Will Skyrim have a V.A.T.S like combat option ?

Post » Wed Mar 30, 2011 6:57 am

I loved VATS in Fallout 3 and New Vegas, but there is no way it would be suitable for Skyrim. I just don't think it would fit in, or that many would appreciate it's inclusion.


^
I'm with this guy.
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Wed Mar 30, 2011 1:20 am

I didn't even like it in Fallout so I certainly wouldn't want it in Skyrim. And I can't think of any possible way they could justify it. At least Fallout had the Pipboy, which might explain why it worked in that game, but nothing even remotely high tech is going to exist in Skyrim.
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Wed Mar 30, 2011 10:32 am

Being able to target specific bodyparts, hopefully. A Skyrim version of VATS though? Please, no. It wouldn't fit at all.
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Wed Mar 30, 2011 1:11 pm

I hope not.

Fitted well with the advanced tech they had in fallout.
User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Wed Mar 30, 2011 12:56 pm

We have the slow-down-time shout, so we don't need Vhttp://www.youtube.com/watch?v=c4hSfAoDcoIAhttp://www.youtube.com/watch?v=c4hSfAoDcoIThttp://www.youtube.com/watch?v=c4hSfAoDcoIShttp://www.youtube.com/watch?v=c4hSfAoDcoI
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Wed Mar 30, 2011 5:06 am

Being able to target specific bodyparts, hopefully. A Skyrim version of VATS though? Please, no. It wouldn't fit at all.


you mean you don't want a steampunk bracelet to go with your Dwemer Sniper rifle?!?!?!?! :P lol
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Wed Mar 30, 2011 10:00 am

I personally would enjoy it but the majority seems to be against it (like it was mandatory in usage or something, like fast travel is also ranted over like you HAVE to use it if its available), but we will have finishing moves, which will be cool I think, as long as we dont get companions that get them too, and cause you to spin away from oncoming enemies, like it does in fallout3 and falloutnv, JMO
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Wed Mar 30, 2011 6:17 am

we could have a vats like system, without a pip boy,.... how very narrow minded of some of you guys,... I am sure they gonna have an alien mod also they gonna add later *sarcasm* (for those of you who never seem to recognize it)
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Wed Mar 30, 2011 2:14 pm

I have to admit the V.A.T.S system of fallout 3/NV was one of my favorite aspects of the game.

I can only imagine how impressive a bullet time version of a warrior cleaving through groups of people might look like :D

Also, are you guys going to improve on the model damage in combat ? Dark Messiah of Might and Magic had some good ideas on being able to chop up targets and model semi realistic aspects to cutting through people.

I remember there being some community mods that didnt quite get it perfect but did show that it was possible. Everybody who swings a greatsword or looses an arrow wants to see something fantastic happen on the kill shot -- please give us something to be proud of in that regard!

Adding V.A.T.S would turn the elder scrolls into fallout. Leave it for fallout!
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Wed Mar 30, 2011 12:31 pm

Despite me liking the vast system.

I do hope there is not in this game, a Good Adrenaline system with slow motion, and build up finishers could be cool.

Vast worked well with log range attacks, and aiming but with a lot of melee combat it’s kind of annoying. And I have done a lot of melee characters in FO3-NV.

A good slow time effect should be enough, and looks like we will have First person Finishers so that should be cool!
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Wed Mar 30, 2011 4:47 am

I think they said that the special 'killing blows' will be slowed down a bit. But no, can't pick body parts while paused.
User avatar
Jack Moves
 
Posts: 3367
Joined: Wed Jun 27, 2007 7:51 am

Post » Wed Mar 30, 2011 3:01 am

I'd be okay with a modified version of it.
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Wed Mar 30, 2011 10:50 am

There's already a 'magnetism' feature, so a VATS-like system would be redundant and very stupid.
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Wed Mar 30, 2011 6:55 am

