It will take approximately 50 minutes to walk from Falkreath

Post » Mon Oct 17, 2011 1:12 pm

Awesome, what I like is that you actually lose fatigue when you run :P and actually running is assigned to a button now right?
So yay for exploration!

Your referring to sprinting, running is not as fast and does not use stamina.

To the op, based on Oblivion I find those numbers highly unlikely I expect it to take longer to travel from one point to another in Skyrim because like Morrowind the terrian will make it hard to go in a straight line. But I doubt it will take almost an hour.

@Lemude: it take less than 20 mins to travel from Anvil to Cheydinhal.
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matt
 
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Post » Mon Oct 17, 2011 7:42 am

Where is Temp4HP when you need him to start a discussion? :teehee:
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Natasha Callaghan
 
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Post » Mon Oct 17, 2011 9:17 am

I'm not sure the demo starts that close to Helgen, or ends as far to the northwest as your map shows.
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Imy Davies
 
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Post » Mon Oct 17, 2011 2:34 pm

Judging by the path you drew out, wouldn't the path leading north out of Falkreath and then following the river cut down a lot of time?

Walking around the lake down the e3 path is taking the long way around adding about 20 minutes of unnecessary travel.

I would imagine heading north would take close to 30 minutes, not 50.
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Penny Courture
 
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Post » Mon Oct 17, 2011 7:05 am

I'm not sure the demo starts that close to Helgen, or ends as far to the northwest as your map shows.


well you could be right. However i based the starting point on the fact that todd was moving down mountains (as seen by the decay of snow as he progressed) as well as the crossroads he crosses (when the fox hunts the rabbit). It may be a little less but he is definitely descending down that mountain chain.

But if your right that only serves to make the world bigger.
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Bambi
 
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Post » Mon Oct 17, 2011 4:15 pm

Who walks ?


Me!

...


:bolt:
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DAVId Bryant
 
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Post » Mon Oct 17, 2011 2:29 am

Proabably a bit longer with the monsters and dragons everywhere.
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Everardo Montano
 
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Post » Mon Oct 17, 2011 10:51 am

Incase anyone cares, I remade Todds path with what I believe is the correct way. I used the gardian stones as reference, because you can see them on the map when he pulls it up showing off the UI.

Edit - lol probably should have included the link XD http://i670.photobucket.com/albums/vv66/ThatNeonSquirrel/map_of_skyrim_bintoenglishcopy.jpg
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Trent Theriot
 
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Post » Mon Oct 17, 2011 10:57 am

So if I refuse to fast travel I should be done... when TES6 is 2 weeks from being released? AWESOME! thats one thing I loved about morrowind was I literally first time playing it and a TES game felt like the game was unlimited!
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Czar Kahchi
 
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Post » Mon Oct 17, 2011 12:01 pm

Incase anyone cares, I remade Todds path with what I believe is the correct way. I used the gardian stones as reference, because you can see them on the map when he pulls it up showing off the UI.

Edit - lol probably should have included the link XD http://i670.photobucket.com/albums/vv66/ThatNeonSquirrel/map_of_skyrim_bintoenglishcopy.jpg


well that is interesting. Keep in mind however that when the video starts he is facing bleak falls (if your map is correct it would have been to his left). Also keep in mind that he is descending a mountain chain at the start of the video (as seen by the decay of snow as the video progresses).

edit: if you have an HD version of the 3 part video they released a while back you can see the road sign when they come to the crossroads. two signs point saying helgen and falkreath. IF your starting point is correct then there would only be a sign pointed to falkreath.
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Chris Guerin
 
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Post » Mon Oct 17, 2011 6:19 am

well that is interesting. Keep in mind however that when the video starts he is facing bleak falls (if your map is correct it would have been to his left). Also keep in mind that he is descending a mountain chain at the start of the video (as seen by the decay of snow as the video progresses).


He would have been facing bleak falls barrow at the start. I just drew that line as a hey, it starts here....kinda thing. But go watch the video again. Skip to right before he finds the guardian stones. Look at the map marker for them. Then skip to when he opens the map up, Youll see the marker for the guardian stones down the path I drew.
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Amy Masters
 
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Post » Mon Oct 17, 2011 12:48 pm

What about from Riften to Solitude? =]
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oliver klosoff
 
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Post » Mon Oct 17, 2011 2:50 pm

That is interesting.

I will walk most places but sometimes I will just fast travel.

