Will Nords get immunity to frost back

Post » Wed Aug 18, 2010 7:03 pm


It's a popular thing to pick the race that is native the land that the new TES game currently takes pace in. It has little to do with Nords themselves. I've never played a Nord before, but will be playing one for my first character in Skyrim. A lot of people feel that, for example, a non-Dunmer Nerevarine doesn't fit quite as well. Same goes for a non-Nord Dragonborn.

Several polls have shown Nords to be the most popular choice here on the forums for a Skyrim main character.

I know why for Skyrim, asking for Oblivion.
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Auguste Bartholdi
 
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Post » Wed Aug 18, 2010 5:15 pm

You admit that it was easy but you don't think it's overpowered? Too easy if you ask me, and thus overpowered.



But, it's only against CERTAIN enemies... Like the snow wolves...
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Chloe Mayo
 
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Post » Wed Aug 18, 2010 4:11 pm

I've removed a few posts that had nothing to do with the subject. Please keep on topic.

Thanks,

Milt
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Samantha Mitchell
 
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Post » Wed Aug 18, 2010 7:31 pm

guys remember it is a single player game. You might play as a Nord and never know it is overpowered.
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-__^
 
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Post » Wed Aug 18, 2010 10:34 pm

guys remember it is a single player game. You might play as a Nord and never know it is overpowered.


Yea, some people forgets that point...
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Jessie Butterfield
 
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Post » Wed Aug 18, 2010 12:18 pm

Argonians are immune to diseases, does that makes them over powered? , no.



And since when have diseases been anywhere as important as magic? Even in Morrowind they were a mere annoyance. And during the main quest everyone gets corpus regardless
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Russell Davies
 
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Post » Wed Aug 18, 2010 5:21 pm

Why is that? Personnally I love Wood Elf (exept for the fact that every other character is taller) because I go stealth way usually. But what is that awesome about Nords (except the obvious cold resistance) ?



Well Bosmer are my fave race too,but Nords would probly be my second fave. Who doesn't like Vikings,right? What's not cool about carrying an axe size of a table on your back!? It's just so...barbarian. :rock:
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Jimmie Allen
 
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Post » Thu Aug 19, 2010 12:43 am

I think they should get immunity to ice, but in exchange for other weaknesses. People seem to think that game balance is really important, but in a single player game, uniqueness of your character supersedes balance to an extent. By making the lose their immunity, the Nords become less unique and all races become more homogenized.
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meghan lock
 
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Post » Wed Aug 18, 2010 1:03 pm

If anything, the Dunmer would be the overpowered species. If they retain their 75% resistance to fire, they would have it a lot easier facing dragons ;)

The dragons do a bunch of various things though. A few might "speak" fire, but others speak ice, slow time, do a bunch of stuff.

I know why for Skyrim, asking for Oblivion.

I was talking about for Skyrim, not for Oblivion. I don't think there's really a preferred race for Oblivion for a main character.

But, it's only against CERTAIN enemies... Like the snow wolves...

I still imagine there will be a lot of those enemies, so Nords will get a huge advantage in a place like Skyrim. It could very easily just be a small advantage that's balanced with other races' advantages, but again, the way I imagine it, it seems overpowered.
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Mélida Brunet
 
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Post » Wed Aug 18, 2010 7:19 pm

Instead of resistance, they might opt for a reduction mechanic. That way attacks will not be resisted completely, but the damage reduced by a percentage.
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Curveballs On Phoenix
 
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Post » Wed Aug 18, 2010 10:10 pm

Do you think Nords will get theire immunity to frost back...
Or it would over power them?


They probably will get the frost immunity back. But it wont make them overpowered. If they get it back they will most likely get a big weakness to fire
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Robert Garcia
 
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Post » Thu Aug 19, 2010 1:14 am

100% seems a bit much to me. They're supposed to be highly resistant to cold, but if they're completely untouchable by magical weaponized frost, then regular cold would be like nothing to them, but even other Nords thought those berzerkers on Solstheim were crazy. It'd be funny to see Nords dressing like they were in the tropics while the other races complain about how there's no fireplaces in any of the houses but I think that'd clash with the atmosphere they're going for.
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Britney Lopez
 
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Post » Wed Aug 18, 2010 11:51 pm

It's a popular thing to pick the race that is native the land that the new TES game currently takes place in. It has little to do with Nords themselves. I've never played a Nord before, but will be playing one for my first character in Skyrim. A lot of people feel that, for example, a non-Dunmer Nerevarine doesn't fit quite as well. Same goes for a non-Nord Dragonborn.


