Will Skyrim be ported to Nintendo's new console?

Post » Tue Mar 29, 2011 10:20 pm

http://www.eurogamer.net/articles/2011-04-25-nintendo-announces-new-home-console

"In a note published today alongside its 2011 financial statement, the company confirmed the console, currently codenamed Project Cafe, will launch in 2012.

It also confirmed plans to show a playable model of the new system, and announce further details, at the E3 game show in June.

Nintendo's next home console is said to have high definition visuals and graphical power on a similar level to the PlayStation 3 and Xbox 360. "

User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Wed Mar 30, 2011 8:05 am

Personally I hope not...TES just doesn't have a Nintendo feel...
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Wed Mar 30, 2011 9:52 am

Maybe similarly as how Oblivion was ported to the PS3.
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Wed Mar 30, 2011 1:04 am

I would guess it will be ported if the machine is powerful enough to handle the game, which the new Nintendo console most likely is. It makes sense from a business point of view to release a game on as many platforms as possible, and Bethesda have released games for the Nintendo platforms in the past (although none of them been any TES game).
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Wed Mar 30, 2011 4:05 am

Have to agree with Freddo. If there's potential to make money they're sort of obligated to do it.
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Tue Mar 29, 2011 11:39 pm

Personally I hope not...TES just doesn't have a Nintendo feel...


this
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Wed Mar 30, 2011 10:09 am

There is no reason not to, and by that time it could be a game of the year version with the DLC
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Tue Mar 29, 2011 11:40 pm

According to IGN it's "significantly more powerful" than the Xbox 360 and PlayStation 3:

http://uk.wii.ign.com/articles/116/1163764p1.html

Regarding the controller:
"The console will also utilize a new, tablet-shaped controller. Sources say it will have a 6-inch touch screen display, dual anolog sticks, and has the ability to stream content directly from the console."

I'm pretty sure Bethesda would port Skyrim to this console, as they did with Oblivion on the PS3.
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Wed Mar 30, 2011 7:14 am

this

Is not a very good reason.
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Wed Mar 30, 2011 1:36 pm

I think it is very likely. When they released the PS3 version of Oblivion they said it has always their intention to release their games on as much platforms as possible. With Morrowind this was only the PC and the original Xbox (PS2 was great, but its specs were half that of the Xbox). Now it is the PC, 360 and PS3. But if Nintendo's nextgen console can deal with it then I think Bethesda will port.

But they should wait for Nintendo to come to them and take a part over a part of the development costs. In Asia they've got wide appeal but in the west the Wii is the mainstream console. They need western RPG and action games more then their developers need Nintendo. If anything, Nintendo's success in this segment means the market will only get more fragmented and harder to develop for.
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Wed Mar 30, 2011 7:50 am

Any technical hurdles aside, I can't see why not.

I hope Nintendo can come up with a decent name for this one, though...
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Wed Mar 30, 2011 3:59 am

I would imagine Skyrim will be ported to the new Nintendo machine. I honestly can't understand people who say "I hope they don't port X game to Y system" It makes good business sense to get as much exposure as possible, thereby generating revenue for the company that makes your favourite series, so they have more cash to throw at TESVI...or whatever game floats your boat. To just say 'I hope people who buy the PS3/XBox360/Nintendo(insert silly name here) don't get to play this awesome game, that I love dearly, is just plain petty. I was stoked when it was ported to PS3 - it meant my friends who were on the Sony system could experience the best series in gaming history. Regarding the actual development costs and logistics, well I really don't know enough about that side of things to make a valid comment.
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Wed Mar 30, 2011 7:47 am

If it's powerful enough, why not?
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Tue Mar 29, 2011 11:57 pm

As much as I love my Wii, it really, really needs some decent third-party titles (or hell, even one).

So, I completely endorse an Elder Scrolls game on the new Nintendo.
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Wed Mar 30, 2011 2:55 am

To be blunt.. if they could make enough money at it and please enough people doing it and had the people to work on it they would port the game to the iphone the ipad top ihop to your settop box to a cereal box to your toilet to your hair net to your arm pit..

I personaly think skyrim would be a nice rpg for such a system.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Wed Mar 30, 2011 2:02 pm

I guess the real question is how much of a key USP that rumoured 'screen on the controller' (or any other signature Nintendo innovation/gimmick) becomes. If it's going to be considered bad form to ignore it (i.e. if it's a major part of the console) then I'd guess it might be too much hassle for a port to be made.

