I'm just hoping it won't show up with a monthly subscription fee.
I wouldn't mind seeing it come out later and with a little bit more support for animators.
And this!
Morrowind's Construction Set was released with the game. They even released the art assets on a second disc. Oblivion's Construction Set was released before the game itself. So there is precedent for releasing the editor simultaneously.
I hope they release it soon after the game. I believe the delayed release of Skyrim's Creation Kit hurt the modding community.
Yeah, it did hurt alright.
TESVSnip *cough* TESVSnip.
That's quite possible with Bethesda's unhealthy obsession over paid mods. Just because it's gone now is by no means that Bethesda doesn't want to reimplement it in another way. Their statement released during the paid mod backlash is a crystal clear indicator of this.
I would be surprised if the GECK was released just like that after that whole paid mods idiocy.
"Sure, you can have it. Just pay for it, make mods and let us steal your mod ideas for the next game"
i sure hope they'll do it morrowind style this time, ship it with the box...
(ok that my morrowind edition was goty may have helped then ,-)
guess it at least won't be THAT bad this time, since i'm pretty positive that, if all else fails, ck for skyrim + tes5edir should at least get us somewhere
you mean that "obsession" they expressed when they - a major company - revised a major change in business model within 5 days for no other reason than the "community" going amok?
c'mon, quit it already...
yeah, and i certainly hope they do find another way to slip it to the "community" that modders too are people for whom time passes and who need to eat.
it seems to have slipped past your attention that the general idea in the whole paid mod thing was about GIVING money to modders, not TAKE some from them...
It will be released, but I'd be shocked if it came with the release of the game. I'm sure it will be a few weeks after before it comes out. I'd imagine they have to remove some higher level functions needed by the devs that effect things they don't want the modding community messing with, but I could be wrong in that assumption.
As to paid mods, while I fully expect them to attempt to facilitate that sort of thing at some point in the future, I doubt it will be tied to or effect the GECK itself or it's release.
Don′t see why they wouldn′t charge for modders to get access to the GECK. They pay for the game too, you know
The problem is that the geck they use contains plugins to commercial programs, it might also contain source control stuff needed then an large number of people work on the game at once. They will add workshop integration. This has to be stripped, tested and it has to be packaged for installation. It mostly depend how much time they have.
Skyrim was an exception as they had to make the workshop integration, this can mostly be copied now.
Except some weeks at most.
Weird font thing you have going with the apostrophes.
I don't see any reason they would charge for the GECK. It would kill the modding community by drastically reducing the number of people who would be willing to take a crack at modding. The uproar would dwarf what we saw over paid mods a few weeks ago.
They want to encourage modding, not discourage it.
I doubt it will come out the same time as FO4, They want people to play the game for a bit before people start modding it. I personally wouldn't want to mess around with mods until I got to know the game fairly well any ways.
I imagine a delay while they remove the various third party licensed bits they use as well as lock off the ability to affect anything that's hardcoded into the exe, but since there isn't a engine change, it'll probably (hopefully) just be a couple of weeks. Maybe less.
how is something they tried to test out once and then completely abandoned when there was backlash for it (unjust and ill informed backlash, but backlash none the less) an obsession?
I would imagine it is a function of how many loose ends in the game that still have to be tied up.
it takes time to make a mod anyway (and it also helps having played the game at least a bit, just to get an idea what you're modding after all
and folks who really got an urge certainly will figure out a way to do it in ck, tes5edit etc anyway (just likely worse)
If Skyrim is any indication they should know better and just realease it. People will mod the game regardless if the GECK is out or not. Skyrim had a lot of mods before the creation kit was out. There was even a strip club mod made without the kit. I assume Fallout 4 will be no different.
The editor will come when the following conditions have been met:
1. The Editor has been made in fullest and tested (Devs often use more primitive tools to build their game during the Alpha phase, but this is not good enough for wise userbase)
2. It is integrated into all other related systems (like Steam Workshop)
3. All the documentation and tutorials are done
I doubt even Beth would be able to give a definitive answer this early in development so I don't see a point in speculations.