Will Skyrim suffer from Oblivion Syndrome ?, Can it be avvoi

Post » Tue Jul 19, 2011 12:58 pm

Fallout 3's MQ let you skip whole sections of it (I actually found my Dad by accident after ignoring the MQ the first time), so maybe we'll see a less rigid approach to Skyrim.

My big problem with Oblivion's MQ stemmed from the leveling anyway; you could go through the whole thing at level 1 and face nothing but stunted scamps and clannfear runts, which was ultimately more viable than fighting hordes of Xivilai and Spider Daedra at level 20. Dragons are powerful regardless of level, so hopefully that makes the MQ a bit tougher to complete.

But, at the same time, you guys have to remember that the biggest complaint a lot of the casual crowd has about this series is that it "lacks focus." Everyone will tell you that "Oblivion was great, but I spent 20 hours doing other stuff and forgot what the MQ wanted me to do, by that time I just couldn't get back into it." This is the mindset of an audience that will likely buy millions of copies of Skyrim, so Bethesda does have to cater to them a bit, like it or not.
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michael flanigan
 
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Post » Tue Jul 19, 2011 10:38 am

So let me get this straight. Kvatch is burning, people are dying, the daedra are invading and you want Jauffrey to say "Well, dozens are dying and you can stop that OR you can go help that lady over there gather some flowers for her bouquet. The choice is yours."

Add to that the fact that if Martin dies everything will go to hell, literally, and you want things to be like "No biggy man, take your time, sure, the only person that can save our world from hellspawn is in a church surrounded by hellspawn, but you just take your time, perhaps go for a drink or sell some veal, go swimming or repair your armor."

That is completely nonsensical. In neverwinter nights you also had the quest giver say something like "You must hurry to that inn and save our agent. Quickly, GO!" but you didn't have to hurry at all and you could do 10 quests before continuing to do that one. Same thing for Morrowind and I'm sure many other open world games, if not all.

I mean really, out of all the flaws Oblivion had, you picked this one, which isn't a flaw to begin with...

He's talking about the fact that the main quest was presented as very urgent. It has nothing to do with if it's actually urgent or not, just that if it's presented as urgent and you wander off doing something completely different it will hurt the immersion and feel like the narrative is completely off. It's annoying to do, since chopping wood or gathering flowers or enjoying the scenery doesn't make any sense when "the fate of the world depends on your urgency".

It's just a strange way to design a story in a game where doing things when you want to do them is a big part of the mechanic. Mass Effect 2 actually took it one step further and punished you for holding off on the final mission.
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Averielle Garcia
 
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Post » Tue Jul 19, 2011 8:57 am

The fake urgency might be bad for us on forums like this, but if you are playing your first rpg, it can be a bit daunting, all this freedom. One thing playing DA:O, but Oblivion is totally freeform, and some like to be told what to do.

Indeed. I myself loved how Morrowind paced itself so slowly - with Caius Cosades telling you to go out, establish an alias for yourself, go mix and mingle with the guilds and become acclimated to the local culture a bit before proceeding. Yet I had a friend who played Morrowind and hated that. Strange people. :spotted owl:
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Calum Campbell
 
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Post » Tue Jul 19, 2011 7:58 am

Fallout 3's MQ let you skip whole sections of it (I actually found my Dad by accident after ignoring the MQ the first time), so maybe we'll see a less rigid approach to Skyrim.

My big problem with Oblivion's MQ stemmed from the leveling anyway; you could go through the whole thing at level 1 and face nothing but stunted scamps and clannfear runts, which was ultimately more viable than fighting hordes of Xivilai and Spider Daedra at level 20. Dragons are powerful regardless of level, so hopefully that makes the MQ a bit tougher to complete.

But, at the same time, you guys have to remember that the biggest complaint a lot of the casual crowd has about this series is that it "lacks focus." Everyone will tell you that "Oblivion was great, but I spent 20 hours doing other stuff and forgot what the MQ wanted me to do, by that time I just couldn't get back into it." This is the mindset of an audience that will likely buy millions of copies of Skyrim, so Bethesda does have to cater to them a bit, like it or not.

