Will Nords get immunity to frost back

Post » Wed Aug 18, 2010 5:12 pm

It was in response to the person who said he/she was a fan of any resistances. That being said I liked being highly resistant to disease and poison as Argonian. That and water breathing made it a much more fun race than I thought it would be.

Right, but I don't know why he/she keeps bringing up Argonians' immunity to disease. They already have disease immunity, and this is about frost immunity. I don't think disease is comparable to elemental damage.
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Richard Thompson
 
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Post » Thu Aug 19, 2010 3:52 am

Well better to left them their frost immunity its lore friendly, besides their frost resistance was already halved in oblivion 50% is good
They are strong enough to live in harsh climate of Skyrim but they still use warm clothes.
In Arena Nords take half of frost damage and can even completely ignore it if they are lucky, why not use this implementation of their frost resistance ability?
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Emilie Joseph
 
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Post » Wed Aug 18, 2010 1:45 pm

Right, but I don't know why he/she keeps bringing up Argonians' immunity to disease. They already have disease immunity, and this is about frost immunity. I don't think disease is comparable to elemental damage.


This is because, I (he), compares immunity to those who are against with argonians... Because if there must an OP race, it's the argonians...
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Cathrine Jack
 
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Post » Wed Aug 18, 2010 8:11 pm

I like the mod race balancing project.
I know a lot of the changes are not canon, which even the modder admits to.

However each race has strong racial based abilities, very strong.
These however are offset by some heavy and drastic weaknesses.

So I think all the races should be over hauled.
Argonians have many strengths make them weak to frost.
Nords make them heavily resistant to frost and shock, but weaker to magic and or fire in general.
Bretons strong against and with magic, make them more brittle in combat and poison.
Imperials can be a base line.
Khajiit frost again, but make them fast enough to have a chance to dodge nornal weapons ( resist, or shield. )

These are just examples, but more diversity would be welcome imo.
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Tamara Primo
 
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Post » Wed Aug 18, 2010 5:27 pm

Don't think they should have immunity.

I think ~25% is more than enough for any racial resistance really - including Dunmer fire resist and they're the race I usually play. The racials would be better if toned down a little - felt like Bretons in particular were far too strong in previous games.

Someone mentioned immunity to poison not being overpowered - but let's face it, it would be if NPC's used more/stronger poisons. A lot of enemies in Skyrim will use frost.

I'm not particularly against Nords being the strongest race in their own environment, but I think complete immunity is too much.
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Leah
 
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Post » Wed Aug 18, 2010 5:34 pm

Don't think they should have immunity.

I think ~25% is more than enough for any racial resistance really - including Dunmer fire resist and they're the race I usually play. The racials would be better if toned down a little - felt like Bretons in particular were far too strong in previous games.

Someone mentioned immunity to poison not being overpowered - but let's face it, it would be if NPC's used more/stronger poisons. A lot of enemies in Skyrim will use frost.

I'm not particularly against Nords being the strongest race in their own environment, but I think complete immunity is too much.


In solsteim, a few enemies used frost attacks.


In Skyrim those strong Draugrs are back... And they never use frost attacks...


Nords can get immunity to frost back... But resistance 50% to shock, that could be lowered to 25%, but I would rather see it back to 50%...



The only race that no one complains about being under powered is the Altmers... Or high elves.




But this topic is about getting immunity to frost and maybe shock resist 50% to the Nords...
They already don't have many skill (blunt, spear,... those kind of skills) and have lowered intelligence, personality and agility.
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Pat RiMsey
 
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Post » Thu Aug 19, 2010 12:09 am

But if the nords get a weakness to fire...it would just be a bad...
Bonelords make a lot of damage... "And draugrs, but they are physical"..., so it would make nords worst...
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Madeleine Rose Walsh
 
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Post » Wed Aug 18, 2010 3:52 pm

Would you like to have argonians get resistance to diseases?
No?
Then, go with immunity to frost...and resistance to shock back for the nords!


Diseases, at least in the previous Elder Scrolls games, have been far less threatening than actual damage, IMO. Argonians in Oblivion only have 75% resistance to Disease, and according to the UESP Wiki, "Despite supposedly being a percentage effect, characters with 100% or higher Resist Disease can still contract diseases, especially Porphyric Hemophilia and Astral Vapors.".

