Will Skyrim be HUGE!

Post » Fri Oct 15, 2010 2:11 pm

It has already been confirmed that the world will be about the same size as Oblivion's. The question is will it also be a largely copy and pasted setting with no really unique locations like Morrowind had? Also things like books, items, and unique houses are included in this. Is Bethesda's best effort going into this game? Do people have any further insight that I don't?

EDIT:
Sorry guys I meant to say Morrowind was unique. With no really unique locations like Morrowind had. (i.e. morroiwnd had unique locations.)
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Mario Alcantar
 
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Post » Fri Oct 15, 2010 1:38 pm

It has already been confirmed that the world will be about the same size as Oblivion's. The question is will it also be a largely copy and pasted setting with no really unique locations like Morrowind. Also things like books, items, and unique houses are included in this. Is Bethesda's best effort going into this game? Do people have any further insight that I don't

Well they did say the dungeons will be different from one another, unlike Oblivion.
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Add Meeh
 
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Post » Fri Oct 15, 2010 6:53 pm

I'd guess it will be more varied than Oblivion for a few reasons.

1) Judging from the screenshot of that cliffside fort, I can't imagine everything looking like that. I'd like to see more dungeons fitting into the landscape rather than the other way around, like that screenshot demonstrates.

2) After Oblivion, Bethesda is more experienced working with this gen of hardware, and can probably work more efficiently.

3) And finally, after all the complaints they got with how generic Oblivion was, I can't imagine they'd make the same mistake twice.
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Laura-Jayne Lee
 
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Post » Fri Oct 15, 2010 12:37 pm

It has already been confirmed that the world will be about the same size as Oblivion's. The question is will it also be a largely copy and pasted setting with no really unique locations like Morrowind. Also things like books, items, and unique houses are included in this. Is Bethesda's best effort going into this game? Do people have any further insight that I don't

Here's some insight for you. I hope your wearing your flame proof gear cause saying that Morrowind had a largely copy/pasted setting is going to garner some harsh reactions.
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Brian LeHury
 
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Post » Fri Oct 15, 2010 7:21 pm

no no one has any greater insight than you aside from the devs.


with the game being the size of Cyrodiil Oblivion IN addition to the Mountains that will generally be impassible and to some extent potentially uninteractable aside from the wayward path and occasional dungeon. this game may be in fact smaller than oblivion in terms of accesible areas.
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luis dejesus
 
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Post » Fri Oct 15, 2010 9:53 pm

Unique landscapes have already been confirmed. No more randomly generated nonsense.

The question is will it also be a largely copy and pasted setting with no really unique locations like Morrowind

:stare:
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Adrian Morales
 
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Post » Fri Oct 15, 2010 11:21 am

They have confirmed all dungeons are different, there is no copy-pasting whatsoever, and NONE of the landscape is auto-generated. The ENTIRE game is being done 100% by hand. That pretty much answered your question.
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Samantha Pattison
 
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Post » Fri Oct 15, 2010 8:29 pm

The question is will it also be a largely copy and pasted setting with no really unique locations like Morrowind.

1) That's not a question.
2) What?
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Daniel Brown
 
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Post » Fri Oct 15, 2010 11:52 pm

The world is hand crafted, it does not use pro gen like OB, it will be much better design because of that.

Also I just thought of this, are there any large bodys of water in Skyrim? There was in Cyrodil. This would mean Skyrim would have more land area and be larger than Cyrodil if not.

And Todd said because of Mountains the world will also feel larger, just like with MW, when you can't go in a straight line anywhere the world seems much larger.
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tannis
 
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Post » Fri Oct 15, 2010 8:57 pm

Here's some insight for you. I hope your wearing your flame proof gear cause saying that Morrowind had a largely copy/pasted setting is going to garner some harsh reactions.


Not to be rude but if you read my post with a higher level of comprehension you would recognize that I said oblivion was copy and paste and Morrowind was unique.
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Jonathan Windmon
 
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Post » Fri Oct 15, 2010 7:34 pm

Not to be rude but if you read my post with a higher level of comprehension you would recognize that I said oblivion was copy and paste and Morrowind was unique.


Not to also be rude but...
The question is will it also be a largely copy and pasted setting with no really unique locations like Morrowind.

If you meant Oblivion, you needed a different phrasing than that.

I think I realize what you were trying to say, but it doesn't come off as that.
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Gavin boyce
 
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Post » Fri Oct 15, 2010 7:12 pm

Not to be rude but if you read my post with a higher level of comprehension you would recognize that I said oblivion was copy and paste and Morrowind was unique.


"The question is will it also be a largely copy and pasted setting with no really unique locations like Morrowind"

... Lets go back, that sentence could be read either way:

1. Will it be like Morrowind, largely copy and pasted setting, with no really unique locations.
2. Will it be largely copy and pasted setting, without the unique locations like what Morrowind had.