I don't see why they would buy a sandbox game if they wanted focus though, maybe Bethesda shoukd refine one game style rather than being a Jack of All Trades master of none
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Mimi BC
 
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Post » Tue Jul 19, 2011 5:37 pm

I don't see why they would buy a sandbox game if they wanted focus though, maybe Bethesda shoukd refine one game style rather than being a Jack of All Trades master of none


Because everyone wants the exploration element as an additional thing. The casual gamer is a strange creature, in that it wants lots of things that, ultimately, it won't take advantage of. Remember, most of them also want multiplayer and other things that don't make sense for the series.

A strong, focused main quest is good, especially if 50% of your customers will probably stop playing after it concludes, especially given all the other games coming out this fall.
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Lil Miss
 
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Post » Tue Jul 19, 2011 6:24 am

I know, Oblivion's way to get you to do the main quest was kind of pushy. Hope Skyrim will ease that.
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Bedford White
 
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Post » Tue Jul 19, 2011 1:54 pm

Mass Effect 2 actually took it one step further and punished you for holding off on the final mission.


Did it? I thought the more you did before the end the better chance you had at completing it (I finished as much I could find/do before doing the final mission).

As for the urgent thing I agree in a way, it should set it up in a way that you have an introduction and an idea of what you have to to do to begin the main quest but not ram it down your throat in the beginning. It needs to be there from the beginning though to help people new to open world games as they have something to follow if they're not quite sure what they should be doing.
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K J S
 
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Post » Tue Jul 19, 2011 8:26 pm

I too didn't like the introduction and implementation of the MQ for the reasons mentioned. Don't even get me started on the dialog they force into my characters' mouths.
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Emily Shackleton
 
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Post » Tue Jul 19, 2011 5:36 pm

Did it? I thought the more you did before the end the better chance you had at completing it (I finished as much I could find/do before doing the final mission).


Once you hit the "almost end", if you wasted time and did sidequests that you hadn't finished yet, bad things would happen in the finale.

More explicitly,
Spoiler
once you got Legion as a party member, if you did more than one more sidequest (Legion's loyalty quest, ideally), the crew hostages would get killed before you rescued them.

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gemma king
 
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Post » Tue Jul 19, 2011 5:51 pm

Would you rather him tell you "no rush" regarding a quest that actually is very important?
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Dark Mogul
 
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Post » Tue Jul 19, 2011 6:05 pm

Because everyone wants the exploration element as an additional thing. The casual gamer is a strange creature, in that it wants lots of things that, ultimately, it won't take advantage of. Remember, most of them also want multiplayer and other things that don't make sense for the series.

A strong, focused main quest is good, especially if 50% of your customers will probably stop playing after it concludes, especially given all the other games coming out this fall.


Casual gamers will get lured in with shiny graphics and dragons no matter what though. There is no subscription system in TES V so after they have bought the game who do you cater for? In my view its a choise between people who will pick up another game after beating the dragons anyway and people that play it for months and months. I don't think it would lose em buyers for TES VI if the MQ has some people a little lost. Its easier to lose fans though. TES IV got me so spooked that ill wait for the GOTY edition (which will come) so that I can atleast check out these forums if the game is really good or flawed, like oblivion was to me. No hard feelings if the game made you happy though :foodndrink:
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[Bounty][Ben]
 
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Post » Tue Jul 19, 2011 9:52 am

I sure hope it doesn't feel rushed. Even if I, as the player of the game, knew things happen at the speed of plot and that everything will actually wait until I get there, I still often felt rushed to proceed. Hopefully they won't do that in Skyrim too often.
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Patrick Gordon
 
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Post » Tue Jul 19, 2011 8:50 pm

Seems like a petty argument but I can understand the consensus at least.

Hmm a slow paced MQ would be nice, I don't know if they will have you jump right in but I certainly hope it's paced well. If fallout 3 is any indication though it seems Bethesda can still make slow non urgent storylines, but we shall see.

