So let me get this straight. Kvatch is burning, people are dying, the daedra are invading and you want Jauffrey to say "Well, dozens are dying and you can stop that OR you can go help that lady over there gather some flowers for her bouquet. The choice is yours."
Add to that the fact that if Martin dies everything will go to hell, literally, and you want things to be like "No biggy man, take your time, sure, the only person that can save our world from hellspawn is in a church surrounded by hellspawn, but you just take your time, perhaps go for a drink or sell some veal, go swimming or repair your armor."
That is completely nonsensical. In neverwinter nights you also had the quest giver say something like "You must hurry to that inn and save our agent. Quickly, GO!" but you didn't have to hurry at all and you could do 10 quests before continuing to do that one. Same thing for Morrowind and I'm sure many other open world games, if not all.
I mean really, out of all the flaws Oblivion had, you picked this one, which isn't a flaw to begin with...
So let me get this straight.
Kvatch is burning, etc., but if I set the time scale of the game to 10,000:1 and leave the game running for 6 real-time months, for a total time of, I believe, 5000 in-game YEARS, It's cool. Jauffre was wrong, I didn't have to hurry at all. Neither did my children, my children's children etc.
It was an absolutely huge flaw.