See? No need to be mad.
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Chantelle Walker
 
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Post » Fri Oct 15, 2010 10:59 am

"The question is will it also be a largely copy and pasted setting with no really unique locations like Morrowind"

... Lets go back, that sentence could be read either way:

1. Will it be like Morrowind, largely copy and pasted setting, with no really unique locations.
2. Will it be largely copy and pasted setting, without the unique locations like what Morrowind had.

See? No need to be mad.




I know sorry. but can you guys furhter answer the question? There probably won't be large bodies of water, that is an interesting point.
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Spencey!
 
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Post » Fri Oct 15, 2010 11:05 am

The world is hand crafted, it does not use pro gen like OB, it will be much better design because of that.

Also I just thought of this, are there any large bodys of water in Skyrim? There was in Cyrodil. This would mean Skyrim would have more land area and be larger than Cyrodil if not.

And Todd said because of Mountains the world will also feel larger, just like with MW, when you can't go in a straight line anywhere the world seems much larger.



In Central and western Skyrim are two bodies of water, quite significant lakes that flow......north?
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Theodore Walling
 
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Post » Fri Oct 15, 2010 10:36 am

In Central and western Skyrim are two bodies of water, quite significant lakes that flow......north?



Yeah but will they be as big as Niben Bay. If you think about it, Niben was pretty much a giant piece of open space. It was basically away to take away map space.
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Shiarra Curtis
 
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Post » Fri Oct 15, 2010 9:04 am

I know sorry. but can you guys furhter answer the question? There probably won't be large bodies of water, that is an interesting point.

Then Skyrim will be even larger than Cyrodil, by at least %5. But I also recall someone mentioning that there were something like 4600 cells in OB, and 4400(guesstimate)in SR and that could be the lack of large body of water. Thus making Skyrim similar in land area to OB(yet still feeling larger cause of mountains).
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Isaac Saetern
 
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Post » Fri Oct 15, 2010 2:15 pm

oh pfft in both canon and game wise no landlocked body of water will come close to Niben :P
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Chica Cheve
 
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Post » Fri Oct 15, 2010 9:01 am

I know sorry. but can you guys furhter answer the question? There probably won't be large bodies of water, that is an interesting point.

Judging by the images i've seen of the map there may not be large bodies of water but there appears to be more functioning water ways if you know what i mean. It's also been said that the entire world was hand crafted and that goes along way as it did in Morrowind.
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Spooky Angel
 
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Post » Fri Oct 15, 2010 5:47 pm

oh pfft in both canon and game wise no landlocked body of water will come close to Niben :P

So then Skyrim will have more land area than OB(and thus be larger) or some of the speculation about the 200 or so less cells will be true and the land area will still be similar. Unless of course Skyrim has a lot of water spread around, a lot.
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leigh stewart
 
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Post » Fri Oct 15, 2010 11:25 pm

Yeah but you have to recognize the fact that there are potentially asthetics only Mountains serving as barriers in the game with no greater significance :( but thats just pessimism.
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Manuel rivera
 
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Post » Fri Oct 15, 2010 5:01 pm

no. smaller infact. todd said that more mountains will make it seem bigger, but any one who did some mountain "hiking" in OB made the north borders terrain smaller. be prepared for a whole lot of running animation against altitudes in which you cant climb upward. we know the map could be bigger, all of the pre-next gen were way bigger.
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OnlyDumazzapplyhere
 
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Post » Fri Oct 15, 2010 2:46 pm

remember there are water mills. But to tell you the truth I would be happy with a world half the size of Oblivion but with unique secrets hidden all over the place. Of course thats not whats going to happen.
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Krystina Proietti
 
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Post » Sat Oct 16, 2010 12:28 am

Climbing the steps up the throat of the world. Then shouting down the huge fissure, "Alduiin!" Epic.

"I want to see mountains again, mountains Gandalf!"- Bilbo
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Dona BlackHeart
 
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Post » Fri Oct 15, 2010 12:17 pm

It has already been confirmed that the world will be about the same size as Oblivion's. The question is will it also be a largely copy and pasted setting with no really unique locations like Morrowind had? Also things like books, items, and unique houses are included in this. Is Bethesda's best effort going into this game? Do people have any further insight that I don't?

EDIT:
Sorry guys I meant to say Morrowind was unique. With no really unique locations like Morrowind had. (i.e. morroiwnd had unique locations.)


I think they will make it 10x more detailed and unique than oblivion
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Gavin Roberts
 
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Post » Fri Oct 15, 2010 7:21 pm

The mountains will create an illusion that the world map is bigger, just like Morrowind which was significantly smaller in world space then oblivion. Oblivion's problem was people could run in a straight line unstopped, or see the whole map from a high spot which made the world seem small. Also you could say slow running speed also made the world seem bigger.

The dungeons in Oblivion on the other hand, believe it or not, was crafted by ONE guy :P. They've hired a few more people to work dungeons since then, so it should be more varied. :spotted owl:
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Cody Banks
 
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