Normally I would be on the side saying "Relax bro, Bethesda has this. Trust them" but I'm going to remain cautious and listen to the naysayers and nitpickers closely here, Dragon Age 2 taught me (the hard way) never to take a franchise for granted and not to blindley jump in face first to defend the franchise from so called trolls. Seriously that one game destroyed not only the franchise, not only my trust in bioware but also planted a seed of distrust towards the whole industry in one fell swoop. I've become a bitter man.
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Louise
 
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Post » Tue Jul 19, 2011 6:00 am

I agree, I like doing MQ and other stuff parallel so I can immerse myself more. It feels more natural. It's a huge world, things don't happen in an instant. There should be various points where there's nothing to do, so mainstreamers are forced to do other things than rushing the MQ. For example, you've gathered a bunch of factions together, and you have to wait for a letter to your allegiances to be received and responded.
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Etta Hargrave
 
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Post » Tue Jul 19, 2011 7:18 am

It can be avoided very easily, just make sure the writers for the main quest realize they're writing for an open world game, like they did in Morrowind, have the dialog acknowledge that you don't have to do the main quest immediately, it's just that hard to do, now, admitably, I don't expect the game to tell me to take my time when Alduin is looming overhead waiting to eat the world, but it doesn't have to, because usually stories have multiple stages and the pacing in each stage is not necessarily the same. They can still have a sense of urgency later on in the main quest, when the gravity of the situation becomes apparent, but it doesn't need to be there from the very beginning, they can start by telling you to take your time, but as the stakes start to get higher, they can make things seem more urgent, then you can still have your sense of urgency rather than it's needed but don't make it feel like you need to get to the main quest immediately right from the start.



Indeed, if anything, if you want to appeal to people who have never played a game like this, you should acknowledge that they don't need to hurry, or at least not tell them to hurry when they should, because while I knew that the world wasn't going to end on me if I didn't hurry to my next objective immediately, that's because I played Morrowind before it and new the fact that you can choose to play the main quest or ignore it at any time still held true, but someone knew to the series may not know this, if you want to draw in more new fans, you should explain how things work so there's no confusion, assuming they don't need to know is counter productive.

^^ what he said :goodjob:
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Terry
 
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Post » Tue Jul 19, 2011 11:38 am

I don't see why they would buy a sandbox game if they wanted focus though, maybe Bethesda shoukd refine one game style rather than being a Jack of All Trades master of none


/shrug I don't see the big issue here. I've played OB plenty of times with either putting off the MQ or never even doing it at all. For all the folks here who claim casual gamers can't handle complexity and that for themselves they prefer thought provoking game play I would imagine them capable of handling an issue as trivial as this on their own without Beth having to hand hold them to explore the world instead of rushing through the MQ.
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Ownie Zuliana
 
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Post » Tue Jul 19, 2011 9:15 pm

/shrug I don't see the big issue here. I've played OB plenty of times with either putting off the MQ or never even doing it at all. For all the folks here who claim casual gamers can't handle complexity and that for themselves they prefer thought provoking game play I would imagine them capable of handling an issue as trivial as this on their own without Beth having to hand hold them to explore the world instead of rushing through the MQ.

Handhold you through freeform exploration?

What?
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Cayal
 
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Post » Tue Jul 19, 2011 8:39 am

What stopped you from doing the other quests? The answer is nothing. Absolutly nothing was in your way of roaming free for as long as you wanted before or during the main quest, or any other quest for that matter. But you SHOULD thank the main quest for making you feel like it was so urgent that you couldn't, after all if a storm of creatures was about to invade your world would you stop and say " You know what; I don't feel like doing this right now. " If they got their point across that well to you, you should thank Oblivion; not chastise it by branding it with " Oblivion Syndrome. "
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LijLuva
 
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Post » Tue Jul 19, 2011 6:15 am

What stopped you from doing the other quests? The answer is nothing. Absolutly nothing was in your way of roaming free for as long as you wanted before or during the main quest, or any other quest for that matter. But you SHOULD thank the main quest for making you feel like it was so urgent that you couldn't, after all if a storm of creatures was about to invade your world would you stop and say " You know what; I don't feel like doing this right now. " If they got their point across that well to you, you should thank Oblivion; not chastise it by branding it with " Oblivion Syndrome. "

They designed the MQ for a linear game, just because you don't have to do it doesn't excuse it, imo (I enjoyed Oblivions MQ, I just thought it could be a bit more broken up)
By your logic, nothing is stopping me from just pretending that Oblivion is LotRO, nothing is stopping me.
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Marquis deVille
 
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Post » Tue Jul 19, 2011 12:24 pm