I could survive and drag myself to a healer if I was inflicted with a disease, or cure myself with a potion, but I could be outright killed by Frost Damage, thus I find Frost Immunity far more powerful than Disease Resistance, especially in Skyrim. Although I'm a big fan of Nords, I don't think they should have immunity to frost, perhaps just 75% resistance; it's not like they can't ever get cold anyway. I wouldn't mind if they did get immunity to frost though.
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Kortknee Bell
 
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Post » Wed Aug 18, 2010 1:01 pm

how will it be overpowered? The Breton 50% magic resistance was much stronger than the nord cold resistance.


I always found it funny how Bretons were better suited for the cold than Nords, such an overpowered race.

Nords should have at least more resistance than any other race if not an immunity.
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Mrs Pooh
 
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Post » Thu Aug 19, 2010 3:35 am

I always found it funny how Bretons were better suited for the cold than Nords, such an overpowered race.

Nords should have at least more resistance than any other race if not an immunity.


Yea... And if they get a 75% resist on frost, at least give them back resist to shock 50%!
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Paul Rice
 
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Post » Wed Aug 18, 2010 1:13 pm

I'd imagine it would probably be over-powering, especially in Skyrim where I imagine there will be many frost-exclusive enemies, and Nords are probably the most popular first-choice among TES fans for a Skyrim character to start with.

Just a guess though.


This.
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Eve Booker
 
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Post » Wed Aug 18, 2010 3:13 pm

Maybe instead of pure textbook damage resistance, Nords could receive some certain perks that would (from obvious reasons) make it significantly easier to survive in their homeland's wilderness. Perhaps as a modified Skyrim "hardcoe mode" (which by the way I would welcome back with an open arms) in addition to watching over your dehydration and hunger, we would have to be concerned about our character's body temperature, which (similar to others) would have few levels (or thresholds) with each one higher giving more benefits of your neglect. That is, of course if we wanna be all picky about reflecting all the unique and realistic aspects of conditions thrown upon poor, defenseless player in Skyrim.
Or we just may give them more stamina?
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Danielle Brown
 
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Post » Wed Aug 18, 2010 8:34 pm

Maybe instead of pure textbook damage resistance, Nords could receive some certain perks that would (from obvious reasons) make it significantly easier to survive in their homeland's wilderness. Perhaps as a modified Skyrim "hardcoe mode" (which by the way I would welcome back with an open arms) in addition to watching over your dehydration and hunger, we would have to be concerned about our character's body temperature, which (similar to others) would have few levels (or thresholds) with each one higher giving more benefits of your neglect. That is, of course if we wanna be all picky about reflecting all the unique and realistic aspects of conditions thrown upon poor, defenseless player in Skyrim.
Or we just may give them more stamina?



1- I doubt Skyrim will get a "hardcoe" mode.
2- If we must monitor our body temp... we should only use Nordic armor or hot clothings...armors don't protect from cold.
3- Nords have reduce Intelligence...in other words...Oh, wait, wrong skill....
Nords already have more strength and endurance, it would be useless to have more Fatigue... And I never care about Fatigue... I care most about strenght and protect...

And no additionnal Perks...exept if it "you can carry an additionnal 100 weight"...

But I'm better with immunity to frost attacks... And let's not forget that in Solsteim, despit being mostly snow, only a few enemies used frost attacks.
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lucile davignon
 
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Post » Thu Aug 19, 2010 12:35 am

So, you are saying argonians should be immuned to diseases?


I'm not even sure how you got to that conclusion... Again:

I'm for resistances and against immunities. For anything.


How does that imply argonians being immune to diseases? On the contrary, what I'm saying is that 100% resists (which is being immune) should not be possible for anything. In fact even the 100% poison resist is too much for an argonian imho. Some snake handlers become immune to snake venom from the snakes they deliberately get bitten by. Are they with that also immune to arsenic, polonium and cyanide? I don't think so :)

For the other stuff, why should Nords have 75% frost resist? In Oblivion they had "only" 50%. Eskimoes might have a resistance against cold (in the sense of "being used to it"), but they still wear heavy clothing. 75% sounds like way to much for me to swallow. Value increases of 15, 30, 45, and max 60 (not for nord frost resist though) seems more feasible to me. But these new values should count for more. If you don't have 30% disease resist, the game should make you wish you had it. Currently we just don't care, which isn't good gameplay.

Edit:
1- I doubt Skyrim will get a "hardcoe" mode.
2- If we must monitor our body temp... we should only use Nordic armor or hot clothings...armors don't protect from cold.


