Will the "major" modders be supporting F:NV?

Post » Fri Sep 25, 2009 3:54 am

as for steam...
i hate all these "plz be online to play" things... they svck ass to be modest


:banghead:

Steam. Does. Not. Need. To. Be. On. line. To. Play.

:banghead:
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A Dardzz
 
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Post » Thu Sep 24, 2009 5:27 pm

How long have you been modding now, princess? :D


I remember Princess Stomper from way back in my own Morrowind modding days when I was known as Pathanias Coeur De Leon. Let's see.....that was what....2002?
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Micah Judaeah
 
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Post » Thu Sep 24, 2009 11:07 pm

if i was a modder i wouldnt bother right now anyways until they get major patches out of the way. alot of mods had to be redone everytime a patch came out and its extra work.

Depends on the mod, depends on what Bethesda/Obsidian touches in the patch.

(Personally, after a week, I'm annoyed with the storage situation in Goodsprings... so wrote a mod to fix that. And another to move the snow globes around, which makes me happier because I can't just look at the wiki and find out where they are.)
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Sasha Brown
 
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Post » Fri Sep 25, 2009 3:43 am

:banghead:

Steam. Does. Not. Need. To. Be. On. line. To. Play.

:banghead:

Correct it doesn't need to be online. Steam however does need to run in the background, and it's services have to be active to decrypt the file structure so you can play the game. My major complaint with steam is that it has, and continues to screw with other games I own. Oblivion for one results in a instant CTD if steam is installed, removing it fixes this problem. It also screws around with my old ancient copy of Freespace2 oddly enough causing an instant crash with a lovely error message. Again removing steam fixes this. My solution if you can call it that, is to stick games that are crashing on my XP32 partition to play, then boot over.

That said, I have a problem with any 'service' or DRM that causes other programs to crash.

As for modding. I've released 3mods since release, and that's my first work since morrowind. So I suppose that's a good thing.
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Arnold Wet
 
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Post » Thu Sep 24, 2009 10:22 pm

And another to move the snow globes around, which makes me happier because I can't just look at the wiki and find out where they are.)


I still have not looked at the wiki and still don't know where they all are. I'm too busy playing and modding, not to mention too lazy, to look it up on the wiki ;)
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Heather M
 
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Post » Thu Sep 24, 2009 11:16 pm

I don't know or, think I'm a major player (Modder) but, DCInteriors is Now NVInteriors. I'm going to take on a new interiors project for the new game.

cev
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jessica sonny
 
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Post » Thu Sep 24, 2009 9:30 pm

Ah i see it's that way, guess even the good modders can't resist joining the bandwagon.

Steam user here with 120 games on the account over the past 3 years, not a single issue I've had with it, not to mention when people do find bugs and report them, valve nearly always fix them in the next steam update.


It's true. I was avidly against Steam years ago, until I was forced to install it for a few games I bought, which I couldn't take back (after finding out it was steampowered).

Now with way over 100 game titles into my Steam Library, I'm wishing most companies went on and rode the steam train. Sure beats disc checks and constant Secu-Rom unlocks for everything (Yes. I know some steam games use Secu-Rom. Shush).

Saiden's probably referring to how former Beth games and Steam have a history of some modding hiccups versus a clean, disc .exe does.
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Deon Knight
 
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Post » Thu Sep 24, 2009 4:35 pm

I think a better way to describe a Steam-Hater is that of a stubborn old man who refuses to adapt to an ever-changing society. When I see someone [censored] about Steam and how they prefer to go to a brick-and-mortar and pick up a cardboard box containing a plastic disc and a paper manual, I can't help but think to myself "Oh, grandpa! Will you ever change?"

I have a reason (or two) for being reluctant to trust an online source to "take care of me".

I purchased a game (Civ III) off of an online vendor. The installation required running a small downloaded .exe file that did everything over my internet connection. After several months, I started having issues with the OS, so I did a backup, and reinstalled Windows. When I came to reinstalling Civ III, I tried running the .exe installer. It appeared to hang, and required me to use the Task Manager to kill it. I tried going to the web site, and got a 404 error. I tried emailing the tech support address, and the email bounced back to me as undeliverable. I poked around a bit, and come to find out, the vendor had gone belly up. The key I was sold was no longer any good, and so I was out the $40 I had paid to buy the game.

