I need to find out for the kick bash and shield bash timing in my melee combat mod.
These are scripted attacks using idle animations and the OBSE Playidle command.
I thought I had the timing down perfect but then recently had to adjust it. <_<
So I am in fear that as the actors speed changes in the game so will the speed of the idle animations?
This is how it works for real attacks KF, but is this the same for idle KF?