Will Orsinium rise again?

Post » Thu Dec 08, 2011 11:52 am

Everyone must be familiar with Orsinum the main "Orc stronghold" .The first Orsinium was made in the Wrothgarian Mountains but later destroyed by the combined might of 3 nations(it took them 30 years to take it over).The secound one was made in the time the Warp of the West. This Orsinium was built in the same place , but much more civilized. It was later destroyed in the fourth era. Seeing as how Orsinium has been razed and captured before it can rise above it all and gather again. Hopefully in the elder scrolls VII The rock(takes place in highrock but they will figure out a name), or mabye they will rebuild it in Elsweyr (which has a large ammount of orc population plus it has some mountains and desert which is partly equivalent to the Wrothgarian Mountain scene.). So tell me do you think the Orc race will rise above it all and create a third Orsinium? or will they whither and die like the elves they are?(thats right I went there come and get me Thalmor)
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Jacob Phillips
 
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Post » Thu Dec 08, 2011 11:15 am

There indeed is already a Orsinium. I haven't found a book on it, but it is present on the loading screen of Skyrim. According to it, this new one is situatated between Skyrim and Hammerfell. Considering it would probably be a fairly small kingdom, and it being present right next to Skyrim, I'd actually wouldn't be surprised if we get to see it via a DLC. It certainly has the makings of one.
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Miss Hayley
 
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Post » Thu Dec 08, 2011 8:28 am

The Orcs have always deserved a better story than what they were handed. Better than their part in the Miracle of Peace. It should be disgusting to the Orc people.

Make it interesting, at least. Try a little harder.
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Silencio
 
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Post » Thu Dec 08, 2011 9:18 pm

The plight of the Orcs has always seemed tragic to me, seeing as they're hated almost universally by their neighbours. All they're trying to do is establish a home to avoid having to live nomadically, and yet the people who won't even give them the time of day go out of their way to destroy their city.

At least the imperials seem to treat them more fairly than the other races; the Legion in particular respects Orsimer, and they use it as a second home. Also, in the Third Era, Orsinium was actually applying its candidacy to the Empire to achieve provincial status (rather than being considered a territory within Hammerfell), but I guess politicians dragged their feet on that issue (not too suprising given other matters of concern, such as the Summerset embargo on Imperial goods, the rise of the Thalmor, the appearance of the Nerevarine).

It's just sad to see them treated so wretchedly, along with the beast races. It's about time they got some love, I should say.
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FLYBOYLEAK
 
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Post » Thu Dec 08, 2011 5:44 am

I like the thought of an expansion pack in Orsinium. But we shall see.
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Erika Ellsworth
 
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Post » Thu Dec 08, 2011 9:09 am

I'd play a whole game centered around orcs bein orcs and doin orc junk.
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Matt Bigelow
 
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Post » Thu Dec 08, 2011 1:59 pm

I'd really love to see more from my green-skinned Elven brothers. Stay faithful, proud warriors of Trinimac. Stay faithful.

The biggest mistake the Altmer ever made was abandoning the Orsimer just because they turned green.
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[ becca ]
 
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Post » Thu Dec 08, 2011 10:57 am

I'd really love to see more from my green-skinned Elven brothers. Stay faithful, proud warriors of Trinimac. Stay faithful.

The biggest mistake the Altmer ever made was abandoning the Orsimer just because they turned green.



Turned green, lived shorter lives than the repugnant wandering elhnofey, and developed some seriously frightening underbites, (I attribute general Orsimer crankiness less to everyone else crapping on them and more to -hellacious-indigestion.- Seriously, how can they chew?) Can you really blame the hyper-vain Altmer for casting them out?
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Cody Banks
 
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Post » Thu Dec 08, 2011 9:18 pm

Seriously, how can they chew?

Gortwog gro-Nagorm paused, and then carefully responded, "Why, in much the same way that we build iron cities."
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Campbell
 
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Post » Thu Dec 08, 2011 1:08 pm

It is promising that the Orcs have their own strongholds this time... I can hope...
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Nice one
 
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Post » Thu Dec 08, 2011 10:05 am

Yeah, I really love what they've done with making cultural distinctions between the races in Skyrim, but most especially with the Orc strongholds and Khajiit caravans. It's a massive breath of fresh air after Oblivion.
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john page
 
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Post » Thu Dec 08, 2011 11:23 am

Gortwog gro-Nagorm paused, and then carefully responded, "Why, in much the same way that we build iron cities."

:rofl:
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Franko AlVarado
 
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Post » Thu Dec 08, 2011 8:30 pm

I did not know that Orsimer read King Edward! Made my morning, Fiore. ;)
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TIhIsmc L Griot
 
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Post » Thu Dec 08, 2011 6:41 pm

If you role an orc, Hadvar says they'll make sure your remains are returned to Orsinium.
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Wayland Neace
 
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Post » Thu Dec 08, 2011 9:13 am

If you role an orc, Hadvar says they'll make sure your remains are returned to Orsinium.

I have to wonder if any thought went into the creation of that line, though. I get the impression that it was just "if PC is a foreigner, read off 'I'll make sure your remains are returned to (province associated with PC's race)'".
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Courtney Foren
 
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Post » Thu Dec 08, 2011 6:50 am

I have to wonder if any thought went into the creation of that line, though. I get the impression that it was just "if PC is a foreigner, read off 'I'll make sure your remains are returned to (province associated with PC's race)'".