Why not, considering it's a highly valued feature in FONV? Controlling hypothermia would be *outside* hardcoe mode, preferably, just like managing radiation poisoning was held outside of FONVs hardcoe mode. Radiation was an environmental thing to take into consideration in the FONV environment, just like managing cold would be a natural thing in the Skyrim environment.
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Suzy Santana
 
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Post » Wed Aug 18, 2010 2:15 pm

I'm not even sure how you got to that conclusion... Again:

I made a typo...I meant "argonians SHOULDN'T"

How does that imply argonians being immune to diseases? On the contrary, what I'm saying is that 100% resists (which is being immune) should not be possible for anything. In fact even the 100% poison resist is too much for an argonian imho. Some snake handlers become immune to snake venom from the snakes they deliberately get bitten by. Are they with that also immune to arsenic, polonium and cyanide? I don't think so :)

For the other stuff, why should Nords have 75% frost resist? In Oblivion they had "only" 50%. Eskimoes might have a resistance against cold (in the sense of "being used to it"), but they still wear heavy clothing. 75% sounds like way to much for me to swallow. Value increases of 15, 30, 45, and max 60 (not for nord frost resist though) seems more feasible to me. But these new values should count for more. If you don't have 30% disease resist, the game should make you wish you had it. Currently we just don't care, which isn't good gameplay.


And why not give argonians a certain percentage to how good they can water breath?
You should read race description...Argonians are immune to poison and resist common diseases because of the time race evolved in the Black Marsh...or some place like that...

And now, you are mixing TES with real life...

And how about Dunmers?, they resist fire 75%...No one can resist fire fire!, So, should it be based on Altmers?


I live in Quebec (there is snow in winter there), and if we compare me with someonw that lives somewhere there aren't snow... he would have a million layers of clothing, and me, just 2 (a hat, depending if it's to cold, a sweater and a winter jacket)...even at -30 celsius (a couple of weeks ago, it was -30).



So considering that Nords svck at attributes that isn't related to fighting, and have a small skill bonuses, why not give them immunity to frost and resistance to shock 50% back?

Why not, considering it's a highly valued feature in FONV? Controlling hypothermia would be *outside* hardcoe mode, preferably, just like managing radiation poisoning was held outside of FONVs hardcoe mode. Radiation was an environmental thing to take into consideration in the FONV environment, just like managing cold would be a natural thing in the Skyrim environment.



And when we go in the water...we should die immidiatly...unless we only stay about 13 minutes in the water, and after that, we change for warmer clothings?...And why not frost bites?; that would be a game over, if we get some.
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Shianne Donato
 
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Post » Wed Aug 18, 2010 6:12 pm

Seems like a reasonable thing to me. I see people from the southern states or other warm climates come up to Winnipeg, Manitoba all the time and they wonder how we can live up here. We could be in shorts while they have big jackets and heavy pants on.

I take the trash out in shorts and t-shirt when it's -30. It takes 5 min. Does that mean I have cold resistance? Climatization is the more appropriate term I guess.
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Chelsea Head
 
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Post » Wed Aug 18, 2010 11:25 pm

Question. How does it make more sense to have a burly man with a pint of ale talk with a dragon rather than a lizard?

An argonian woman chosen to be nerevarine easily fits. The snobby elves got their rear ends saved by whom they put down the most. The irony is golden, and makes sense to me.

All Im saying is that its all how you look at things. Now a snobby elf can save us nords, and we'll have to stomach it. I've never really felt that you had to play the "main race" for things to make sense. That's just something people come up with in their heads, their personal prefference. Doesn't make it true by any means. Thats just how a lot of people feel.

That's exactly what I was saying. I was saying that Nords are probably the most popular choice for a main character for Skyrim because they are the current rulers of the lands the game takes place in. I never said you have to play as any race for anything to make sense.
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Sabrina Schwarz
 
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Post » Thu Aug 19, 2010 1:14 am

Seems like a reasonable thing to me. I see people from the southern states or other warm climates come up to Winnipeg, Manitoba all the time and they wonder how we can live up here. We could be in shorts while they have big jackets and heavy pants on.

I take the trash out in shorts and t-shirt when it's -30. It takes 5 min. Does that mean I have cold resistance? Climatization is the more appropriate term I guess.


Yea.

Well, -30 is kinda cold to stay outside 5 minutes in summer clothings... but 20 secs is resonable...


