I'm not even sure how you got to that conclusion... Again:
I made a typo...I meant "argonians SHOULDN'T"
How does that imply argonians being immune to diseases? On the contrary, what I'm saying is that 100% resists (which is being immune) should not be possible for anything. In fact even the 100% poison resist is too much for an argonian imho. Some snake handlers become immune to snake venom from the snakes they deliberately get bitten by. Are they with that also immune to arsenic, polonium and cyanide? I don't think so
For the other stuff, why should Nords have 75% frost resist? In Oblivion they had "only" 50%. Eskimoes might have a resistance against cold (in the sense of "being used to it"), but they still wear heavy clothing. 75% sounds like way to much for me to swallow. Value increases of 15, 30, 45, and max 60 (not for nord frost resist though) seems more feasible to me. But these new values should count for more. If you don't have 30% disease resist, the game should make you wish you had it. Currently we just don't care, which isn't good gameplay.
And why not give argonians a certain percentage to how good they can water breath?
You should read race description...Argonians are immune to poison and resist common diseases because of the time race evolved in the Black Marsh...or some place like that...
And now, you are mixing TES with real life...
And how about Dunmers?, they resist fire 75%...No one can resist fire fire!, So, should it be based on Altmers?
I live in Quebec (there is snow in winter there), and if we compare me with someonw that lives somewhere there aren't snow... he would have a million layers of clothing, and me, just 2 (a hat, depending if it's to cold, a sweater and a winter jacket)...even at -30 celsius (a couple of weeks ago, it was -30).
So considering that Nords svck at attributes that isn't related to fighting, and have a small skill bonuses, why not give them immunity to frost and resistance to shock 50% back?
Why not, considering it's a highly valued feature in FONV? Controlling hypothermia would be *outside* hardcoe mode, preferably, just like managing radiation poisoning was held outside of FONVs hardcoe mode. Radiation was an environmental thing to take into consideration in the FONV environment, just like managing cold would be a natural thing in the Skyrim environment.
And when we go in the water...we should die immidiatly...unless we only stay about 13 minutes in the water, and after that, we change for warmer clothings?...And why not frost bites?; that would be a game over, if we get some.