Fallout yes, TES no. The clue is in the title. Vault-Tec Assisted Targeting System. There are no vaults - it works in Fallout because it is set in the future and is designed around a piece of technology. There would be no plausible reason to be able to implement it in TES, i wouldn't want it.
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Wed Mar 30, 2011 11:33 am

I think vats finishing moves would be good for tesvi
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Wed Mar 30, 2011 3:24 am

I certainly hope not. It worked well in Fallout, but it won't work in an Elder Scrolls game.
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Wed Mar 30, 2011 2:46 am

Vats made fallout 3 a boring game
User avatar
Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Wed Mar 30, 2011 4:57 am

No VATS, thats spcific to the Fallout universe not all Bethesda games.

I wouldn't want it for stylish slow motion, I'd rather have it for battles when there's friendly NPCs around. The amount of accidental friendly fire in Oblivion was pretty ridiculous.


It has already been confirmed that there is a sort of auto targeting for strikes (melee, magic and marksman) that will reduce the friendly fire in large battles.
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Wed Mar 30, 2011 1:38 pm

we could have a vats like system, without a pip boy,.... how very narrow minded of some of you guys,... I am sure they gonna have an alien mod also they gonna add later *sarcasm* (for those of you who never seem to recognize it)

To be fair, this was your idea. You suggested VATS (which as someone said is based on fallout tech). What do you suggest that's VATS like? I mean, what would the pause and target be a product of, if not the pip boy?
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Wed Mar 30, 2011 7:25 am

I'd be okay with a modified version of it.


As would I. It brings in more of the RPG mechanics I like and moves away from the action style that ES has become. But I'd rather they not have it and just use the die rolls to hit for every attack.
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Wed Mar 30, 2011 6:39 am

To be fair, this was your idea. You suggested VATS (which as someone said is based on fallout tech). What do you suggest that's VATS like? I mean, what would the pause and target be a product of, if not the pip boy?


A basic representation of your characters skill. The pause timer could be based on what weapons you have equipped and the related skills for those weapons.
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Wed Mar 30, 2011 6:38 am

There will absolutely not be a VATS system, and I'm sure the majority would hate if there was.


I'd definitely do some nerd-raging if some hideous VATS-wannabe abomination got snuck into Skyrim. :sick:


Well you dont have my vote on that one and I havent seen anyone talk +/- for this kind of a feature so I doubt there is any majority to speak of....


Oh really? Then please allow me to be of assistance. Just apply a little rocket science (as in typing "VATS" into the forum search bar at top right) and let's see what we find. Oh look, a "do you want VATS in Skyrim" thread with a poll!

http://www.gamesas.com/index.php?/topic/1162872-would-like-to-see-a-vats-system-in-elder-scrolls-v-skyrim/

159 votes cast, and the results?

YES (10 votes [6.29%]) Percentage of vote: 6.29%
HELL NO!!! (149 votes [93.71%]) Percentage of vote: 93.71%

I don't know how you define such things, but I'd say over 90% voting one way fits most definitions of "majority" pretty well.
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Post » Wed Mar 30, 2011 11:01 am

A basic representation of your characters skill. The pause timer could be based on what weapons you have equipped and the related skills for those weapons.

I thought the pip boy was what showed you the percentages. The number was based on your character's skills, but the pip boy was what gave you the ability to see those numbers. I'm asking what part of a bow shows me stats? Or are you saying that there wouldn't be an in game item for this, but rather it's just a mechanic to stop time and pick your shot?

Meh. It just wouldn't feel like TES to me.
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Wed Mar 30, 2011 3:06 pm

There will absolutely not be a VATS system, and I'm sure the majority would hate if there was.

I agree no VATS
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Wed Mar 30, 2011 5:52 am

Vats made fallout 3 a boring game


ya vats ruined fallout for me
User avatar
rolanda h
 
Posts: 3314
Joined: Tue Mar 27, 2007 9:09 pm

PreviousNext

Return to V - Skyrim