Question. How does it make more sense to have a burly man with a pint of ale talk with a dragon rather than a lizard?

An argonian woman chosen to be nerevarine easily fits. The snobby elves got their rear ends saved by whom they put down the most. The irony is golden, and makes sense to me.

All Im saying is that its all how you look at things. Now a snobby elf can save us nords, and we'll have to stomach it. I've never really felt that you had to play the "main race" for things to make sense. That's just something people come up with in their heads, their personal prefference. Doesn't make it true by any means. Thats just how a lot of people feel.
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Charity Hughes
 
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Post » Wed Aug 18, 2010 9:39 pm

100% seems a bit much to me. They're supposed to be highly resistant to cold, but if they're completely untouchable by magical weaponized frost, then regular cold would be like nothing to them, but even other Nords thought those berzerkers on Solstheim were crazy. It'd be funny to see Nords dressing like they were in the tropics while the other races complain about how there's no fireplaces in any of the houses but I think that'd clash with the atmosphere they're going for.


Even without frost immunity, there still are dangers... Like Draugr
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Rachael
 
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Post » Wed Aug 18, 2010 1:57 pm

They probably will get the frost immunity back. But it wont make them overpowered. If they get it back they will most likely get a big weakness to fire


They have lowered agility, intelligence and personnality.
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Kelly Osbourne Kelly
 
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Post » Wed Aug 18, 2010 9:04 pm

Because I'm tired I was trying to figure out what "Frost back" was. Then it snapped after reading it 10 times.
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X(S.a.R.a.H)X
 
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Post » Wed Aug 18, 2010 9:38 pm

Lol :)

I'm for resistances and against immunities. For anything.
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Timara White
 
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Post » Wed Aug 18, 2010 7:18 pm

Lol :)

I'm for resistances and against immunities. For anything.


So, you are saying argonians shouldn't be immuned to diseases?


(sorry, I made a typo...and I just saw it...)
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LijLuva
 
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Post » Thu Aug 19, 2010 2:03 am

Even if ice won't hurt them, it should still slow them down. If something gets surrounded by ice it should cause it to slow down a bit, no matter what.

So, you are saying argonians should be immuned to diseases?

What's that have to do with the topic?
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Klaire
 
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Post » Wed Aug 18, 2010 12:12 pm

I think they should get at least 75% resistance like the dark elves, but I wouldn't mind being boosted to full immunity. Ideally what I think would be the coolest if Nord's got like 15% reflect frost, 15% absorb frost, 30% resist frost. Same goes for dark elves with fire, because I think it would make both their racial bonuses more distinct and defined. And because I'm sure someone will say it, I know this isn't going to get added into the game I'm just dreaming :teehee:
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Taylah Haines
 
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Post » Wed Aug 18, 2010 11:03 pm

Even if ice won't hurt them, it should still slow them down. If something gets surrounded by ice it should cause it to slow down a bit, no matter what.


What's that have to do with the topic?

It was in response to the person who said he/she was a fan of any resistances. That being said I liked being highly resistant to disease and poison as Argonian. That and water breathing made it a much more fun race than I thought it would be.
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Umpyre Records
 
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Post » Wed Aug 18, 2010 12:16 pm

An immunity is pretty overpowered no matter how you look at it. It should be the same amount as the Dark Elf fire resistance though.
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Kim Bradley
 
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Post » Thu Aug 19, 2010 1:08 am

It was in Morrowind so it should be in Skyrim.
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Greg Swan
 
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Post » Wed Aug 18, 2010 3:19 pm

nords definitely need 75-100% frost resistance back. bretons have the 50% magic resistance+ some 50% shield spell(as well as a gay little voice ) as someone mentioned. nords don't really have much else going for them. frost is also kinda a random elemental choice too. it's usually fire(most popular) or electric(most damage)
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Alyesha Neufeld
 
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Post » Thu Aug 19, 2010 4:08 am

People seem to think that game balance is really important, but in a single player game, uniqueness of your character supersedes balance to an extent. By making the lose their immunity, the Nords become less unique and all races become more homogenized.


I strongly agree that uniqueness should be emphesised in as many areas as possible. It just makes for a richer game experience each playthrough.

Also, a later post mentioned that if immune to frost, the slow effect should still occur, I agree fully with that as well - for player characters and enemies. If shock stuns, ice slows, and fire...(? not sure), then the effect should occur in most cases even if damage is mitigated. Note, certain powerful enemies may have immunity to both shock and immunity to stun, well then the spell is useless, but otherwise the effect would still make sense.
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Jessie
 
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