» Wed Feb 10, 2010 10:55 pm
I'm more concerned about the 280 or so total perks than the 50 we'll pick. 50 might be a bit limiting, but it seems more likely that it'll be enough to round out a character fairly well (here's hoping at least), but 280 total gives me pause. That means that a character is going to end up picking roughly 1/5 of the total available. Statistically, 50 out of 280 provides an enormous range of possibilities, but the reality is that many of the perks are going to have to be closely related and most of them are going to fall roughly into the broad categories - fighter, mage, thief, assassin and so on, with the remainder (likely) being more general. With only 280 possible and picking 50 of them, I think it's likely that a pure warrior character, for instance, is going to have access to not much more than 50 particularly appropriate warrior perks. The rest are going to be tailored more for thieves or more for mages or more for archers or what-have-you, or are going to be more general. I'm inclined to believe, taking that many perks out of that small a pool, with the fact that Beth is going to have to make sure that there are perks available for all the archetype "classes," that one pure warrior and another pure warrior, played separately, are going to end up with very similar lists of perks. Additionally, there will certainly be some that are obviously more advantageous than others. Statistically, that's just how it will work out - it can't help but. There will be perks that players learn are must-haves for a particular archetype and other perks that nobody wastes their time with. Between the inevitable disparity between the usefulness of perks, the need to tailor some for each possible "class," the need to include some that are roughly just "upgrades" to previous perks and the need to include some (and potentially many) that are more general in nature, to take the place of attributes, I'm honestly doubtful that a pool of 280 is going to be enough to provide enough different combinations of 50 to make a notable difference between one relatively "pure" character and another. Add in the fact that all indications are that the new system is going to explicitly punish generalist characters and encourage specialists, and it seems to make that 280 total that much less sufficient. There are only going to be so many "specialist" builds available and only so many perks to support whichever one a player might choose. I'm concerned that 280 total just isn't going to be enough to provide enough different ways to make enough logical and reasonable sets of 50.
Certainly this is one of those things (like most everything here) about which we'll just have to wait and see, but that's my concern....