Will Skyrim Still Use The Awful, Awful 30:1 Timescale?

Post » Sat Jun 18, 2011 5:46 am

This.


A Dragonborn.

But EVERYONE can run at that speed. Also, dragonborns are gifted with the ability to use dragon shouts, not run several km in 30 seconds.

The world is scaled down and the time-scale is scaled down. Never been an issue with me at all. It would be boring as hell if I spent hours at a time in just day or night.
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Michelle Chau
 
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Post » Sat Jun 18, 2011 5:42 am

Way back in the day there was this little MMORPG called Star Wars: Galaxies (still around I believe but a shadow of its former self... but I digress). It had an excellent timescale. I don't remember exactly how it worked but basically if you divided a real 24-hour 'day' into fourths, then a fourth would take something like thirty minutes. So something like 5 minutes = an hour. It worked really well for roleplay purposes as you could have a 24-hour 'day pass every couple of hours. With a 'wait' function as we have in TES I think this would be perfect.
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Cody Banks
 
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Post » Sat Jun 18, 2011 1:59 am

Way back in the day there was this little MMORPG called Star Wars: Galaxies (still around I believe but a shadow of its former self... but I digress). It had an excellent timescale. I don't remember exactly how it worked but basically if you divided a real 24-hour 'day' into fourths, then a fourth would take something like thirty minutes. So something like 5 minutes = an hour. It worked really well for roleplay purposes as you could have a 24-hour 'day pass every couple of hours. With a 'wait' function as we have in TES I think this would be perfect.

That's 120 minutes a day, or 2 hours a day, or a 12:1 time-scale.
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Eileen Collinson
 
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Post » Sat Jun 18, 2011 11:17 am

But EVERYONE can run at that speed. Also, dragonborns are gifted with the ability to use dragon shouts, not run several km in 30 seconds.

The world is scaled down and the time-scale is scaled down. Never been an issue with me at all. It would be boring as hell if I spent hours at a time in just day or night.

I know, it wasn't supposed to be a serious example.

The time rate could be lowered some without it being too long. I think 20:1 would be good. That's 1 third off the 30:1 timescale, and a full day would last just a little more than an hour.
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Your Mum
 
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Post » Sat Jun 18, 2011 5:24 am

It's about the rate that time passes in the game. Some people thought it was too fast in Oblivion. Morrowind too.

yea just found out what it was, but i think time is way too fast in Oblivion and Morrowind

A
30 seconds or 20 seconds = 1 min would make me happy
1 second = 1 min is BULL!

i know Bethesda does it to make us feel like the world is bigger then it already is but im HAPPY with the world
I know Lore-wise Skyrims about the same size as Texas maybe bigger, but i understand its a game....

the Dead Rising or World of warcraft timescale would work

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Mr. Allen
 
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Post » Sat Jun 18, 2011 8:48 am

Way back in the day there was this little MMORPG called Star Wars: Galaxies (still around I believe but a shadow of its former self... but I digress). It had an excellent timescale. I don't remember exactly how it worked but basically if you divided a real 24-hour 'day' into fourths, then a fourth would take something like thirty minutes. So something like 5 minutes = an hour. It worked really well for roleplay purposes as you could have a 24-hour 'day pass every couple of hours. With a 'wait' function as we have in TES I think this would be perfect.


That actually sounds quite good. I think I'd prefer having a day in Skyrim be about 2 hours long in the real world.

After all, there's 'Wait' if we get impatient.
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Wayne Cole
 
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Post » Sat Jun 18, 2011 1:04 am

I know, it wasn't supposed to be a serious example.

The time rate could be lowered some without it being too long. I think 20:1 would be good. That's 1 third off the 30:1 timescale, and a full day would last just a little more than an hour.

I agree 20:1 would be a pretty good scale.
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neil slattery
 
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Post » Sat Jun 18, 2011 10:50 am

30 seconds or 20 seconds = 1 min would make me happy
1 second = 1 min is BULL!

It's 2 seconds = 1 minute. I think the 3:1/2:1 timescale you're suggesting would be annoying and seem unrealistic in the setting.
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jessica sonny
 
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Post » Sat Jun 18, 2011 5:19 am

That actually sounds quite good. I think I'd prefer having a day in Skyrim be about 2 hours long in the real world.

After all, there's 'Wait' if we get impatient.

can we make the 2 hours into a 2 hours n 15 mins =)
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jessica Villacis
 
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Post » Sat Jun 18, 2011 4:49 pm

But not a normal person.


