Will SKYRIM share anything with MORROWIND ?

Post » Sun Aug 08, 2010 8:05 pm

I always thought that TES3 was the pinnacle of the series. So what you think? Will skyrim be like Oblivion, or Bethesda will surprise us with original concept?
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Pete Schmitzer
 
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Post » Sun Aug 08, 2010 8:41 pm

Dwemner.
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Alina loves Alexandra
 
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Post » Sun Aug 08, 2010 10:35 am

I reckon it will share things with Daggerfall, Morrowind and Oblivion.


If its one thing we can count on, every Elder Scrolls game will be completely unique, thats what makes them so hard to compare at times.
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Ernesto Salinas
 
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Post » Sun Aug 08, 2010 10:04 am

I disagree with what you think and don't personally care.
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Greg Cavaliere
 
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Post » Sun Aug 08, 2010 2:29 pm

Like Morrowind was to Daggerfall and Oblivion was to Morrowind, Skyrim will be something new.

Like everything that TES is, it will be familiar but different.
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tannis
 
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Post » Sun Aug 08, 2010 10:47 am

I just hope it will be deeper than oblivion.... more like morrowind
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George PUluse
 
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Post » Sun Aug 08, 2010 10:58 am

I didn't really agree with any of the options given. I'm thinking that it will be at the same pace as oblivion, but it does have deeper customization and combat.
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Megan Stabler
 
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Post » Sun Aug 08, 2010 6:39 pm

I just hope it will be deeper than oblivion.... more like morrowind


Oblivion had deeper sidequests than Morrowind. Morrowind had a deeper main quest than Oblivion. Every TES game has it's strengths and weaknesses. I really wish people would stop saying how bad Oblivion is when Oblivion improved on so many things from Morrowind and removed the things from the game that were easily abused in Morrowind such as levitation and the extra armor layers and spears. They didn't do it to piss you off, they did it for the better of the series and of course some people take it as making the game worse when all it did was take out the things that people liked BECAUSE they were OP.

Also, Skyrim will be new overall with aspects that are in every TES game.
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Rachel Cafferty
 
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Post » Sun Aug 08, 2010 12:31 pm

I just hope it will be deeper than oblivion.... more like morrowind

Maybe you just didn't look deep enough into Oblivion.

Oblivion had deeper sidequests than Morrowind. Morrowind had a deeper main quest than Oblivion. Every TES game has it's strengths and weaknesses. I really wish people would stop saying how bad Oblivion is when Oblivion improved on so many things from Morrowind and removed the things from the game that were easily abused in Morrowind such as levitation and the extra armor layers and spears. They didn't do it to piss you off, they did it for the better of the series and of course some people take it as making the game worse when all it did was take out the things that people liked BECAUSE they were OP.

:wub:
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Amie Mccubbing
 
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Post » Sun Aug 08, 2010 12:52 pm

Don't care for it being like Morrowind, I care that it invokes a feeling Like that or superior to Morrowind Played since 2003 and it still invokes awe and wonder, tension and conflict its atmostphere is intact and vibrant despite its age and outlook. I hope Skyrim floors me, Oblivion to me was a Rollercoaster, fun ride, ended, same bit after a time, mods extended that for me.
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+++CAZZY
 
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Post » Sun Aug 08, 2010 2:59 pm

Oblivion was the best in my opinion. I personally don't think I'll ever find a game me and my friend play for 5 years...
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Ria dell
 
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Post » Sun Aug 08, 2010 10:25 pm

I think Skyrim will be like Morrowind in the sense that it's unique, memorable and rich in lore, but not as high-fantasy.
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~Amy~
 
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Post » Sun Aug 08, 2010 2:12 pm

Oblivion had deeper sidequests than Morrowind. Morrowind had a deeper main quest than Oblivion.

Morrowind had simpler gameplay in its quests, but more often required thinking on the part of the player. More importantly, they related to a world that was deeper than a mud puddle with Narnia reflected in it. And the rewards you got had the potential to be actually useful in a world that didn't revolve around the character and could aid in your meaningful progression.

