Will Scale leveling make sense this time?

Post » Wed Aug 18, 2010 10:44 pm

It kills the feeling of progression and then gives you little incentive to take your time and level up. It also breaks immersion, why would a highwayman need to rob you if he owns a full set of glass armor? It was broken. I want to get destroyed by beasts but I also want the ability to become so good that normal bandits become the equivalent of mudcrabs.


But the feeling of progression is still there - through the armour you wear, the spells you aquire, the types of enemies you fight...

If bandits were eventually rendered useless because you become uber-powerful, why have them in there? It would eventually become a chore fighting them if they are so weak. Take the Final Fantasy games - you become so strong that you end up fighting creatures who don't stand a chance: what's the point in that?

I like being challenged when playing games. I don't want a windy walk in the park.
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SWagg KId
 
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Post » Wed Aug 18, 2010 3:12 pm

I was using bandits as an example, the levelling system at the moment is a chore. There will still be much more powerful enemies but with this level scaling there isn't much to aspire to.
For example, an area is guarded by trolls but you are at a low level and you have little chance of survival, you do quests get items and become prepared to return. You beat said trolls and that is an achievement in itself. Of course there will be an extent of levelled enemies to keep the game interesting but to have all enemies level with you is a joke.

If you get better weapons I want to feel that they are better, not have enemies become powerful that it feels as good as an iron long sword. If I toil to get some daedric armor I don't want everyone to suddenly out of the blue start wearing it. I like being challenged, so do most, the argument is that we want to be challenged in a more immersive way. We want to be able to easily slaughter common bandits at level 20 but we also want to struggle to survive against certain enemies at the same time e.g. a minotaur.
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Laura-Jayne Lee
 
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Post » Wed Aug 18, 2010 2:48 pm

I agree with OP, and I DO think that scaling should be present. Oblivion went a bit overboard, and leveling became a pain in the ass. Everything is always stronger than you. Always. I think in Skyrim it should be similar to Oblivion, however your underlying stats (Blade, Marksman, Light Armor and so on) should make up for it. So even though the characters may have a bit more health, and do a bit damage, your other skills should allow you to dispose of them quickly.

For example, if you are level 30 and your blade (and other skills related to combat) skill is 50 or lower, strong characters should kick your butt.

But once you have completely enhanced your character to say skills of 100, those same strong characters should be a piece of cake. Based on that system of skills it could make sense I think,
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Cathrin Hummel
 
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Post » Thu Aug 19, 2010 3:15 am

"More Difficult" should not equal "Takes Multiple Clips of Ammunition to Kill". Feral Ghoul Reavers and Super Mutant Overlords, I'm looking strongly in your direction!

The Albino Radscorpion was the worst of all. I just used the console to kill those on sight until I got a mod to solve it, because 1500 hp (compared to the 350 HP of the Giant Radscorpion) plus health regeneration is the sun was ridiculous.
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Ash
 
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Post » Wed Aug 18, 2010 4:38 pm

Am I the only player not bothered at all with Oblivion's system?

When you start off the game, you fight low-level enemies. This eases you into the game and story.

As you progress, enemies get tougher to match your skill level. I would hate to have a game where the enemies are a breeze to kill, and by the time you reach level 20 you become a walking tank, and enemy attacks can't hurt you.

Am I missing something?

The point is that it didn't. You could fight against Bandits at level 1 and had a good chance of killing them in a 1 vs 1, 2 vs 1s were plausible and 3 vs 1s were tough. Leveling a few steps further to level 12 by doing quests, increasing athletics, sneak, merchantile, speechcraft, armorer and such and then going to fight the new enemies in the game world, the mountain lions, was completely over the top, you didn't stand a chance. Good level scaling? No.
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lacy lake
 
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Post » Wed Aug 18, 2010 10:00 pm

Just so long as they avoid Fallout 3's biggest Level Scaling Problem:

The Bullet Sponges.

"More Difficult" should not equal "Takes Multiple Clips of Ammunition to Kill". Feral Ghoul Reavers and Super Mutant Overlords, I'm looking strongly in your direction!