One of the loading screens also say the Orcs come from Orsinium. I don't think it's far-fetched to believe Orsinium is still around and/or was rebuilt after the early 4th Era sacking (200 years is almost half the length of the Septim Empire as a whole; it's not a length of time to sneeze at).

Tangentally, am I the only one that noticed a peculiarity with the length of each Era? 1st Era was around 2000 years, 2nd Era was almost 1000 years, and the 3rd Era was almost 500 years. Skyrim takes place 200 years into the 4th, and it would be kinda remarkable if it ends soon (say, after the coming second Great War). Is there some reason I may have missed that explains why the length of each Era is roughly half the length of the previous, or is it just a coincidence?
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CArlos BArrera
 
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Post » Thu Dec 08, 2011 7:40 am

The plight of the Orcs has always seemed tragic to me, seeing as they're hated almost universally by their neighbours. All they're trying to do is establish a home to avoid having to live nomadically, and yet the people who won't even give them the time of day go out of their way to destroy their city.

At least the imperials seem to treat them more fairly than the other races; the Legion in particular respects Orsimer, and they use it as a second home. Also, in the Third Era, Orsinium was actually applying its candidacy to the Empire to achieve provincial status (rather than being considered a territory within Hammerfell), but I guess politicians dragged their feet on that issue (not too suprising given other matters of concern, such as the Summerset embargo on Imperial goods, the rise of the Thalmor, the appearance of the Nerevarine).

It's just sad to see them treated so wretchedly, along with the beast races. It's about time they got some love, I should say.




It's no less than what they've earned for following Trinimac-anon-Malacath. The people of the Outcast must always themselves be outcastes. Makes bones strong, and puts hair on your green chest.

The day that Malacath remembers what it was like to be Trinimac is the day the orcs will no longer be pariah.




Edit: Also of note is how much of a very bad idea it would be for the orcs, as a people, to all shun Malacath. The Patron of the Bloody Oath would not take kindly to that kind of affront.
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Mr.Broom30
 
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Post » Thu Dec 08, 2011 6:20 am

Well, I certainly don't know enough about the lore to decide whether or not Orsinium should rise again, but i would like to see it, maybe in another game or DLC. :)
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Laura Mclean
 
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Post » Thu Dec 08, 2011 5:29 pm

It's no less than what they've earned for following Trinimac-anon-Malacath. The people of the Outcast must always themselves be outcastes. Makes bones strong, and puts hair on your green chest.

The day that Malacath remembers what it was like to be Trinimac is the day the orcs will no longer be pariah.

Edit: Also of note is how much of a very bad idea it would be for the orcs, as a people, to all shun Malacath. The Patron of the Bloody Oath would not take kindly to that kind of affront.


I sometimes wonder if Malacath somehow incited/convinced the Redguards and Bretons to sack Neo-Orsinium after Gortwog brought back Trinimac-worship.
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Shannon Lockwood
 
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Post » Thu Dec 08, 2011 12:27 pm

I sometimes wonder if Malacath somehow incited/convinced the Redguards and Bretons to sack Neo-Orsinium after Gortwog brought back Trinimac-worship.


I wouldn't put it past him.

"Foolish little brothers, you think to turn your back on ME?!"
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darnell waddington
 
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Post » Thu Dec 08, 2011 6:49 am

One of the loading screens also say the Orcs come from Orsinium. I don't think it's far-fetched to believe Orsinium is still around and/or was rebuilt after the early 4th Era sacking (200 years is almost half the length of the Septim Empire as a whole; it's not a length of time to sneeze at).

Tangentally, am I the only one that noticed a peculiarity with the length of each Era? 1st Era was around 2000 years, 2nd Era was almost 1000 years, and the 3rd Era was almost 500 years. Skyrim takes place 200 years into the 4th, and it would be kinda remarkable if it ends soon (say, after the coming second Great War). Is there some reason I may have missed that explains why the length of each Era is roughly half the length of the previous, or is it just a coincidence?

Well, considering the length of each era isn't set, and is determined by an important event occurring, I think that it's just a coincidence.
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Matt Fletcher
 
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Post » Thu Dec 08, 2011 10:05 pm

I sometimes wonder if Malacath somehow incited/convinced the Redguards and Bretons to sack Neo-Orsinium after Gortwog brought back Trinimac-worship.

I suspect he was behind it just because he's the god of Pariah's. Creating a homeland is an affront to him.

One of the loading screens also say the Orcs come from Orsinium. I don't think it's far-fetched to believe Orsinium is still around and/or was rebuilt after the early 4th Era sacking (200 years is almost half the length of the Septim Empire as a whole; it's not a length of time to sneeze at).

Tangentally, am I the only one that noticed a peculiarity with the length of each Era? 1st Era was around 2000 years, 2nd Era was almost 1000 years, and the 3rd Era was almost 500 years. Skyrim takes place 200 years into the 4th, and it would be kinda remarkable if it ends soon (say, after the coming second Great War). Is there some reason I may have missed that explains why the length of each Era is roughly half the length of the previous, or is it just a coincidence?

I think that, typically, when you break up time into neat little chunks, you tend to have bigger chunks the further back you go. Really, the 1st era should be broken up into several eras depending on who was actually in control, with one whole "Era of the Broken Dragon." The same goes for the second era. It's simply laziness on the part of the historians.
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Spencey!
 
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