And ffs, levitation was hard to use for non-mages, spears did almost no damaged and required a high skill level to stand up to normal weapons, armor worked just the same. Oblivion is just as atrociously balanced if not more so, there's just less of everything to do so the potential exploits are fewer in number. Now excuse me while I go dupe Umbra. I killed her at level 1 by standing on a pillar.
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sarah simon-rogaume
 
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Post » Sun Aug 08, 2010 10:15 am

Oblivion had deeper sidequests than Morrowind. Morrowind had a deeper main quest than Oblivion. Every TES game has it's strengths and weaknesses. I really wish people would stop saying how bad Oblivion is when Oblivion improved on so many things from Morrowind and removed the things from the game that were easily abused in Morrowind such as levitation and the extra armor layers and spears. They didn't do it to piss you off, they did it for the better of the series and of course some people take it as making the game worse when all it did was take out the things that people liked BECAUSE they were OP.

Also, Skyrim will be new overall with aspects that are in every TES game.

I'm sorry, but you're deeply mistaken. They didn't do it because they were OP, I fail to see how levitation, spears, enhanced weapon class variety and diversified wardrobes even quantify in the slightest as OP. They took them out because Oblivion's target audience wasn't, generally speaking, RPG gamers. It was to dumb down the game for people dullwitted enough to be dumbfounded by the variety and difficulty of gameplay and interaction that Morrowind presented.

Oblivion was catered to draw the casual crowd into the TES universe.
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Kevin Jay
 
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Post » Sun Aug 08, 2010 10:06 pm

Morrowind is an awesome game. One of my favorites. But its time to move on. People are really stuck on morrowind.
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hannah sillery
 
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Post » Sun Aug 08, 2010 9:46 pm

People get so defensive when comparing TES games... anyways. I think Skyrim will be like Skyrim. It will be something fresh, new, and a new aspect of TES that we have never seen or experienced before. That in itself will make it great!
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Danger Mouse
 
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Post » Sun Aug 08, 2010 7:32 pm

Morrowind had simpler gameplay in its quests, but more often required thinking on the part of the player. More importantly, they related to a world that was deeper than a mud puddle with Narnia reflected in it. And the rewards you got had the potential to be actually useful in a world that didn't revolve around the character and could aid in your meaningful progression.


Just because you think that they required more thinking (which I disagree with) doesn't make them deeper than Oblivion's. Personally, Morrowind lacked in the rest of the game in favor of a really good main quest. Oblivion did the opposite, it had potential to be an amazing main quest but they spent more time on the rest of the world and the side quests, which imo was well worth it. Also, useful rewards still don't make them any more deep than Oblivion, especially since the reason they were more useful is because you could do a high level quest and get a high level item early-mid game and just own everything with it. That's not my idea of fun, my idea of fun is actually having a challenge, something Oblivion had more of, if still only slightly. Morrowind was the easiest TES imo, I just tore through the main quest and when I was done with the MQ, I tore through the extra content.

I'm sorry, but you're deeply mistaken. They didn't do it because they were OP, I fail to see how levitation, spears, enhanced weapon class variety and diversified wardrobes even quantify in the slightest as OP. They took them out because Oblivion's target audience wasn't, generally speaking, RPG gamers. It was to dumb down the game for people dullwitted enough to be dumbfounded by the variety and difficulty of gameplay and interaction that Morrowind presented.


No, I'm tired of the whole "they did it to appeal to casuals" conspiracy. Levitation was horribly broken where you could just hover over someone and just blast them with magic, arrows or just poke them to death with a spear. Spears were op for the reason just mentioned and the fact you could backpedal with them and always keep people at arms length while hurting them. The diversified wardrobes would be nice if that's all they were, they were abused by enchant stacking, it was broken, horribly, horribly broken. It wasn't a dumbed down version of Morrowind, Morrowind was less complicated than Oblivion. The just got rid of the things that let me steamroll through the content and got rid of the annoying combat system that was not only impracticle but annoying.
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Kara Payne
 
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Post » Sun Aug 08, 2010 7:37 pm

I say it'll share ONE THING with both Oblivion and Morrowind:
it's gonna be a [censored] awesome game!
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Richard
 
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Post » Sun Aug 08, 2010 5:19 pm

I say it'll share ONE THING with both Oblivion and Morrowind:
it's gonna be a [censored] awesome game!