This. I want to clear a cave of goblins with a single fire nuke at lvl 50, not take a way 3500/157896 HP on one of them
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Alisha Clarke
 
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Post » Thu Aug 19, 2010 12:04 am

Level scaling is good, even though Oblivion's extreme version was bad. "What were they thinking! :eek:" bad.

But seeing the one in Fallout 3 they are getting better at it's implementation. And seeing New Vegas static spawns do not work in a sandbox game.
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Jodie Bardgett
 
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Post » Wed Aug 18, 2010 11:55 am

Here's a solution: More enemies. Instead of a boss level mudcrab (fill-in-the-blank) that gets stronger and stronger (by that I mean 20 more smacks per level up) Make newer enemies that are really high.
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Victoria Vasileva
 
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Post » Wed Aug 18, 2010 4:16 pm

The point is that it didn't. You could fight against Bandits at level 1 and had a good chance of killing them in a 1 vs 1, 2 vs 1s were plausible and 3 vs 1s were tough. Leveling a few steps further to level 12 by doing quests, increasing athletics, sneak, merchantile, speechcraft, armorer and such and then going to fight the new enemies in the game world, the mountain lions, was completely over the top, you didn't stand a chance. Good level scaling? No.


I still fight enemies 1 vs 3 and don't have any issues. Have you tried turning sown the difficulty setting? If you are dying because of 1 mountain lion, you are doing something wrong :confused:
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BrEezy Baby
 
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Post » Thu Aug 19, 2010 2:11 am

"I keep getting stronger. . . aaaaand so does everyone else"

Yeah, but I kinda liked that Oblivion was able to keep matching the player. You need to find a good balance: If you underuse level scaling, then you get a game where you get your ass kicked by everything until you get to a certain level, where you suddenly turn it around and it gets so easy you feel like a god. On the other hand, you get what you had in Oblivion, where everyone is still able to rip you a new one unless you get some good swag out of a dungeon, and you do start to call into question weather it would be prudent to level up.

On one hand, you will almost never get anything good in terms of weapons and armor, on the other hand, you have bandits wielding glass maces and marauders in full deadric armor.
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Justin Hankins
 
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Post » Wed Aug 18, 2010 10:24 pm

NO LEVEL SCALING FOR ME PLS ! I SERVE MY RPG S WITHOUT :down:
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ijohnnny
 
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Post » Thu Aug 19, 2010 3:18 am

I still fight enemies 1 vs 3 and don't have any issues. Have you tried turning sown the difficulty setting? If you are dying because of 1 mountain lion, you are doing something wrong :confused:

It is simply because of the fact that you have leveled in a way that lets you fight them, post your gear, level, skills (the combat ones), attributes etc and I can tell how the mountain lion would have been superior to you :)
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Jessie Rae Brouillette
 
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Post » Wed Aug 18, 2010 9:38 pm

NO LEVEL SCALING FOR ME PLS ! I SERVE MY RPG S WITHOUT :down:


If we had no level scaling at all it would be crap.
Yes oblivions was over the top.
Now remember,two main things that cropped up alot in complaints was animations and level scaling.
From what we have read and seen,bethesda is /or has tackled these issues.....they have listened.
Level scaling now works with ranges...Like a bandit would only ever get to a top level of say 18-20.
So you a bandit could have a range like this: lowest 8-10-highest 18-20....i like this idea alot,makes more sense.
I also read somewhere,that once you are more powerful,than say a wolf,yes you'll kill it easier,but in some cases there will now be two-three wolves there,instead of one.
Or say your level 30 and bandits only reach 20,so now in certain areas where you go 1 or 2 bandits,there will now be 3 or 4,thus still making it a little more challenging...hope that makes sense.
Again ,i like this idea....So once some enemies become weak to you,they may increase in numbers,but not too much.
What we know for sure,is bethesda is aware of it,and they will no doubt eventually find the right balance.
My view :)
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R.I.p MOmmy
 
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Post » Thu Aug 19, 2010 3:46 am

Level Scaling is fine, it only gets a bad name becuase it was over done in Oblivion. I think it will be fine in Skyrim as it's closer to Fallout 3's type of scaling although I do hope that we don't find any high power items at low levels.
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Annick Charron
 
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