Will Skyrim Still Use The Awful, Awful 30:1 Timescale?

Post » Sat Jun 18, 2011 7:59 am

Wouldn't it be pretty simple just to add a slider in the options for timescale?
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Andy durkan
 
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Post » Sat Jun 18, 2011 11:05 am

15:1 gets my vote, days/nights twice as long as Oblivion, but you still get the sense of time moving on, that's 48 minutes dawn to dusk.
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Theodore Walling
 
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Post » Sat Jun 18, 2011 4:15 am

A lil slower, sure why not... I honestly really never thought much about it.
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Lauren Dale
 
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Post » Sat Jun 18, 2011 1:43 am

Thankyou very much for speaking for everyone else, but I actually have no problem with that timescale. Perhaps 20:1 or 25:1 might be a bit better, but 30:1 is fine by me and never caused me any problems.

this
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naomi
 
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Post » Sat Jun 18, 2011 2:04 pm

I think a 15-20:1 timescale would be the best balance.
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Rachel Hall
 
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Post » Sat Jun 18, 2011 1:32 pm

I think a 15-20:1 timescale would be the best balance.

^ This.

Strangely though, on Oblivion I never noticed a problem when I was wandering the wilderness.

It was only when I cleared out a dungeon and rejoined the wilderness that it seemed like 2 weeks had passed when it should have been only 2 or 3 hours. :brokencomputer:
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Hayley Bristow
 
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Post » Sat Jun 18, 2011 4:04 am

Yea it be cool if the days were just a bit longer... They should just walk to a town... WALK. An judge the minutes/hours by that. If it takes two days to get down a road -- It needs to be changed/ made longer.
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Laura Simmonds
 
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Post » Sat Jun 18, 2011 11:38 am

yah I hope we get options

if not its pretty much my first "fix" mod :D

btw I made it 1:1 :P
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how solid
 
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Post » Sat Jun 18, 2011 2:24 am

Personally, I like a 30:7 time scale (about 4.2857:1). Every 14 seconds is a minute, every 14 minutes an hour, every week are 30 days (roughly a month).
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lisa nuttall
 
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Post » Sat Jun 18, 2011 2:52 am

How dare you even adress other people in my name, you insolent worm?!

I liked it. A little bit faster wouldn't hurt, but it was allright in my book.
And your book is not my book, it isn't anyone elses book. So keep your book to yourself.


Heh, book is such a funny word now..
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Liv Brown
 
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Post » Sat Jun 18, 2011 8:38 am

I'm hoping for 1 hour equals 1 day.
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Ria dell
 
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Post » Sat Jun 18, 2011 11:06 am

I'm hoping they provide an option to set it as we wish, including on consoles.


This times a million. There are those of us out there who want to play in real time, I hope we can do it this time.

There should be an options menu to select one like this:
-60:1 (Fast)
-30:1 (Default)
-15:1 (Slow)
-1:1 (Progressive) *Game time progresses at a real time rate but will pause every time you stop playing.
-1:1 (Real Time) *Game time will always be synced to real time clock.
-1:1:1 (Real Date) *Game time and date will always be synced to real time clock and calender.

Something like that I would like to see, give everyone the option to choose there own way, then everybody is happy and everybody wins. And I see no reason why it can't work on consoles, they have internal times and dates too.
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Eilidh Brian
 
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Post » Sat Jun 18, 2011 8:24 am

pretty much everyone that had it on PC changed the timescale to something more reasonable than 30 to 1.

We did?

What did we change it to then? Never noticed a problem.
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Sudah mati ini Keparat
 
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Post » Sat Jun 18, 2011 2:13 am

24:1 would be nice. But I wouldn't mind if it all would remain as before.
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yessenia hermosillo
 
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Post » Sat Jun 18, 2011 4:07 am

I always set mine 12:1. Five minutes to a game hour, two hours to a game day. Worked for me.
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Mari martnez Martinez
 
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Post » Sat Jun 18, 2011 4:27 pm

no one likes it. pretty much everyone that had it on PC changed the timescale to something more reasonable than 30 to 1. they either used mods or they used the console like i did. will bethesda still use that stupid timescale even though everyone hates it and changes it if they can.


Agreed. OB timescale was soooooooooooo fast it became annoying. It was very apparent that day and night flew by too quickly.