Amen!
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Tiffany Carter
 
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Post » Sun Aug 08, 2010 4:17 pm

I just hope it will be deeper than oblivion.... more like morrowind


Well, from what I'm seeing with the addition of mills, farms, mines, forges and fisheries coupled with a new (self-proclaimed) much better Raidant AI, they may very well have achieved a true living economy. All npc's have jobs that create resources and money. If the only fresh(meaning treasure excluded) resources in the game are coming from the npc's that live and work in the cites and towns + goods produced are being transported to other places as well as being consumed by the NPCs then hold on to your hat because Bethesda will have created the most dynamic game world in gaming history.


I know that's sensational but what can I say, I think http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=1427.
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Alessandra Botham
 
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Post » Sun Aug 08, 2010 11:51 am

I'm sorry, but you're deeply mistaken. They didn't do it because they were OP, I fail to see how levitation, spears, enhanced weapon class variety and diversified wardrobes even quantify in the slightest as OP. They took them out because Oblivion's target audience wasn't, generally speaking, RPG gamers. It was to dumb down the game for people dullwitted enough to be dumbfounded by the variety and difficulty of gameplay and interaction that Morrowind presented.

Oblivion was catered to draw the casual crowd into the TES universe.


Oblivion was highly concentrated and fact-paced, not dumbed-down. I think a lot of long-time TES fans would welcome the series breaking into the mainstream, not resent it.
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Ludivine Dupuy
 
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Post » Sun Aug 08, 2010 10:04 pm

Oblivion was catered to draw the casual crowd into the TES universe.


Honestly, I don't think Oblivion was "streamlined" for the casual, console, or whatever players the forum-goers tend to blame. Vvardenfell was a deep and vast region, but Morrowind itself just wasn't that much fun to play. Almost every quest in Morrowind was a simple fetch quest, and the game became too easy too fast. I just started up a new Knight build a few weeks ago, and in 20 hours, he was already an unstoppable tank with 80,000 Septims. My only real complaint about Oblivion was the level scaling and lack of unique lore, but I feel the wide variety of quests and gameplay mechanics more than made up for that (and if you don't believe me, go play through the Dark Brotherhood again).
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Jade Payton
 
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Post » Sun Aug 08, 2010 3:37 pm

Oblivion was highly concentrated and fact-paced, not dumbed-down. I think a lot of long-time TES fans would welcome the series breaking into the mainstream, not resent it.


Yeah, I've been playing since Arena but somehow if you defend Oblivion, your either a traitor or a new player. Streamlining the game is not dumbing it down, in fact, there was more content lost going from Daggerfall to Morrowind then there was from Morrowind to Oblivion. I mean, there was almost nothing lost from the transition from Morrowind to Oblivion. Most of it got repurposed into the game in some other way or replaced with a completely new system. I don't get attached to any one game and then hang onto it for dear life. I judge the games for what they are and I only get attached to the series.

My only real complaint about Oblivion was the level scaling and lack of unique lore


Completely agree with you except for the part about unique lore. Yes, the MQ was lacking in lore but the game added a lot of lore. Countless books were added on top of bringing back books from Morrowind and Daggerfall and interesting side quests that explained some established lore more closely. I thought it added a pretty decent amount of lore.
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Hayley O'Gara
 
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Post » Sun Aug 08, 2010 10:14 pm

Dwarfish monsters and Werewolves, and a deeper lore
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Farrah Barry
 
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Post » Sun Aug 08, 2010 10:15 pm

I'm sorry, but you're deeply mistaken. They didn't do it because they were OP, I fail to see how levitation, spears, enhanced weapon class variety and diversified wardrobes even quantify in the slightest as OP. They took them out because Oblivion's target audience wasn't, generally speaking, RPG gamers. It was to dumb down the game for people dullwitted enough to be dumbfounded by the variety and difficulty of gameplay and interaction that Morrowind presented.

Oblivion was catered to draw the casual crowd into the TES universe.



Wow, elitist much? Sounds to me like you just want to appear more sophisticated to others so you throw an idea around that doesn't really have a lot of basis in factual reality.

I agree that Morrowind was an amazing game, but its really time to stop clinging to it. Not every TES game will be a CLONE of Morrowind, they will all be different and unique in their own way - try to accept these differences and refrain from incessantly complaining about any change made from one game to another.

Skyrim will be like Skyrim. Not Morrowind, not Oblivion, but SKYRIM. End of.
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Laura Tempel
 
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