Will the geography of Skyrim restrict sandbox exploration mo

Post » Sun Jun 12, 2011 4:26 pm

Well thats the thing, finite passages restrict my imagination, i like open spaces i can go anywhere i like, i'm not a big fan of linearity, so although we do not agree on which is best, we do agree that there will be less open space to actually move over than in Oblivion?

I don't see why. I mean it's not like there's one and only one option to get anywhere. There will be many, many twisting passages through mountains, up mountains, around mountains, etc. I mean whatt's more interesting? A labrynth or a flat open grassland?
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My blood
 
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Post » Mon Jun 13, 2011 7:37 am

I don't see why. I mean it's not like there's one and only one option to get anywhere. There will be many, many twisting passages through mountains, up mountains, around mountains, etc. I mean whatt's more interesting? A labrynth or a flat open grassland?


Well imust be honest with you and say that to me, an open forest, or fields dotted with caves, rivers, towns and castles is infinitely more interesting than a mesh of road veins around mountains.
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Sheila Reyes
 
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Post » Mon Jun 13, 2011 5:52 am

I wonder if climb mountains actually mean climb mountains with climbing animations... or if it means just follow a path and run up the mountain, or jump up rocks to reach the top.

I'm hoping it's the first but I fear that it's the latter. Bethesda's technical amibition seem very low in Skyrim I think.


I think it has already been confirmed that there will be no climbing like there was in Daggerfall, tis a shame because if they did plan to reintroduce it at some point Skyrim would be the perfect place to do it.

This is why spells such as Levitation, Mark and Recall should have never been removed from the Elder Scrolls games. They said Oblivion was this massive open world for you to explore, yet you couldn't get to the top of all mountains and explore them, only the ones with paths on them could be explored. I'm sure Skyrim will suffer from the same nonsense.

I do of course understand that the game needs it's boundaries (the map can only be that big) , but if it could work with Morrowind (and it did, very well) then it sure can work here too.


Cant say I really miss levitation however I still think it is pretty funny when people complain about mark and recall being taken out and also complain about the fast travel system. People would argue that taking out levitation restricts exploration, this is not true, it simply makes exploration much more interesting. Why offer an obstacle when you can simply activate your magic flying spell and bypass it with ease? Sure you can simply levitate up a tall tower but part of the fun of getting up there is finding out how to get there yourself rather than resort to cheap flying spells that make it too simple.
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Irmacuba
 
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