On another not, whats with the guy with the purple writing? As soon as I see purple I just move onto the next post... I can't be bothered to read that awful colour.
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Justin Bywater
 
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Post » Sat Jun 18, 2011 10:19 am

Please elaborate. Is it: 30 minutes in real life is the equivilent of 1 day in the game?
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LADONA
 
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Post » Sat Jun 18, 2011 1:01 am

30:1 is 48 minutes dawn to dawn
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Wayland Neace
 
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Post » Sat Jun 18, 2011 1:33 am

-snip-
-1:1 (Real Time) *Game time will always be synced to real time clock.
-1:1:1 (Real Date) *Game time and date will always be synced to real time clock and calender.
-snip-



Neither of those would work with waiting or sleeping. What's the point of syncing with the real world if it goes out of sync every time you fast travel/wait/sleep? And you could only play vampire characters if it was night irl. Just pointing that out. :)
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Sebrina Johnstone
 
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Post » Sat Jun 18, 2011 3:57 am

On the other hand, the two hour travel time from x to y made complete sense. . . doing a journey from one city to another in 30 game minutes would be BIZARRE.

To expand on this:

Based on the http://www.imperial-library.info/sites/default/files/gallery_files/minibigmaproadslore31gv.jpg, Skyrim's size measures roughly 250 miles North to South, and more than twice that from East to West (averaging roughly 600 miles wide). [Based on my own measurements.]

This is one of the main reasons why the default Timescale is 30:1 . . . . so that it takes like 1 or 2 game hours to walk from one city to the next. [With a 1:1 Timescale, you could cover the distance in a couple of minutes.]

Morrowind and Oblivion never felt realistically large enough for me . . . even for a fantasy game world. To keep a game world interesting (and perhaps doable for the game designer), it needs to be scaled down a bunch, but turning a 250 x 600 mile land mass into a 4 x 4 land mass is way too much of a reduction.

If you reduced the land mass by a factor of 30 (to match the default Timescale), you would end up with roughly an 8 x 20 mile game map . . . which is 10 times larger than what we will be getting [4*4=16; 8*20=160 square miles]. Then we would actually have the "huge open game world" that Bethesda has been saying that Skyrim is. Personally a 4 x 4 mile game world is not what I would consider to be "huge." Skyrim is going to be pretty much the exact size of Oblivion . . . yet Skyrim has 8 different regions . . . so each region is going to average only 2 square miles . . . 2 square miles of tundra is hardly a "huge area."

An 8*20 (160 square miles) game world would actually feel huge. And I wouldn't even mind if it had to be broken up into the 8 different regions (with loading screens when you went from one region to another, which would also allow for Xbox DVD swaps). Then you could add cities that were much larger along with a LOT more NPC's. Imagine Oblivion times 10 (10 times greater land mass, 10 times larger cities, and 10 times more NPCs).

What was the Timescale in Daggerfall?
From the http://www.imperial-library.info/sites/default/files/gallery_files/minibigmaproadslore31gv.jpg: "Starting off in Daggerfall can overwhelm the senses. No other game has such a huge world to explore. Travel around a land mass twice the size of Great Britain . . ."

For me, a 30 Timescale is way too fast . . . I don't like the way it makes the days race by [24 game hours = 48 real minutes], so I generally set mine at 8 [24 game hours = 3 real hours].
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[ becca ]
 
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Post » Sat Jun 18, 2011 3:26 pm

A dynamic timescale system would be ideal. Faster in the wilderness, slower in cities and dungeons.
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Jade Barnes-Mackey
 
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Post » Sat Jun 18, 2011 5:07 am


yea just found out what it was, but i think time is way too fast in Oblivion and Morrowind

A
30 seconds or 20 seconds = 1 min would make me happy
1 second = 1 min is BULL!

i know Bethesda does it to make us feel like the world is bigger then it already is but im HAPPY with the world
I know Lore-wise Skyrims about the same size as Texas maybe bigger, but i understand its a game....

the Dead Rising or World of warcraft timescale would work



You do know the World of Warcraft timescale is 1:1 don′t you... ? In Oblivion if you played with that kind of a timescale you could see the fall of both Tiber Septim AND Martin Septim on the same day! The game world happens a little too fast.

But neither do I want the current system where it only takes 48 minute for a whole day to pass by. Heck you take the time to stand still and look at the scenery but all of a sudden it′s night time, and then day time, and then night time again! But it does make distances between places seem a little more realistic.

But I think I′m gonna go with one of these 3. 1:24, 1:20 or 1:15. Not sure yet but I′m in the process of deciding which one to go for.
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Casey
 
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Post » Sat Jun 18, 2011 8:02 am

I liked it. (Please don't kill me for this)
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I’m my own
 
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Post » Sat Jun 18, 2011 5:12 pm

It has never bothered me.
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SexyPimpAss
 
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Post » Sat Jun 18, 2011 1:27 pm

You do know the World of Warcraft timescale is 1:1 don′t you... ?

More than that, it went after the real world timezones and calenders too. If you logged in at night, it was night in the game too. Not that that would make sense in Skyrim, but it's great in an MMO.

But I agree with OP. It svcked to go burglarizing after dark and have it be midday when you got out of the house.
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Alyesha Neufeld
 
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