And, even at -30, I'm in jeans and running shoes... but it's still pretty cold... if we have to stay outside for a prolonged time...
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Inol Wakhid
 
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Post » Thu Aug 19, 2010 3:16 am

So, if Bethesda keeps Oblivion's 50% resist frost for nords,... They better add the 50% resist shock from Morrowind.
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Gavin boyce
 
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Post » Thu Aug 19, 2010 12:50 am

All this talk about races being "OP" makes me feel that some people here might've spent a bit much time playing wow or reading mmo-champion (the whining going on there regarding balancing issues is some scary [censored] for sure). I for one am glad this is a single player game and beth can in much disregard what is "balanced", as long as it doesn't go completely overboard. Nords having complete immunity to frost would feel kind of weird though, even if they are really resilient towards cold, powerful frost attacks and spells should still have some effect, or things like ice wraths would be rendered completely harmless most likely.
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emma sweeney
 
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Post » Wed Aug 18, 2010 9:35 pm

All this talk about races being "OP" makes me feel that some people here might've spent a bit much time playing wow or reading mmo-champion (the whining going on there regarding balancing issues is some scary [censored] for sure). I for one am glad this is a single player game and beth can in much disregard what is "balanced", as long as it doesn't go completely overboard. Nords having complete immunity to frost would feel kind of weird though, even if they are really resilient towards cold, powerful frost attacks and spells should still have some effect, or things like ice wraths would be rendered completely harmless most likely.


First, I don't play WOW nor reading mmo-champion...

Second, Morrowind had frost immunity and shock resist 50% for the Nords. It wasn't weird.
But frost effects, like slowing down could be ok,... It's not like slowing down isn't a spell.

And third, well, it not being killed by a frost wrath is ok, but let's not forget that there's Draugrs... They are some real threat!
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Donatus Uwasomba
 
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Post » Wed Aug 18, 2010 12:51 pm

Personally, I feel that no race should have full immunity to a natural element (Fire/Frost). Magical resistance is believable, but full frost immunity would make Nords into crazy guys popping out of frozen lakes (like vampires <_< ). I'd say some matter of resistance is due, but full immunity kind of trivializes the difficulty of living in Skyrim.

As for Argonians immunity to disease - ironically, this 'advantage' was probably one of the greater reasons they became so popular to use as slaves in Morrowind.
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Juan Suarez
 
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Post » Wed Aug 18, 2010 6:55 pm

First, I don't play WOW nor reading mmo-champion...

Second, Morrowind had frost immunity and shock resist 50% for the Nords. It wasn't weird.
But frost effects, like slowing down could be ok,... It's not like slowing down isn't a spell.

And third, well, it not being killed by a frost wrath is ok, but let's not forget that there's Draugrs... They are some real threat!

I don't think that he was actually referring to you in his comment on people being too accustomed on WoW and stuff. And honestly I don't get why do you keep on mentioning the Draugrs. Is there something specific about them that make these creatures a particular threat to the Nord in regards to their racial strengths/weaknesses especially? I'm sorry, but my memory is a bit hazy regarding the Bloodmoon stuffs.

Though I'd say that 75 resistance to frost is pretty reasonable for the Nords. Or even more, perhaps. But only if this coupled with
  • that this doesn't automatically translates to making them resistant/immune to the slowing effects of freezing attacks and
  • that the Nords still possessing their low base Agility points by default, which essentially means that: "Stupid Volkihars keep on flinging frost spells at me? Bleh, who cares. I'll remind them the reason their kin stay hidden beneath the frozen lakes!" and "This scrawny little goblin waving his frost enchanted dagger? Oh shoot think I gotta axe him down real fast with one mighty swoop or just get the freaking hell out of here a.s.a.p!"

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Breanna Van Dijk
 
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Post » Wed Aug 18, 2010 6:27 pm

It should also be pointed out, that if you give Nords immunity to frost, frost spells used by the player would be severely gimped, as much of Skyrim is populated by Nords.
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Batricia Alele
 
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Post » Wed Aug 18, 2010 3:04 pm

Well, should Breton's lose their resist magic 50% ability when/if we ever make it to Summerset Isle? Races shouldn't lose their unique abilities from game to game simply because they would now give a race an unfair advantage. Breton's may have a slight advantage, because they can resist the magic that is said to flow through the veins of Summerset's Altimer inhabitants. Nord are going to have it easyer in Skyrim, simply because they're body's can handle cold better. That said, it staying at 50% would be fine with me.
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Alexandra Ryan
 
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