Will there be an alert for nearby enemies?

Post » Wed Apr 13, 2011 8:35 am

They've told us that they're going for no hud this time around. The only thing we'll have to go on will be sound then. Hopefully the music won't kick in till we get hit/hit someone.


No hud outside of combat. That means that when the hud suddenly pops up, you'll know you're in for a fight, even if you don't see you enemy.
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liz barnes
 
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Post » Wed Apr 13, 2011 6:38 am

i would hate it if i could tell by some artificial way (red blip) if an NPC is hostile or not. better if you can tell by looking (think raiders in FO3) or by listening to things they said. bandits for example, could mutter things like "gold is running low. we'll have to start watching the roads for fat merchants soon". of course the muttering thing wont work from a distance so something else should be made for that (perhaps a "detect alignment" spell or something). point is there should be a more natural way of identifying npc hostility.
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Stephy Beck
 
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Post » Wed Apr 13, 2011 12:58 pm

Yes you will have a grave beep at 1khz until you press the silence landing gear horn... huh wait..Maybe not then.

Ummm what about a mini radar rotating on the top of your helmet ? With sunglasses that show you everytime every location of any creature in a hundred yards ?
IR Seeking arrows or a M16 ?

Spider sense ? But you ll have 8 legs... A small draw back, almost nothing.

Come on the point of the game is:
Surviving !!!
Be brave and be bold...Your Dovakhin!!!! Not an exotic tangle of rat and rockroach genes.
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meghan lock
 
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Post » Wed Apr 13, 2011 6:46 pm

Alerts for nearby enemies:
- "Huh? What′s that?...Who′s there?"
- "Ggrrrrrr"
-"Rooarrr!" ... unless of course, if you have a good sneak skill :ninja:
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barbara belmonte
 
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Post » Wed Apr 13, 2011 11:29 pm

I would really like some sort of system to show you where enemies and hostile creatures are surrounding you. Fallout has a system that displayed a red 'bleep' on a mini compass. Does anyone know if this or anything like it will be included??

Regardless, would you like something like this in ES?

If not, I sure hope that detect life will be in.

I really want to disabled battle music when enemy near at last until the first strike of player or NPC will be done.
Thats much more better since battle music works like an radar system in Morrowind and Oblivion, no ambushes or sneaking enemies no surprises fun, but hearing epic music when player confront an rat works bad.
I use this mod for enchance music system in Oblivion
BetterMusicSystem
http://tesnexus.com/downloads/file.php?id=26892
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Etta Hargrave
 
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Post » Wed Apr 13, 2011 6:17 pm

I hope not. They didn't have enemy detecting GPS in fantasy times lol
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Blessed DIVA
 
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Post » Wed Apr 13, 2011 7:17 pm

What I would like is a way to differentiate between hostile and non-hostile when I sneak up close to someone so I can tell if I am about to slit the throat of a good or bad guy. Not so much red blips on the compass. Could be something as simple as having a cross hair or some other indicator turn red/green or change to a dagger/smiley face once you are within arms reach or melee range. That alone would be a nice QoL feature.
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Tai Scott
 
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Post » Wed Apr 13, 2011 5:38 pm

I dont really get how the blips ruin immersion but detect life didnt.

I dunno, to be honest I see where you guys are coming from, but it seems like your being a bit dramatic. I never had trouble 'immersing' (< seems to be a forum favorite) myself in Fallout. Guess I will just settle with detect life, although If anything that is just as bad in my opinion....even though detect life never stopped me from being 'immersed' in Oblivion.

I guess different people have different tastes. I'll tell you though what ruined immersion from me. Hearing a stupid 'enemies nearby' theme all the time... and looking around and not seeing anything. That theme playing ruined immersion by telling you immediately, so I dont see how the blips really push it over the edge.



You have touched on a point that is starting to be a pet peeve of mine and that is peoples' use of the word immersion. A lot of people are using it as a synonym for realism. Immersion is the extend to which you are immersed into the game. As itsgrady has pointed out what keeps people immersed in a game will vary from person to person. With that said I wouldn't want to see the red enemy indicators in Skyrim because it would feel like a copy from FO.
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Darlene DIllow
 
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Post » Wed Apr 13, 2011 12:52 pm

Not to worry, it will be one of the first mods I make if the game has them. I'll also be making my usual Points of Interest removal mod too. I can usually have it out the day the game ships.
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Quick Draw
 
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Post » Wed Apr 13, 2011 12:43 pm

The failing of stealth attacks is that there is not always an outward method to tell whether someone is hostile or peaceful or a good guy or a bad guy. That's life. Bandits don't go running around announcing that they're bandits. If you kill the wrong person and become a murderer, that's the fault of the player for killing indiscriminately or otherwise assuming people were criminals.