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Jerry Jr. Ortiz
 
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Post » Mon Oct 17, 2011 5:03 am

Okay, just for comparison I did a cross country run from Cheydinhal to Anvil on foot. I followed the road the entire way and stopped occasionally to deal with bandits, wolves, etc.. I arrived at the Anvil gates at exactly 22 minutes. I should note that my character's speed attribute was at 72 and it didn't take very long to deal with any opposition. I estimate my character's running speed was about 1.5 times that of Todd's character in the Skyrim demo. Still the road from Cheydinhal to Anvil isn't exactly a straight line, particularly detouring around the Imperial City and Skingrad.
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Louise Lowe
 
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Post » Mon Oct 17, 2011 12:56 pm

What about from Riften to Solitude? =]

It's in the OP. He said twice as long, so upwards of 2 hours.
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Zualett
 
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Post » Mon Oct 17, 2011 11:26 am

Interesting, thanks for talking the time to find these estimations.
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stevie trent
 
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Post » Mon Oct 17, 2011 10:21 am

That... is more than I would have expected. Thanks for letting me know.
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Laura Simmonds
 
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Post » Mon Oct 17, 2011 8:14 am

Why in Gods name did you not take the road on the left?

Edit: Oh wait... you believe that Todd went up to that crossroads. I think you should count the minutes from Falkreath to the crossroads and then extrapolate the distance from the Falkreath to the Solitude using the road on the left.
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zoe
 
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Post » Mon Oct 17, 2011 4:23 am

Okay, just for comparison I did a cross country run from Cheydinhal to Anvil on foot. I followed the road the entire way and stopped occasionally to deal with bandits, wolves, etc.. I arrived at the Anvil gates at exactly 22 minutes. I should note that my character's speed attribute was at 72 and it didn't take very long to deal with any opposition. I estimate my character's running speed was about 1.5 times that of Todd's character in the Skyrim demo. Still the road from Cheydinhal to Anvil isn't exactly a straight line, particularly detouring around the Imperial City and Skingrad.

You also can't sprint like you can in Skyrim.
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Matthew Aaron Evans
 
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Post » Mon Oct 17, 2011 2:47 pm

That is assuming you can walk to Solitude. There might be more caves and stuff you have to pass through and fight bad guys to get through to the other side of the road, etc. Either way it seems fine to me. Considering the first few times you will be looking at buildings and ruins, or chasing a bunny, or hawk, camping out for a night, grabbing some fish to eat, cooking, etc it will take more like 3 days of game play to get there :)
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Lifee Mccaslin
 
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Post » Mon Oct 17, 2011 3:44 pm

That's awesome. o:
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Alexxxxxx
 
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Post » Mon Oct 17, 2011 2:26 pm

Can this game get any better?
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Eileen Collinson
 
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Post » Mon Oct 17, 2011 1:07 pm

well you could be right. However i based the starting point on the fact that todd was moving down mountains (as seen by the decay of snow as he progressed) as well as the crossroads he crosses (when the fox hunts the rabbit). It may be a little less but he is definitely descending down that mountain chain.


Makes sense, though the accuracy of the map is questionable of course. As others have pointed out, in the demo the road follows the river for awhile. Going by time alone, it takes him 2 min., 23 sec. to get from the start of the demo to the standing stones, compared to 2 min., 36 sec. to get from the stones to Riverwood (minus the one lengthy time he spends showing us the menu features). So, the distance between the X on the map and Riverwood should be fairly close to equal the distance between the start point in the demo and the X.

The demo appears to end a bit south of Whiterun, not far from where he exits Bleak Falls Barrow. All total, I'd put the length of his path at about half what you've got.

Of course, we may both be wrong. Guess we'll find out the truth in 27 days. :foodndrink:
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Lisa
 
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Post » Mon Oct 17, 2011 3:38 pm

Makes sense, though the accuracy of the map is questionable of course. As others have pointed out, in the demo the road follows the river for awhile. Going by time alone, it takes him 2 min., 23 sec. to get from the start of the demo to the standing stones, compared to 2 min., 36 sec. to get from the stones to Riverwood (minus the one lengthy time he spends showing us the menu features). So, the distance between the X on the map and Riverwood should be fairly close to equal the distance between the start point in the demo and the X.

The demo appears to end a bit south of Whiterun, not far from where he exits Bleak Falls Barrow. All total, I'd put the length of his path at about half what you've got.

Of course, we may both be wrong. Guess we'll find out the truth in 27 days. :foodndrink:


There's also a lot of cropped parts leading up to Riverwood though. Remember, the video is edited. If you want a better idea of walking distance, there's the "other" video.
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Sarah Evason
 
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Post » Mon Oct 17, 2011 3:18 pm

now thats awesome
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priscillaaa
 
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