Will there be any aliens like in FO3? Tell us your opinion..

Post » Fri Nov 27, 2015 9:33 pm

Where does it say that? Or is that your own impression? AKA opinion. Bethesda didn't ignore a damn thing, they just expanded on what was already there. The crashed Alien ship was there since the start of the series therefore the aliens were. They chose to use it for more and you don't like that. Like I said, your opinion. I do, my opinion. Who is right and who is wrong? In this case, nobody. You either like it or you don't. But saying Bethesda didn't act in conformity with your own thoughts that's why they are wrong, well, you are the one who is wrong.

The aliens in Fallout are inspired by the Roswell incident which took place in 1947. Say what you want, I think the aliens as they are have their place in Fallout and since Bethesda and even Black Isle decided to include them in every game, including Fallout 4, I suspect they have the same opinion. If this gets to you so badly then avoid anything that involves Aliens in the game or if you can't do that, then don't buy the game at all.

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Alisha Clarke
 
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Post » Fri Nov 27, 2015 5:53 pm

Do people even understand that MZ isn't confirmed as canon? It could be a big joke DLC... like Old World Blues... Oh wait Old World Blues is Obsidian... in this case it's okay of they do a joke DLC.

FEV was a pre-war inventions... why should it be exclusivelly West Coast? And the Brotherhood presence in the East Coast is very well explained.

And is it that strange that the enclave would have a second powerhouse in the capital of the USA? In a vault of the US government? I don't think it's that strange...

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LittleMiss
 
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Post » Fri Nov 27, 2015 4:14 pm

Well, considering Old World Blues is connected to a larger story involved in all of the DLC of New Vegas, it's probably canon. And I'm pretty sure MZ is canon as far as I'm concerned as well, as I don't recall anyone saying otherwise.

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Tanya
 
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Post » Fri Nov 27, 2015 4:26 pm

Yes there will be aliens because in the concept art during e3 there was an alien with a space helmet on
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celebrity
 
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Post » Fri Nov 27, 2015 11:55 am

Yeah, the aliens were non-canon in Fallout... Except for the extremely powerful blaster you get from the wreckage that you can use to win the game with one arm tied behind your back.

They were non-canon in Fallout 2... Except what the Hell were those Wanamingo monsters!? Oh, and we also find a crashed Star Trek shuttle.

They were non-canon in Fallout: New Vegas... Except you still get an extremely powerful blaster you can use to execute enemies post haste.

Fallout 3 is the only game to embrace the extraterrestrials, and even then it's done in a manner in which the rest of the world just goes "Huh? Something happened?" Frankly, it's some of the most epic gameplay, too. I wish I could have blown up an extraterrestrial ship in New Vegas instead of a march over the top of the Hoover Dam.

Seriously, with all the madness and nonsense of the games, just where is this hate for the aliens coming from? We're talking about a game that had a tree growing out of an immortal ghoul's head, for goodness sake... And that tree later overtook the ghoul! Where is the realism or science in that?

Oh, and here's something funny... Bethesda's the one writing the story now, so guess what? Space aliens are canon to the Fallout universe now.

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Chantel Hopkin
 
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Post » Fri Nov 27, 2015 11:23 pm

Retconning and ignoring previously established lore is "expanding on what was already there"? Look up ''fallout 3 lore inconsistencies" if you want to see what they glazed over.

Can you also tell me where exactly I said this? " saying Bethesda didn't act in conformity with your own thoughts that's why they are wrong"

Because I don't remember saying anything close to what your describing and while your looking for that can you also show me where I said my statements were fact?

And where's your source for alien being inspired by the Roswell incident? Did you speak to the developers personally?

P.S I don't hate aliens, I've never had a problem with them until MZ came along and I just don't want another MZ.

OWB didn't turn easter eggs into a major story arc so maybe that has something to do with it, I didn't really see it as a joke DLC though it was pretty funny.

And yes F.E.V was pre-war but it was made in the by a company called West-Tek ( Guess where they're from) and there's no reason for it to be outside of Mariposa . And can you explain to me how the BoS presence in the east well explained? Lastly if I'm remembering correctly the all Enclave members went on the oil rig pre-war and there was none outside of that.

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Claire Mclaughlin
 
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Post » Fri Nov 27, 2015 4:17 pm

The Fallout Fandom will forever be divided passionately on this issue.

There will always be those that the mere mention of Aliens being more than an easter egg makes them burst with incandescent rage, and those that are fine with it. No middle ground or compromise can be reached between these two.

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Sudah mati ini Keparat
 
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Post » Fri Nov 27, 2015 10:40 pm

Interesting, yet what does that have to do with Fallout? You know a series surrounding humanity? I can understand that people wonder whether or not other beings exist, yet this has little to do with Fallout.

I would love your source. I find it interesting how you seem to care little for the actual lore of the series. You've been disregarding all previous games including Bethesda's own work (aside from a DLC). Of course you must know more than Bethesda, right? You even have sources to be able to claim these things as a fact. Believe me I understand the feeling.

