Will the strong narrative-push hinder sidequest qual.quant.

Post » Sat Nov 28, 2015 2:51 am

400 hours are some dynamic hours.

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Louise
 
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Post » Sat Nov 28, 2015 1:25 am

Bethesda's approach for Fallout 3 differed from their approach for Oblivion and Skyrim in that, while there were fewer total quests, each quest was a lot more substantial and offered multiple outcomes and choices. I can see this continuing in Fallout 4, along with radiant repeatable quests to generate content in our own settlements and to fill in for any smaller, less significant quests.

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Kitana Lucas
 
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Post » Fri Nov 27, 2015 10:20 pm

This is great! :lol:

P.S. Learn some basics.

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Isabella X
 
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Post » Sat Nov 28, 2015 4:29 am

Well thought out and articulate post, which I commend you for. Though I think Golfball might just be trying to rustle some jimmies at this point, albeit subtly.

Edit: Some of the stuff he typed in the post you are quoting was simply too juicy for me to take seriously. :lol:

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Teghan Harris
 
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