As for radar - I certainly hope not. I've played too many RPGs that used maps/radar and eventually just broke down to staring at the radar screen rather than playing the game.
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JR Cash
 
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Post » Wed Apr 13, 2011 4:44 pm

I really wouldnt like this, usually while vampire i would simply cast hunters sight take a quick look then start my forage into the cave.. but i did like it when there was something i missed or when i was just walking near a cave.. then bamn a troll just punches me in the face
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Roisan Sweeney
 
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Post » Wed Apr 13, 2011 4:00 pm

No hud outside of combat. That means that when the hud suddenly pops up, you'll know you're in for a fight, even if you don't see you enemy.
I believe he said it's more that it pops up when you need it. As in when you get hit and lose health you need to know how much health you have. And goes away after you've had full health a bit. It won't just turn on because there are enemies nearby.

In Oblivion, the music changed when an enemy spotted you.
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Ludivine Dupuy
 
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Post » Wed Apr 13, 2011 10:03 am

I didn't mind the red blips in FO3, because it sort of fitted in the the sort of futuro-pipboy thing. And often you saw the enemy before the blip came on.


Whereas I, with an iffy graphics card and view distances set down low, saw the red blips (with Per 5-6) before I could see them on my screen. Without the red marks, I'd never have been able to play a sniper-type character.

Of course, it made perfect sense in FO3 - it's an RPG not a sim, so the character can have capabilities I don't have. Like being a good shot. Or being a great hacker. Or having better spacial awareness. So, no.... no "immersion" problems. (Honestly, I hate that word. It's like one of those obnoxious business buzzwords that's used to cover up real discussion.....)

finally, i turn music off in all my RPGs for "immersion" purposes too.


Wow, that's sad. The Oblivion soundtrack (just to pull one example) is spectacularly epic. It adds drama to anything I'm doing, just having it playing in the background (even playing artillery or doing a crossword :) )

Next I'll expect people to say they extract the soundtrack from movies, so that they won't be distracted from the dialogue..... :(



Edit: note, none of this is advocating adding the red marks to Skyrim. Just laying out my thoughts why it isn't a problem in Fallout. (Skyrim not having a "perception" stat or ability that we know of, there's no reason to include a function based off of it...)
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Ilona Neumann
 
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Post » Wed Apr 13, 2011 11:20 pm

It will probably be included as a "Detect life spell". I think that it is best that way because if you think it will spoil the immersion, you simply don't to use it. If you want to have the edge, use it. Simple. And with the improvements to the Spells menu atleast you'll be able to find the darn spell :)

Personally however I never used it in Oblivion or for that matter Morrowind (i haven't actually looked). I've always thought of it like a wall hack, but thats just me.

Skyrim News Blog:http://preorderskyrim.wordpress.com/
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Nick Tyler
 
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Post » Wed Apr 13, 2011 10:00 pm

(Honestly, I hate that word. It's like one of those obnoxious industry buzzwords that's used to cover up real discussion.....)

Wow, that's sad. The Oblivion soundtrack (just to pull one example) is spectacularly epic. It adds drama to anything I'm doing, just having it playing in the background (even playing artillery or doing a crossword :) )

Next I'll expect people to say they extract the soundtrack from movies, so that they won't be distracted from the dialogue..... :(


i realize the term "immersion" is subjective. however, imho, better to use it than "elements that remind me im playing the game or make me think as the player instead of the character". :D

i played OB with music the first time so i didnt miss anything. it was while looking for more mods that someone suggested turning music off. and in my own experience, hearing (more clearly) the sounds my character is supposed to be hearing more than makes up for it. makes me feel like im in the place/situation my character is in. difference with movies is that im not roleplaying the character on the screen. plus, ive never been much of a music person.
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jason worrell
 
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Post » Wed Apr 13, 2011 1:51 pm

i realize the term "immersion" is subjective. however, imho, better to use it than "elements that remind me im playing the game or make me think as the player instead of the character". :D



And you know, that's probably part of it - I don't think I've ever not "been playing a game". I don't really associate myself with characters, they're more like the chess pieces I'm moving around on the gameboard. (Might be my science/math/engineering background, might be because I got my start in "gaming" playing hex-and-counter wargames, who knows).