Again, I'm going to need your source. Aliens have never been a part of the Fallout series aside from being a non-canon entity in the form of Easter Eggs whether you like it or not :D . The only thing that has lead anyone to believe otherwise has also insinuated that aliens are the cause of the Great War and humanities struggles.

While doing so you should also remind them that many people also disliked it. As evidenced by its whopping http://www.metacritic.com/game/xbox-360/fallout-3-mothership-zeta while New Vegas' overly whacky Old World Blues got a http://www.metacritic.com/game/xbox-360/fallout-new-vegas---old-world-blues

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Nikki Lawrence
 
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Post » Fri Nov 27, 2015 12:55 pm

The only way Aliens can be permissible is if they're irrelevant, if that's the case why should they be canon in the first place?

Between their implied involvement in the great war and having an unchaperoned death ray floating above the capital wasteland I don't think aliens are or should be canonically permissible.

Edit:

Imagine the BOS managed to get a hold of MZ...

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kirsty joanne hines
 
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Post » Fri Nov 27, 2015 11:40 am

I actually just finished Mothership Zeta for the first time three days ago and I felt it was a little weird in that it left the Lone Wanderer with potentially so much power, but I really liked it. I found Somah to be a pretty awesome character and hope she returns to Fallout 4, with her little slice of the Wasteland. It would also be pretty cool if there were aliens and that since they lost their Motherships, they have to find a way to coexist somewhat with humanity (thus an alien companion, who might hologram an image in town, but be normal in the wastes). I also noticed they had at least one, if not three or more slides that included a concept alien.

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Crystal Clarke
 
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Post » Fri Nov 27, 2015 7:04 pm

That's just asinine. Sure, Disney could add Darth Donald Duck to the next Star Wars if they wanted to. They own the license, so it's up to them what to put into the movies, but that doesn't mean that it belongs or fits thematically.

That said, so long as aliens are just a rare encounter and not a key focus to the game, it doesn't really matter. It's really easy to ignore Mothership Zeta in Fallout 3. I'd honestly forgotten about it until I was reading this thread.

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neen
 
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Post » Sat Nov 28, 2015 1:16 am

Lore is not religion, they don't need to follow it blindly in my opinion. But let's not derail the subject and why don't you tell me where exactly they are ignoring lore in this particular situation (related to the aliens).

And you don't remember saying anything close to what I'm describing? Are you sure, or maybe I'm misunderstanding you when you said:

Because I can't see where you state it's simply your opinion, rather I see you telling us what the game is about, where things belong and what things are. So please clear up this misunderstanding cause I'm gonna clear up mine by adding "probably" to what I said about Roswell. I have no actual source but rather that's what I think they based it on because it fits the bill, both in the details and in the timeline.

You keep repeating that like a broken record. This is as much part of the Fallout universe as the rest of the freakish things are. Asking me the same question over and over again won't change the answer.

And yes, I do happen to have sources that prove we are indeed struggling to find intelligent life outside our planet. See NASA.

I do enjoy how people like you start asking for sources. Here's my source - ALIENS IN FALLOUT GAMES. That's all I need. You may not accept them but that is the reality. If you truly want to debunk that argument then why don't you go ahead and show me your source that states those were a mistake or unintended, making your statement, that ALIENS DO NOT BELONG IN FALLOUT a fact. Give me that and I will agree that I was wrong but that won't change the fact that I enjoyed Mothership Zeta a lot and hope to see more Aliens in the future of Fallout (which I will).

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Anna Krzyzanowska
 
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Post » Fri Nov 27, 2015 4:56 pm

There were dead alien/s in the original Fallout. You can get the best weapon in the game from their corpses.

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hannah sillery
 
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Post » Fri Nov 27, 2015 12:15 pm

Personally, with a lot of these more "out there" elements I think a more pertinent question isn't whether they should have any presence in the games at all (and my feelings on the role of "canon" in a single-player open-world RPG that's by design a unique experience for each player is a whole other matter,) but rather the extent to which these things are present in the game, frequency, and how big of a role they play.

With Aliens? Here's my view:

In Fallout 1 and 2 it was neat to come across a crashed spaceship as one of the random encounters that also potentially provided some unique and rare items as a bonus for finding it. (It wasn't actually until my third playthrough that I even saw the Alien Blaster Encounter.) And I think it is important to remember the context of the sort of random encounters you could across - when you also run into Monty Python characters, (I believe) more than one Star Trek set piece, and Godzilla's footprint; some dead aliens are among the tamer encounters you come across in the Wasteland.

I actually liked the almost dreamlike quality to venturing out in the Wastes in the older games. It almost felt like I was going on a walkabout as much as exploring - the Wastes were a strange and unpredictable fate somewhere between myth and reality, and I enjoyed the thought that maybe even my character wasn't sure just what was real anymore. So in that context I see nothing wrong with a random alien encounter. I think it provided a nice sense of mystery to the experience - you didn't know who these guys were or what they were doing there, or how long they'd been rotting there. Like many things in the Wastes, you're dealing with the aftermath.

