Oblivion was a better game than Morrowind, in all aspects that come with the course of the time, like a more advanced engine, and new technologies, and with this trend, we can be sure that Skyrim will be a better game in all those aspects, like these:
- Better graphic Engine, and visuals.
- Better NPC AI and schedules.
- Better physics, animation, and traps.
- Better Combat mechanism.
In those features we can surely say that Skyrim will be better than Oblivion, which is better than Morrowind.
=== === === === === === === === === === ===But, if we strip Oblivion and Morrowind from those aspects of a game, then what do we have?
Oblivion: Generic lush landscape that was mostly flat and visible from one end of the game world to another, generic dungeons, less quests which mostly have more detail, less hand placed loot and monster to create unique encounters and rewards. Level scaled monster that eliminated the need to level up the character. Absolutely no under water life and detail, straightforward main quest with no twist, conflict and surprises, and no conflict between factions, and rivalry between clans, and few examples of choices and consequences, factions that required no minimum player abilities so that a non-magic based character could become the head of mages guild, if he liked. Hand holding mechanism in every aspect of the game to help enlist non-RPG games toward as the potential buyers, and in doing so, diminishing the sense of progression and triumph after winning over the dumbed down challenges and game environment. Full voice acting, badly implemented with the few voice actors.
Morrowind: More exotic and diverse landscape, with hand placed monsters and items to make a unique discovery or encounter after each hill, manually created dungeons that, felt a bit more unique than Oblivion's, although not much. More hand placed encounters, loot, and misc items, like letters, that gave a different life to each dungeon, cavern and surface area, and a lot of underwater content, ready to be explored with rewarding challenges, some unforgiving game mechanism that might initially scare more casual players away, but ultimately would result in more rewarding experience if you could master it, a lot of inter-faction conflicts and inter-clan/great house rivalry, complex main quest with a lot of twists and surprises, demigods that people love, but will be found out to be cheating bastards. Minimal voice acting, done right with enough voice actors.
More unique sense of culture of every town, faction, and clan, and a lot of consequences for player choices, especially in the factions, and faction requirement to prevent non-suitable members become the head of them, no wide spread hand holding, so that it encouraged players to chose strategies for survival, and think about their problems, and be set back to try again when more prepared, which resulted in more sense of progression and triumph, when they finally they could overcome the initial difficulties.
=== === === === === === === === === === ===From what I have listed, and from what we are shown till now, it is not possible that Skyrim become a worse game than Oblivion, as they have already said that they want to bring back the unique sense of culture, and the faction conflicts back from Morrowind, and they have proven with FO3, that they can make games with better level scaling and unique/random encounters, and events, and also better dungeon and places with more detail and a story behind them. Not to mention the new character leveling that I like a lot.
This brings it back to Morrowind standards in those aspects, if implemented right just like what they have announced. But because if the constraints that full voice acting places over developing stories, dialogs and quests, I do not raise my hopes high, regarding the quest and story aspects.But on the other hand, with a look at their new staff, and the funds that they have now at their disposal, those constraints are not that important.
So in the end, I say that there is no doubt that it is a better game than Oblivion, and in some parts, surely a better game than Morrowind. As for the rest, we shall wait and see.