Different viewpoints, eh? :)
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Farrah Barry
 
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Post » Wed Apr 13, 2011 3:04 pm

I would really like some sort of system to show you where enemies and hostile creatures are surrounding you. Fallout has a system that displayed a red 'bleep' on a mini compass. Does anyone know if this or anything like it will be included??

Regardless, would you like something like this in ES?

If not, I sure hope that detect life will be in.


Didn't Oblivion have an "alert" in the form of the music entering " combat music mode".

I always knew when an enemy was close in that the music changed and it was combat time. I guess you want an alert of some kind that happens before combat takes place, which makes sense if you want to avoid an unseen enemy.

I guess we'll find out.
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Yvonne
 
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Post » Wed Apr 13, 2011 4:44 pm

Sure, why not. Pictur a fire-alarm, going on for about five minutes evertyime a enemy walks by. Fun!

Seriously, though, I kind of want it in-game. Hate being surprised by enemies, being a mage, wanting some distance and all.
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Noraima Vega
 
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Post » Wed Apr 13, 2011 6:23 pm

(...)
My main gripe about Oblivion not having this system, is that you did not know if the people you were appoaching were enemies or not, until you approached them and they attacked you. It would be nice to have some way of knowing who was violently going to attack you, and who is just waiting in the middle of no where to give you a quest.

And thats exactly why I (personally) hate those blips.
I really don't wan't to know if the people I'm approaching are enemies, until they attack me or I recognize their faction clothes/armor.
There shouldn't be a sixth-sense-camouflage-ruining-super-power that tells me who is my enemy and who not. Thats just stupid IMO.
Detect Life btw doesn't show you who's your enemy, it just shows every life in a certain area.

I don't think they will add something like this to the TES series. Or maybe I just hope it.
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Kristian Perez
 
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Post » Wed Apr 13, 2011 11:10 am

No! I want npcs to be able to sneak on me. Think of the spider in the cave, if I see it on the radar where's the excitement when it silently drops from the ceiling?

Exactly. I'd be happy with Sense Life, and even then I probably won't have it with my first character (Restoration spells may be my only concession).

If the blip system IS on there, I hope that they allow you to remove it via the options. I'd rather live with my own personal observations, and if I miss something, that'll be great. I like surprises, even when they make my heart hit me in the throat.
Besides, technically, Perception isn't an attribute in TES. :wink_smile:
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Josee Leach
 
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Post » Wed Apr 13, 2011 11:11 am

Yes. Hopefully it'll only be the sound and feeling of them breathing down your neck.

Then after you're done being startled, you can do what would naturally come next. :obliviongate:
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Johanna Van Drunick
 
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Post » Thu Apr 14, 2011 2:18 am

I would really like some sort of system to show you where enemies and hostile creatures are surrounding you. Fallout has a system that displayed a red 'bleep' on a mini compass. Does anyone know if this or anything like it will be included??

Regardless, would you like something like this in ES?

If not, I sure hope that detect life will be in.


Just use detect life. I don't want a ton of random blips on my compass... I'd rather it just be for directions. Imo it gets ugly and cumbersome and annoying. I didn't like it I. Fallout and I wouldn't in skyrim. That's why they have the spell.
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Kayla Keizer
 
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Post » Wed Apr 13, 2011 10:37 pm

here's a tip for ppl who cant distinguish friend from foe:
Elf w/bow and Redgaurd/Nord/Khajit with Axe/Hammer standing at a camp in the middle of nowhere=bad guys
Person wearing street clothes in the middle of the city=good guys :thumbsup:

oh and im 90% sure there arent any bandits or marauders that wear normal clothing or any friendlies in the middle of nowhere with armor<----just a thought :shrug:
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Jonathan Egan
 
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Post » Thu Apr 14, 2011 12:37 am

I don't want this in, or make it optional. I found it very annoying in Fallout 3.
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Dj Matty P
 
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Post » Wed Apr 13, 2011 3:09 pm

It isn't so much the combat music in Oblivion, but the half-second of silence as the music switches over that was a dead giveaway. But I usually have the music turned down so low these days I can't hear it anyway, except on loading screens.
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KiiSsez jdgaf Benzler
 
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