Maybe Iron Man.
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neil slattery
 
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Post » Sat Jun 18, 2011 4:47 pm

can we make the 2 hours into a 2 hours n 15 mins =)


To this I have no objection XD
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April
 
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Post » Sat Jun 18, 2011 1:51 pm

id like 10 minutes an hour > 4 hours a day
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Matthew Warren
 
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Post » Sat Jun 18, 2011 1:38 am

It's 2 seconds = 1 minute. I think the 3:1/2:1 timescale you're suggesting would be annoying and seem unrealistic in the setting.

yea i just realise the flaw, you would have to be sitting there for days at a time
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Agnieszka Bak
 
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Post » Sat Jun 18, 2011 3:47 pm

I played almost 900 hours on PC and I never changed it.
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Lizzie
 
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Post » Sat Jun 18, 2011 4:43 pm

The day/night cycle doesn't bother me at all, even though I usually become a vampire at some point in almost every Oblivion playthrough.

What impacts my gameplay more is the hunger, thirst and sleep functions.

In FNV, for example, the vanilla hardcoe time scale was way too slow. You almost never need to sleep and food and drink are too plentiful, so I had to install some mods like Harder hardcoe Rates that ratchet up the time scale several multiples faster.
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lisa nuttall
 
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Post » Sat Jun 18, 2011 3:49 pm

The day/night cycle doesn't bother me at all, even though I usually become a vampire at some point in almost every Oblivion playthrough.

What impacts my gameplay more is the hunger, thirst and sleep functions.

In FNV, for example, the vanilla hardcoe time scale was way too slow. You almost never need to sleep and food and drink are too plentiful, so I had to install some mods like Harder hardcoe Rates that ratchet up the time scale several multiples faster.

This isnt the wasteland so food and water are everywhere but, i think you should still need to eat and drink water without a hardcoe mode

time scale was one of the things that bother the hell outa me in TES, and i really think they should fix it
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Nikki Lawrence
 
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Post » Sat Jun 18, 2011 4:04 pm

The game world is not to scale. It's bizarre even with thirty to one, but that doesn't matter. The actual land mass is huge. Cyrodiil is over 1,000 miles/kilometers across for example, I've read.

If you mean in actual game measurements, then not even by a long shot. It's 4 miles across, according to http://www.geekosystem.com/wp-content/uploads/2010/05/Large-Video-Game-Worlds.jpg.
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Ebony Lawson
 
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Post » Sat Jun 18, 2011 3:42 am

This isnt the wasteland so food and water are everywhere but, i think you should still need to eat and drink water without a hardcoe mode

time scale was one of the things that bother the hell outa me in TES, and i really think they should fix it


What is it that bothers you exactly?

You just don't like seeing the sun rise and set frequently? Or you want to see it rise and set more frequently?
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Mark Churchman
 
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Post » Sat Jun 18, 2011 4:09 pm

I had no idea people even had a problem with this! XD I have never ever changed mine :P
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Hearts
 
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Post » Sat Jun 18, 2011 12:30 pm

The day/night cycle doesn't bother me at all, even though I usually become a vampire at some point in almost every Oblivion playthrough.

What impacts my gameplay more is the hunger, thirst and sleep functions.

In FNV, for example, the vanilla hardcoe time scale was way too slow. You almost never need to sleep and food and drink are too plentiful, so I had to install some mods like Harder hardcoe Rates that ratchet up the time scale several multiples faster.



thats actually killing me right now. one of the DLCs broke imps timescale adjustor which also let you adjust hunger and thirst rates so you dont die when you wait with a low timescale. i have to remember to disable hardcoe mode before i wait otherwise i end up super thirsty and hungry.

here is my problem with imagining cyrodil being 1000 miles across. that would make castle a couple of miles high and my character and every other npc in the game hundreds of feet tall. :)
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Dean
 
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Post » Sat Jun 18, 2011 8:23 am

My only problem with it was vampirism. I don't think "everyone" hates it.
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Frank Firefly
 
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Post » Sat Jun 18, 2011 3:03 am

People obviously have there own opinions on what it would be set so I think it should be an ingame option, I think the default should be fairly slow, like 1:12, an hour of ingame, for one night or day cycle, or maybe half an hour.
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sexy zara
 
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Post » Sat Jun 18, 2011 12:55 pm

This isnt the wasteland so food and water are everywhere...


Well, you obviously haven't played New Vegas since food and water is everywhere there too :P There's so much water everywhere that i wonder how the Mojave hasn't turned into Miami (region :hehe:)?

On topic, i always use 12. Dayligth lasts 1 hour, night lasts 1 hour, enough time to get stuff done during either.
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Claire
 
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Post » Sat Jun 18, 2011 4:29 pm

Well, you obviously haven't played New Vegas since food and water is everywhere there too :P There's so much water everywhere that i wonder how the Mojave hasn't turned into Miami (region :hehe:)?

On topic, i always use 12. Dayligth lasts 1 hour, night lasts 1 hour, enough time to get stuff done during either.

obviously haven't played fallout new vegas?
Dont read below my commet >.>
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Wayne W
 
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Post » Sat Jun 18, 2011 6:02 am

I play on console, so I obviously never changed it, or even cared until this thread, but it did seem kind of fast.

And something interesting I would like to know, can you set it very high on PC and watch entire day/night cycles in seconds? That would seem crazy.
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Javaun Thompson
 
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