Will Repairing and Maintaining Weapons Still Exist in FO4?

Post » Thu Nov 26, 2015 11:57 pm

Well, it was at least SEMI true, and for the most part the pages on the wiki have a "non-canon" warning for most of the things dealing with Fallout tactics, so yes, I guess I saw too many of those and started to think it had a similar situation to BoS.

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Laura Richards
 
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Post » Fri Nov 27, 2015 10:24 am

Actually, they have warnings that some details might contradicts canon, which is not the same as saying its non-canon.

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Vicki Blondie
 
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Post » Fri Nov 27, 2015 2:47 am

Sure it is. Anything that contradicts canon is non-canon, otherwise canon serves no purpose.
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Big Homie
 
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Post » Thu Nov 26, 2015 8:06 pm

No, saying some detail might contradict canon is saying "The overall thing here is canon, but the smaller details are not". Saying something is not canon is saying "none of this is true at all"

This is how it works in literally every series ever, and I am honestly shocked I am having to explain this at all.

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Janine Rose
 
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Post » Fri Nov 27, 2015 5:11 am

I assume they wanted the "Insert logic here" button and hoped people could recognize that post NUCLEAR is pretty much the same as apocalypse. Also, these words disappear in 3 and onwards, and most people in game consider it a nuclear HOLOCAUST or ARMAGEDDON. Again, another synonym of a sort of apocalypse.

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Talitha Kukk
 
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Post » Thu Nov 26, 2015 7:37 pm

Well I never really read them in that much detail, and it was a WARNING that it MAY not be canon. That seems the same as contradicting canon giving the wording, but either way it's not like it really matters, I guess I just have to read in more detail.

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Gill Mackin
 
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Post » Fri Nov 27, 2015 2:18 am

This.

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Haley Merkley
 
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Post » Thu Nov 26, 2015 9:45 pm

Am I the only person that thinks having to literally repair everything in a game is a little tedious? I do not see how it adds immersion as immersion literally has not a thing to do with realism. Honestly that repair [censored] only took my out of the game by forcing me to spend more time in menus. I think if repair does return they should make it so the weapon jams occasionally at lower durability or has slightly less accuracy but does not ever become unusable. Because if we are talking about realism for all you realism [censored]!!!!! Shooting a gun 1000 times might [censored] it up in some ways but does not make it unusable!!! In all reality there are much bigger things we can debate and [censored] about than whether or not we will be spending an extra 20 seconds in our pip-boy every 20 minutes to repair things!

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Daniel Brown
 
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Post » Thu Nov 26, 2015 7:53 pm

I agree that it,s very tedious. If it is still in the game then they need to do it in a way that you can also custmoize items so its less of a boring chore.
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lauren cleaves
 
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Post » Fri Nov 27, 2015 7:10 am

The repair system in the previous games for weapons were cute, but I believe they were kind of pointless (especially for some weapons). Tell me how likely it would be for Brass Knuckles or Steel Knuckles to weaken? How exactly does repairing a Rebar Club work? Why would you need another Gladius to repair a Gladius? Does taking a broken crystal from one laser rifle to repair another broken crystal make sense? These questions, especially the last one on my current play-through of FO3, actually brake immersion. I didn't mind it, but it takes up more time than is necessary and makes me feel like stockpiling a bunch of damaged Chinese AKs to repair my Xuanlong AK. Too add to that, why would an AK break down super fast, aren't those things supposed to durable? Using stuff to repair weapons doesn't entirely make sense for some of the weapons. All a Gladius would need would be a Whet Stone, and it certainly shouldn't break the Whet Stone. You'd need to remold the cement on a Rebar Club and find a crystal that is actually better than the one you're fixing. It is currently too simple, but making it more complicated or accurate just adds to much complexity to make it realistic.

Now Armor Degradation actually makes a ton of sense and it much easier to define to logic behind it, thus it is likely still in the game. They show it at around the 17:47 mark in relation to light combat armor in https://www.youtube.com/watch?v=D5esyZPt5Joand at around the 16:00 mark, it's the cycle damage option. I don't know if can repair it, or if you have to replace it, but it looks like armor maintenance is still in the game. Mostly, it's removing plates in combat armor to replace the damaged plates in your own, or using fabric from other pre-war clothing to repair your own (and maybe adding dye).

When it comes down to it, weapon maintenance has been replaced with upgrading, and who knows extra gear may be useful for arming your townsfolk and building and maintaining your armed defenses. Where as it looks like armor and clothing may still need to be repaired or even replaced as it is shot up throughout your battles.

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Davorah Katz
 
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Post » Fri Nov 27, 2015 10:49 am

That's easy to remedy. Simply allow us to save the schematic for that particular weapon so we can replicate it in the event the weapon or armor is destroyed so we can replace it.

Problem solved.

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Emzy Baby!
 
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