I can hear it already... "Oh, Steam will never ever Ever EVER go out of business!!!!!!"
Maybe not in a couple months. Maybe not in two or three years.
But, what if, in two years, the UbErDupEr DMR Security Corporation buys them out.
Now suppose the U.D.S.C. decides to not support FO:NV. They don't have to. Bethesda's agreement was with Steam, not them.
You can't reinstall FO:NV anymore.
You won't be playing FO:NV in two... maybe three years?
I still play Oblivion.
I still play Morrowind.

I just dislike the scheme of someone somewhere deciding that the game is no longer profitable to them, and with a few keystrokes on their end, making it so I can no longer play it.
I'm perfectly capable of keeping up with and installing updates without someone holding my hand.
And, I feel rather insulted when forced to ride the short bus with special ed kids.

All this is pointless, I guess.
I will be buying FO:NV. And I'll be riding the short bus with the rest of you.
Seems I'll have no choice if I want to play the game. :shrug:
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Max Van Morrison
 
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Post » Thu Sep 24, 2009 4:21 pm

I don't know or, think I'm a major player (Modder) but, DCInteriors is Now NVInteriors. I'm going to take on a new interiors project for the new game.

cev


I consider you a big modder :) Not only DCInteriors, but your resources too.
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Calum Campbell
 
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Post » Thu Sep 24, 2009 8:13 pm

if i was a modder i wouldnt bother right now anyways until they get major patches out of the way. alot of mods had to be redone everytime a patch came out and its extra work.

Hopefully Bethesda learned something from that mess. Those patches broke more than they fixed, that's why it was a lot of extra work.
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emily grieve
 
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Post » Thu Sep 24, 2009 7:22 pm

@steam
well i have to get online from time to time neverthelss if i use steam, i might not have to be connected all the time but still...
i simply dont like the idea of being forced to install and be dependant on 3rd party stuff when all i wanna do is play... well mod...

@updates
as i said before, they didnt change that much... you can still play aeons old mods with the newest patches (fo3)

@red boat
lol... ya i know you guys love the tiny red speedboat :D
but step by step haha, aliens, spaceship, the arctic, the deep sea, the himalaya, who knows :P
send ideas to my pm box if you like ;) creditz will be given... now is even still the time to give freaky ingame credits (im really kinda pissed beth/obsidian didnt do that... they took so many mods and used them for their own gain without even acknowledging it... malos aquarium style fishes, orbital strike weapon like mine, the workbench and so on, many many more... whats so hard about saying "thx for the inspiration mr bla, modder B, etc"?)
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victoria gillis
 
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Post » Fri Sep 25, 2009 5:58 am

@steam
well i have to get online from time to time neverthelss if i use steam, i might not have to be connected all the time but still...
i simply dont like the idea of being forced to install and be dependant on 3rd party stuff when all i wanna do is play... well mod...

@updates
as i said before, they didnt change that much... you can still play aeons old mods with the newest patches (fo3)

@red boat
lol... ya i know you guys love the tiny red speedboat :D
but step by step haha, aliens, spaceship, the arctic, the deep sea, the himalaya, who knows :P
send ideas to my pm box if you like ;) creditz will be given... now is even still the time to give freaky ingame credits (im really kinda pissed beth/obsidian didnt do that... they took so many mods and used them for their own gain without even acknowledging it... malos aquarium style fishes, orbital strike weapon like mine, the workbench and so on, many many more... whats so hard about saying "thx for the inspiration mr bla, modder B, etc"?)

They aren't legally allowed to thank modders for that in the actual game as far as I know.
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Pumpkin
 
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Post » Fri Sep 25, 2009 2:27 am

what? LMFAO... that would be most hillarious and amusing :D
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WYatt REed
 
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Post » Fri Sep 25, 2009 12:59 am

They aren't legally allowed to thank modders for that in the actual game as far as I know.

But from what I've understood they're legally allowed to download esp files made by modders and turn it into an official DLC. :P
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Melissa De Thomasis
 
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Post » Thu Sep 24, 2009 4:43 pm

I will most likely not be doing anything for FONV as I still have no great desire to deal with the trash that is Steam.


The only reason I am around is that I was able to step around Steam. My workstation here has never seen the face of Steam.

Side effect is that if I want to patch this game, it's a tremendous pain in the ass. I'm running it unpatched atm.

I shouldn't have had to do what I did. I have the sense that NV represents the only and last time I will go through all that BS on account of a game that I bought fair-and-square.
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Thema
 
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Post » Thu Sep 24, 2009 5:48 pm

Share how you went around steam? :D

Dont really understand all these fancy protection stuff. Dont see that it works either. Pirates have the game on torrents sooner or later (mostly sooner) anyway. Ive been around since the early pc gaming days and i dont really see an improvement in the "fight against piracy".