Perfect situation for me : get to 7000 steps, meet Greybeards, Esbern gives you a katana, tells you to come back when you are ready to stop messing about, and are serious about using it.
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Jennifer May
 
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Post » Tue Jul 19, 2011 10:08 am

The first time I played Oblivion, the only parts of cities I saw before the main quest was finished were the castles. (Yes, I have a fast travel problem.) The few quests I encountered tended to produce a, "Sorry, can't save your progeny, too busy saving the world!" response in my characters. And let me make this clear: Half of my characters don't come back to Caius Cosades after they deliver the initial package in Morrowind. It's almost impossible to play Oblivion without rushing through the Main Quest if you maintain realism in the actions of the character you are role-playing. And after you've saved the world, it's a bit anticlimactic to stroll through towns and help people with rat problems. This is, in my opinion, a serious problem.
I don't want to be shuffled through an inevitable and rather boring story created by the devs. I want to use their world to create my own stories for my own characters. And I do hope that Skyrim doesn't make me feel forced to be Dovakiin always, forever, and without pause.
I played Daggerfall for seven years, and I never got bored. I've only gotten through Oblivion twice. And the reason is that when stories are shoved down my throat, I have to break immersion to make my own.
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Rachel Briere
 
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Post » Tue Jul 19, 2011 12:37 pm

I don't want to be shuffled through an inevitable and rather boring story created by the devs. I want to use their world to create my own stories for my own characters. And I do hope that Skyrim doesn't make me feel forced to be Dovakiin always, forever, and without pause.


Then don't. Problem solved. This whole thing is really just people wanting to pick nits over Oblivion, and surprise surprise, people wanting it to be MW.
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Doniesha World
 
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Post » Tue Jul 19, 2011 11:27 am

That is a fair point, but Kvatch is already burned down, so as soon as you get near it you are compelled to help out. I suppose you are right.

But the games MQ doesn't ease up on you like MW and DF, as soon as you start it, it's like a film. In MW every quest was only urgent while you were playing it. It was only Aid for Bruma that was more relaxed.

I agree with you in part. However, if your character takes the "yeah, uh-huh" attitude with Borus and leaves the sewer knowing full well that he/she has no intention of trekking to Weynon Prior right away, but wants to get some decent clothes and make some gold, get some new friends in whatever guild they're inclined toward first, so they have some help in getting trained, etc then they aren't really being pressured by anything other than their own conscience which is basically "how" one is playing their character.

Additionally they don't actually know that Kvatch is burned down when they exit the sewers, they just have a delivery job. Gates won't open until you engage the first one, in fact the gates are some weird blah blah from the Emperor's dream/vision that the player character won't understand until they talk with Jauffery. This "pressure" of the MQ you speak of is more of a roleplay, imo because the gates aren't spawning and you can do all the side quests without this imminent invaision actually rauaging the world.

Either way, I think Skyrim will most likely have the MQ to follow right away if desired and will also be lenient toward those that would rather spend their first bazillion hours just exploring and havin' fun until they're ready to /sigh and relent and deal with the dragons. :tes:
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Meghan Terry
 
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Post » Tue Jul 19, 2011 1:04 pm

Then don't. Problem solved. This whole thing is really just people wanting to pick nits over Oblivion, and surprise surprise, people wanting it to be MW.


My entire point is that it's impossible NOT to do the main quest if you're actually role-playing a character. The only way to avoid feeling the urgency of the main quest is to not deliver the amulet. I have yet to make a character who wouldn't want to hand it over just to make some easy gold, and at that point it's too late without pointedly avoiding Kvatch.

And as an aside, I have a lot of gripes with Morrowind, I'm just not worried about Bethesda repeating those gaffes at this point (and where I would worry, I know it's mostly a lost cause). :P
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Felix Walde
 
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Post » Tue Jul 19, 2011 7:00 am

Then don't. Problem solved. This whole thing is really just people wanting to pick nits over Oblivion, and surprise surprise, people wanting it to be MW.

Have you heard of Roleplaying? unless your being an a-hole, you can't abandon the MQ

It's REALLY people finding the MQ of Oblivion at fault, if your just going to repeatedly call people nitpickers, mission accomplished.

And I'd rather it was like Daggerfalls MQ :meh:
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Jordan Fletcher
 
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