Will Skyrim be like New Vegas?

Post » Sat Jul 31, 2010 8:00 pm

To be honest I heard that if it's on consoles then it is the responsibility of the console developer to help with QA not the publisher.


Where did you hear that? That's utterly asinine!
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leni
 
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Post » Sat Jul 31, 2010 8:31 pm

I actually have had fewer bugs playing New Vegas than I did playing Oblivion. Case in point: I rolled a Nightblade in Oblivion to do the MG quest chain, and when I did Teekius's recommendation, it didn't count and I was unable to actually do the quest chain.
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James Potter
 
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Post » Sun Aug 01, 2010 2:54 am

Is this a joke?
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Ria dell
 
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Post » Sat Jul 31, 2010 11:58 pm

Obsidian Entertainment= buggy game. Prove me wrong.
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lydia nekongo
 
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Post » Sat Jul 31, 2010 9:41 pm

Honestly, can't remember any major bugs in NV. A lot people make the common mistake of not having updated drivers on their system, or third-party content mods as being "bugs" in the game itself. Maybe I have a different definition of 'game-breaking' bug.
In Disciples 3, it was released with a copy protection program that didn't recognize US discs as valid. That was game breaking. Then again at the end of the entire campaign, you fight the final battle and then are supposed to enter a portal, but you can't select the portal at all... that was game-breaking.
A few scorpions that fell through a tiny hole in the ground mesh somewhere was hardly game-breaking.
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Miguel
 
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Post » Sat Jul 31, 2010 9:34 pm

I never encountered these "gamebreaking" bugs. The only thing I can come to think of is the boomer history lesson where the kid would stop telling the story all of a sudden.
But I just waited for an hour, retried and then it worked. Fallout 3 on the other hand crashed several times for me, also I think that New Vegas was a better game overall than the
lorebreaking mess with svcky writing that is Fallout 3.

Anyway with a new engine and even more experience I don't think that Skyrim will be as buggy as Morrowind, Oblivion or Fallout 3.
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helen buchan
 
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Post » Sat Jul 31, 2010 4:52 pm

blame Obsidian for New Vegas

I agree. When Bethesda made Fallout 3 it wasn't nearly as many bugs. And it is the same engine. I don't think it will be a problem, but I think we need to expect some bugs. Hopefully none are gamebreaking.
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Prue
 
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Post » Sun Aug 01, 2010 1:47 am

Yes. But Bethesda was responsible for the Quality Assurance so they are responsible for errors.


This is true for the PC version, I know nothing of the PS3, but the final QA for all 360 games is done by MS.

NV: If the game shows signs of slowing down then restart the game. I bought the game on UK release day and had maybe 3 or 4 crashes in 80ish hours, the only truly weird graphics bugs I've seen have been on the 'net, review sites, youtube etc.

Even if I have to save every hour, if a game has imaginative, intriguing and engaging content, it is a small price to pay.

Edit:
The poll is missing the option for 'I did not encounter any game breaking bugs in NV'
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Dean Brown
 
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Post » Sun Aug 01, 2010 12:56 am

I played on PC and never expirenced any major bugs. Couple crashes and some silly happenings.... thats about it...
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Miss Hayley
 
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Post » Sat Jul 31, 2010 3:49 pm

Am I the only one who didn't experience these "gamebreaking bugs" in new vegas?


No you are not. I played FONV on xbox and never experience any bugs. I think it froze on me once. I did experience long load times but that was usually after playing for a long time. When that happened I always deleted excess saves and restarted my xbox. That is the one thing I noticed in TES and the Fallouts...when you start getting too many save files, load times starts to increase. Is there a more technical person here that knows why this may occur?
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His Bella
 
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Post » Sun Aug 01, 2010 1:04 am

Am I the only one who didn't experience these "gamebreaking bugs" in new vegas?