'Cos as far as I understand it (coming from a PC/Nintendo heritage) the 360 and PS3 are essentially anologous machines, with slightly different button mapping substantively all that's required to change in a port? (e.g. you can see coding for 'If Xbox' in scripts in the PC version of Oblivion - no adaption to the different hardware is really required)
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Wed Mar 30, 2011 5:43 am

I guess the real question is how much of a key USP that rumoured 'screen on the controller' becomes. If it's going to be considered bad form to ignore it (i.e. if it's a major part of the console) then I'd guess it might be too much hassle for a port to be made.

'Cos as far as I understand it (coming from a PC/Nintendo heritage) the 360 and PS3 are essentially anologous machines, with slightly different button mapping all that's required to change in a port?


No, not at all, their architecture is fundamentally different. Sure, both have general purpose processors and about 512mb of RAM, but go any deeper than that and they're very different machines. Just like how you can't put a bicycle wheel on a car if you just change the tire.
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Wed Mar 30, 2011 8:42 am

No, not at all, their architecture is fundamentally different. Sure, both have general purpose processors and about 512mb of RAM, but go any deeper than that and they're very different machines. Just like how you can't put a bicycle wheel on a car if you just change the tire.

I guess what I meant was that the basic software seems to remain the same; like I said in my edit, I can see coding for the Xbox version built into my PC Oblivion, so I assume the exact same file is being run on both.

Or are there more serious hidden changes going on underneath, with the programming?
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Wed Mar 30, 2011 12:03 pm

I guess what I meant was that the basic software seems to remain the same; like I said in my edit, I can see coding for the Xbox version built into my PC Oblivion, so I assume the exact same file is being run on both.

Or are there more serious hidden changes going on underneath, with the programming?


Ah. Well, the scripting in oblivion is just that - scripting. It doesn't run on the hardware as such, the scripting engine (which differs per platform) runs the script. It simplifies cross platform development enormously, as you can use the same resources for each platform, however the core of the game itself does require changes.
User avatar
Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Wed Mar 30, 2011 1:09 pm

Personally I hope not...TES just doesn't have a Nintendo feel...

What? Why would you hope that some gamers are deprived of Skyrim, I don't understand people with these views. They don't make any sense, more systems SR is on mean more sales for Beth which means more dev money=better games for everyone.
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Wed Mar 30, 2011 1:04 am

If the console can handle it, sure why not.

To you nay sayers; Why not? the game will still be released on your favorite platform too, no sense in being insensitive or hurtful because you think you don't like something.
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Wed Mar 30, 2011 6:31 am

Ah. Well, the scripting in oblivion is just that - scripting. It doesn't run on the hardware as such, the scripting engine (which differs per platform) runs the script. It simplifies cross platform development enormously, as you can use the same resources for each platform, however the core of the game itself does require changes.

Okay. All that said, I would still imagine that it'd be a far easier job to port between PC/360/PS3 than it would be to have to actively make large changes to the interface/controls such as e.g. having the menu screens 'streamed' to a new screen on a controller and made touch compatible, which would be a large structural change to the game itself.

So i think the possibility of a port depends on how large a push there is on whatever Nintendo's new innovation turns out to be; or if Beth are actually sold on it (e.g. using touch screen to do the 3D object investigation would be pretty damn cool)
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Wed Mar 30, 2011 1:55 am

Why not?... if Bethesda is going to make more money off of it then hell yeah. that means a bigger team for Elder Scrolls VI
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Wed Mar 30, 2011 1:19 am

Nintendo really lacks a broad spectrum of excellent Third-Party support. I think getting Skyrim on the new Console would do great things for the next generation of consoles as a whole. Competition spurs evolution. If Nintendo has less of a Niche market, and is more of a threat to Sony and Microsoft, they both will logically have to step up their game.


As long as it's a port at least, there's no negative consequences for everyone else. However, in the future, could Bethesda's support of a new console to develop on spread them too thin, causing the overall quality of the final product to suffer?
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Wed Mar 30, 2011 10:28 am

idk nintendo hasnt been very popular with these types of games it could be a toss up.
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Next

Return to V - Skyrim