I see some from the FWE team have made themselves heard. Good thing too. My girlfriends been bugging me about FWE for NV.
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Claire Jackson
 
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Post » Thu Sep 24, 2009 7:22 pm

ah cmon... 1,44mb discs rocked vs pirates lol :D
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Trent Theriot
 
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Post » Thu Sep 24, 2009 8:54 pm

I don't think AlexScorpion will be modding NV.

I think I remember him withdrawing from the modding community, but I know some people have made ports of the PipBoy Readius, which was one of my favourite mods, as I still don't really like losing some of my armour to the PipBoy :)
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Rich O'Brien
 
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Post » Fri Sep 25, 2009 6:13 am

I could have sworn I've seen Alex posting here a few days ago. I'll be damned if I remember where exactly but I think it was something related to the Readius mod and from the sound of it he was still modding. Might be wrong though, so don't take this as a 100% sure thing.
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Rebekah Rebekah Nicole
 
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Post » Fri Sep 25, 2009 6:08 am

actually i cant remember any mod that needed to be updated due to a patch


Usually I think this is true. I will mention though that parts of FO3 Phalanx required redesign after 2 of the patches because MOB combat behavior and other characteristics changed.

One time I had to redesign part of my follower combat system, it was basically because mobs started re-evaluating their inventory better and it threw my system (which was covering for this) out of whack.

Another time, I had to create, pretty much from scratch, a whole system to manage follower deaths, because a change had been made to NPC 'essential' status which made it not work well for me any more.

Almost everything that came from Bethesda's patches of Fallout 3 made me happy. It was as though they were playing my same game, and working with me to improve stuff. We're going to pretend that the problem the 1.5 patch had with non-persistant refs placed by .esps never happened, though.
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Franko AlVarado
 
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Post » Fri Sep 25, 2009 4:26 am

Well DarN is making his ui for NV which is huge.

His UI is immensely popular and it's pretty much the perfect ui for pc :) Oblivion and FO3 wouldn't have been the same without it, being that he made it for both those games and both the uis were so popular I'd definitely consider him a "major modder".
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Penny Wills
 
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Post » Fri Sep 25, 2009 12:37 am

I think the idea of "major modders" and "minor modders" is frankly a little ridiculous. All of us start from scratch with each new game anyway, so putting some of us on a pedestal is a little excessive to some and insulting to others. It's like kids in a playpen bragging about how made the biggest tower with their lego set - the point is to have fun, and ego-building just detracts from that. What attracts me to modding other than the sheer joy of building is the friendly, co-operative atmosphere I remember as far back as Morrowind. :shrug:

And a very good day to you Ms Stomper :wave:

:wave: back

How long have you been modding now, princess? :D

Uh ... six years.

I remember Princess Stomper from way back in my own Morrowind modding days when I was known as Pathanias Coeur De Leon. Let's see.....that was what....2002?

I lurked occasionally in 2002-2003, and then rejoined and started posting regularly in 2004.

I'm going to take on a new interiors project for the new game.

That sounds nice. :)
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K J S
 
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Post » Fri Sep 25, 2009 2:31 am

I think the idea of "major modders" and "minor modders" is frankly a little ridiculous. All of us start from scratch with each new game anyway, so putting some of us on a pedestal is a little excessive to some and insulting to others. It's like kids in a playpen bragging about how made the biggest tower with their lego set - the point is to have fun, and ego-building just detracts from that. What attracts me to modding other than the sheer joy of building is the friendly, co-operative atmosphere I remember as far back as Morrowind. :shrug:

So totally agree!

I've only been modding for just over a year (unless you count the VERY basic mod that, removed the enemy HPs from the HUC, which I made for Morrowind back in 2002). So I still consider myself to be a rookie, as I have sooo much to learn about modding yet. All modders contribute . . . dividing us up into 'major' and 'minor' modders is not only divisive . . . it is impossible to define (what constitutes a 'major' modder?).
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lucile
 
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Post » Thu Sep 24, 2009 4:55 pm

I don't understand why some of you have a problem with Steam. Modding works perfectly fine with it. I've been using for about 4 years now and it's absolutely great.

EDIT: Really, Arwen? Seems much longer than that :D
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Misty lt
 
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Post » Thu Sep 24, 2009 8:19 pm

My Journal websites (Morrowind, Oblivion, and Fallout) have always included my recommended mod lists, but they were just the mods that I was using in my own games, not ones that I made. I just began modding for Fallout in the summer of 2009.
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Aaron Clark
 
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