I didn't either.
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Joie Perez
 
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Post » Sat Jul 31, 2010 8:50 pm

no
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Katie Louise Ingram
 
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Post » Sun Aug 01, 2010 5:45 am

We have to accept that Skyrim will be a complex game. I imagine beth have more experience in QA/QC so I think it will be less buggy. I dont care as I will play thru the game muplitple time. Hopefully there will be an "Old cowboy hat" available to temp fix loading sequences ;-)
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e.Double
 
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Post » Sat Jul 31, 2010 7:59 pm

I didn't realize that there were many game breaking bugs in New Vegas-- I never experienced them. But there will no doubt be plenty of bugs in Skyrim, I mean this is Bethesda we're talking about. :laugh:
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Danial Zachery
 
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Post » Sat Jul 31, 2010 6:09 pm

You ignorant little *****, just joking heh :D, how many times must we say this in every different topic talking about FoNV? OBSIDIAN made FoNV and because they were not part of the crew who built the engine, they didn't have exact knoeledge of how to use it.
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Katie Louise Ingram
 
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Post » Sun Aug 01, 2010 1:47 am

You ignorant little *****, how many times must we say this in every different topic talking about FoNV? OBSIDIAN made FoNV and because they were not part of the crew who built the engine, they didn't have exact knoeledge of how to use it.


Bethesda did the QA. You did not read the thread, I guess.

Anyway, it doesn't matter. I voted "YES", OP, because GAMES have bugs. I don't know what you mean by "gamebreaking", but I didn't experience anything of the sort playing NV. Skyrim will probably pretty buggy, if it is a new engine. Deal with it, it's not hard.
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Max Van Morrison
 
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Post » Sat Jul 31, 2010 7:26 pm

Bethesda did the QA. You did not read the thread, I guess.

Anyway, it doesn't matter. I voted "YES", OP, because GAMES have bugs. I don't know what you mean by "gamebreaking", but I didn't experience anything of the sort playing NV. Skyrim will probably pretty buggy, if it is a new engine. Deal with it, it's not hard.

I did read and it has nothing to do with the development and crashes involving Skyrim in any case.
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Adam Kriner
 
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Post » Sat Jul 31, 2010 5:22 pm

Am I the only one who didn't experience these "gamebreaking bugs" in new vegas?
I'm one of them. Don't know if it's because I got NV during Christmas or not, but I only get the occasional crash, and that's after lots of extensive play or a mod.
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Rob Smith
 
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Post » Sun Aug 01, 2010 5:27 am

Why on earth would Bethesda do the QA for New Vegas??

It wasn't made by them, only published. If I remember correctly Oblivion was published by Bethesda Softworks and 2K Games. This is like blaming any bugs in Oblivion on 2K games. It's just madness.
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Carlos Rojas
 
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Post » Sat Jul 31, 2010 11:57 pm

Define "gamebreaking". Well I guess the definition is that it breaks the game, and in that case I'll have you know that I had no such problems. Sure as hell I've experienced a lot of weird, and sometimes annoying bugs, but none of them even came close to breaking the game for me in any way.
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Matthew Warren
 
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Post » Sun Aug 01, 2010 3:22 am

I really didn't experience that any bugs other than the game crashed about 5 times total. Which is not gamebreaking to me, mainly because I know these kinds of game can crash, so I quicksave alot.
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Erin S
 
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Post » Sun Aug 01, 2010 12:39 am

not sure if gamebreaking, but this will definitely have lots of bugs, so does any other openworld game
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Ian White
 
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Post » Sun Aug 01, 2010 1:40 am

I've had one ruined savegame in FONV, none in MW/OB (can't remember for DF or FO3). FONV quests were not hard to screw up, but given the scope of the quest system it was pretty well done, and never broke any games. My only quest in OB to go bad on my was the Skingrad house, where the orc decided to do a cliffdive off the bridge and killed himself and was never to be found. Wasn't a game breaker though.

As for crashes, both FONV and OB have serious problems for me. And it seems to be related to memory fragmentation and quality settings being too high. Not a game breaker, but highly annoying.

A game breaker for me is if you put in hundreds of hours into a game and have to start from scratch due to new patches not working with the old saves, or the main quest becomes screwed up and uncompletable. So, no *real* game breakers for me, but sure there were some screams at times ;)
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Nicole Kraus
 
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Post » Sat Jul 31, 2010 3:20 pm

Why on earth would Bethesda do the QA for New Vegas??

It wasn't made by them, only published. If I remember correctly Oblivion was published by Bethesda Softworks and 2K Games. This is like blaming any bugs in Oblivion on 2K games. It's just madness.

Because Fallout is Bethesda's franchise now, and it was developed under their permission by a separate company. If 2K Games owned Bethesda/and or TES they would have done the QA for Oblivion.
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Gracie Dugdale
 
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Post » Sat Jul 31, 2010 8:11 pm

Bethesda had barely anything to do with NV. It's not their game so no there will be no bugs, it is obsidians game.
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matt oneil
 
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