Not really. I keep saying this, and it keeps being overlooked, but the hope upon which this thread was built was that the game would acknowledge major obvious differences, like the decision to allow Umbacanno to remain King in Nenalata.
What one of the earlier posters said (sorry not to mention you by name, but you with the pic of the gentleman whose hair is in constant wind tossed motion) hits the mark for me. In some of these instances, once you start the quest, the scripter has pretty much decided on how he/she wants it to go, and even in instances where the game allows you to deviate in a big way (i.e. to do the exact opposite of the intended quest goal) the scripter has decided to only acknowledge one of the two most probable outcomes.
I don't expect players in the game to run up and comment on the specific technique I used to kill my last opponent, nor for towns people to tell me how nice it was that I bought a meal for Ned the Wino. But if, instead of vanquishing the out of control Dremora who was longtermed summoned by an inept hedge mage whom he subsequently killed, I essentially tell said Dremora its nice to see him, give him a powerful Aegis ring, shake his hand and walk away. . . well, I don't expect the game to make much of my shaking his hand or giving him the ring, but it might at least notice that he is still on the loose and gaining ground. Maybe he goes and makes a lair for himself in the nearest abandoned fort.