Good lord, what is it with people reading into my post like I've issued some kind of grand declaration of war? I'm not an elitist, I just don't approve of change for the sake of change and balancing of things that weren't an issue in the first place, it's better to fix problems than to place priority on altering and removing what was done right,
That's exactly what you were doing, you were being an elitist. You claim that the game was "dumbed down" for the "casuals". That's Elitist, especially when there is no evidence for that at all seeing as nothing in the game was "dumbed down" it was simplified but it didn't require any more brain power to play Morrowind than it did to play Oblivion, in fact, Oblivion was had more brain stimulating activities than Morrowind such as lockpicking and the speech wheel. Lockpicking was semi-difficult that required you to actually think more than just equip lockpick and press the attack button. The speech wheel wasn't difficult for most but it also required you to read the expressions on person's face and try to maximize gains compared to picking between admire and intimidate and hope their disposition goes up.
I always welcome innovation and logical streamlining, but cutting things out for the sake of useless simplification and (good lord how I hate this word these days) balance (IE your use of the term OP) is just... well, stupid.
What was cut for simplification? Not one thing was cut for simplification. The armor system was cut down because it caused enchant stacking, spears could be heavily abused so that you could never be hit in combat if you were good at combat and realized how to do it. "Balance" is essential in every game. You can't have your skills and spells that are overpowered/abusable in a game, most game developers (the good ones anyhow) don't want you to have something that will break the flow of the game they made, that's just bad game design. I'm convinced that people only want these things back because it made them gods. Everything people ask for to be returned to the game (except for the travel networks) were all overpowered/imbalanced and were removed thusly for it. I mean, if you really can't see that levitation was broken, I can't help you...
Stacking enchantments in Morrowind cost an unnatural amount of gold, an amulet that healed you at 1HP per second for instance (CE) would cost around 100,000 drakes if not more and pre-made items that held constant effect enchantments were few and far between, and at that, they were generally extremely difficult to acquire. Levitation still had a cost and on top of that was a fairly advanced alteration skill, not to mention it actually added to the difficulty and fun of the game as it provided another outlet for dungeon exploration and puzzle solving, wheras Oblivion's method simply revolved around running through each slightly different dungeon, pressing buttons on the wall and killing monsters and enemies indiscriminately (with the exception of a few specific quests). Beside that, the only real reason they removed levitation was because of the nature of the towns (what with being contained in separate, isolated cells) and for the sake of simplifying dungeons. On the subject of spears I think it's pretty safe to say you can easily use that tactic with any other weapon regardless and at that requires a fair amount of skill stacking in speed and agility while even the more powerful spears which are both incredibly difficult to obtain don't really have amazing stats.
So basically your saying it's okay to have a broken system that makes you a god that is unstoppable as long as you have to pay a lot of money? Godmode should not be attainable in a game by normal means no matter how much time you put into the game. You should become a powerful character, yes, but not an unstoppable juggernaut that fears no amount of enemies because if they hit you, it doesn't matter. Levitation has a cost you say? I didn't know spells had costs /sarcasm. Levitation allowed you to fly all over Morrowind without having to worry about being attacked, allowed you to float above NPCs and kill them and they can't do anything about it and also doesn't fit in the lore as levitation has only been used for very short periods of time to get to secluded ledges or something or someone used a flying potion. Levitation is OP, period and doesn't even fit the lore. Levitation was removed for being overpowered, if you don't believe that then you have little faith in Bethesda to balance their games. As for dungeon crawling, that's exactly what Morrowind did. You would run through dungeons, killing monsters and enemies indiscriminately, you didn't even have the buttons to push, yep, Oblivion was dumbed down all right...
I'm not criticizing the game for not being Morrowind, I loved Oblivion (primarily at the behest of mods), but the more and more I look back on it it bothers me how so much of the game is just wrong. Especially the main quest which was just a steaming pile of refuse with the depth of a puddle of rainwater even in comparison to games with the most rudimentary of stories, with the biggest twist revolving around... uhh, wait, there weren't any twists to speak of really. I honestly can't think of a character in the main quest, or really in all of Cyrodil I actually liked and felt some sort of fondness for beside Antoinette Marie, which I suppose is an accomplishment in and of itself.
Plus, where the [censored] was my jungle?
Oblivion had a decent main quest line, I don't see where your getting where it was such a steaming pile of refuse. Also, if you required mods to play Oblivion, I GUARANTEE you just picked mods to make it have Morrowind's features. You must not have played all the quests if you didn't like any characters in Oblivion. I tend to see people that couldn't enjoy Oblivion because they were spending too much time trying to compare it to Morrowind instead of paying attention to the game and enjoying it, you missed out on a superior game and I'm sorry. The only thing Morrowind had over Oblivion was a stellar main quest line and the main quest does not equate to the full game, you have to rate it as a whole and overall, Oblivion blew Morrowind away.
Also, your jungle was transformed into a temperate climate by the ninth divine, Talos in the second era, so you missed the jungle by several centuries.