill. And for the record I already considered it strange to have Small Guns and Energy Weapons as seperate skills in the previous games.
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chinadoll
 
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Post » Sun Jan 03, 2010 2:02 pm

Then perhaps you should have actually said something other than an obnoxious sigh?

I already mentioned the split between the categories though, maybe not as elegantly as I should have but just throwing that out there for the record.

I'm just getting tired of hearing "they merged the guns skills", I know you explained it afterwards but it's still that word that plagues me."Merge".
Gonna try to cut back on my negativity a bit though.
I've been a little moody lately. :(
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james reed
 
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Post » Sun Jan 03, 2010 10:31 am

Well Avellone did do Planescape:Torrment ( best game ever !! ) And he worked on the original Fallouts. So if you combine his writing with a improved version of F3, we could be in for somthing special.

I don't want to get too exited though, god knows i've been let down before.
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Nadia Nad
 
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Post » Sun Jan 03, 2010 3:06 am

I'm just getting tired of hearing "they merged the guns skills", I know you explained it afterwards but it's still that word that plagues me."Merge".
Gonna try to cut back on my negativity a bit though.
I've been a little moody lately. :(

Aw, it's alright. I understand.

I'm pretty bipolar. You don't want to be around me when I'm moody. ;)
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Ryan Lutz
 
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Post » Sun Jan 03, 2010 3:45 am

don't think "better" think tweaked
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Chris Jones
 
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