In Vanilla Fallout 3 I thought Bethesda really played to their strengths with letting the environment spin a narrative. Following a strange signal to find a crashed spaceship was a neat find the first time I came across. Again, preserving that air of mystery. Mothership Zeta, though, took all the mystery out of the aliens. It's like how in a horror movie the monster is never as scary once you can actually get a good look at it - once you've been given all these pieces to a mystery it stops being a mystery altogether.

So at this point I just don't see aliens having anything more interesting to do. The whole "here's a crashed spaceship with another alien blaster" thing has been done, getting abducted has been done, I think it's just time to move on from aliens now. As I see it, there's just no more potential to them in this setting. It's not even a question of whether or not they "belong" or they're "canon." To me, it's kind of like that ghost sidequest in Fallout 2 - one time was interesting, but if every single game has me doing fetch quests for ghosts then it just gets played and loses it's novelty - which was the purpose it was supposed to serve anyway.

I'd much rather run into Sasquatch than an alien at this point - simply because one's been done to death in Fallout and the other would be new and interesting and mysterious.

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Kill Bill
 
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Post » Fri Nov 27, 2015 6:35 pm

Aliens, spaceships, dogs in power armor, chinese enclave, supermutants hulk like, ghosts and a android protqgonist.

Make way, where's comes Fallout 4.
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Farrah Lee
 
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Post » Fri Nov 27, 2015 9:11 pm

It's not an opinion, everyone who knows a bit about the original games http://fallout.wikia.com/wiki/Forum:Whats_with_the_aliens%3F it's an easter egg, just like all the Monty Python references and whatnot, and everyone who has even played FNV is aware that there are no aliens whatsoever unless you play with Wild Wasteland trait. So I'm pretty sure you're confusing your ignorance with facts. I get it, you like aliens, but they don't belong to Fallout (especially not bloody living ones). I think you're over-estimating your knowledge as a human being.

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lexy
 
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Post » Fri Nov 27, 2015 5:09 pm

You're completely ignoring the half of those posts from your link saying "Yes, Aliens are a part of Fallout."

I'd say that aliens are a part of fallout just as much as robots and laser rifles. They're something that fits very well with the retro-futuristic theme that the setting evokes. To completely discard them would, in my opinion, be a mistake. That said, don't make them a central part of the world, or even an important part. Make them those zany space-farers who occasionally abduct brahmin and wastelanders for reasons unknown. Have them observing Earth because they're the interstellar equivalent of a zoologist.

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Elizabeth Davis
 
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Post » Fri Nov 27, 2015 6:39 pm

Am I? Who there is saying that aliens themselves are part of fallout? Are you going to discuss the difference between "is part of" or "fit"? :)

Of course a short passive alien appearance (I wanted to say cameo, but there you go) could do no harm (other than getting obligatory alien blaster anyway), but something of a scale of Zeta and with that much impact? Bleh. Alien references may be something that's been a part in every Fallout-proper game, but notice how they (themselves) have never played any role whatsoever. Until Bethesda came anyway.

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ijohnnny
 
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Post » Fri Nov 27, 2015 9:55 pm

I believe that there will be an "easter" egg, one or a couple of aliens, possibly a miniquest, I believe that there will be atleast a "stranded" alien that you either kill for some gear, or possibly help as part of a quest and get an even better award.

Aliens on this planet seems "unrealistic" to many people (because of disbelief and disinformation), and they dont want to hear about them anywhere, but just as in real life, they will probably not be part of the mainstream experience (as of yet).

I for one, welcome our new overlords, yes, I will try to help the stranded astronaut/humanoid.

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lillian luna
 
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Post » Fri Nov 27, 2015 11:47 am

A random encounter were you see an alien with a prob running after a naked man in the outskirts of civilization.
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Joanne
 
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Post » Fri Nov 27, 2015 5:54 pm

What's so hard to get? If they are in the damned game, they are part of it. There's no debate here no matter how many links you post about people disagreeing with their presence which are more opinions not facts. The irony is that you call me ignorant when you are deliberately ignoring their presence in each game, however brief it may be. You'd don't want to accept them because you don't think they fit the theme, whatever. That's not a fact, that's your opinion, the only fact here is that they are present in game now an will be in the following game as we see http://0519f170a2731643c0a9-ec45ee3cb118921cf5758d3a3db775b7.r83.cf1.rackcdn.com/7b23b75f5a2018c3930ca2dd62c8c2bacfe9c6e2.jpg__846x0_q80.jpg and at least one more art image i cba to look for. End of story.

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Dezzeh
 
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Post » Fri Nov 27, 2015 8:37 pm

Eeeeehhhhhhh dude you know we had MZ right ?

And that we had various easter eggs and encounters with them in other games ?

So saying that aliens aren't part of fallout is wrong.

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mike
 
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Post » Fri Nov 27, 2015 10:05 am

Text, apparently.

All kind of stuff is "part of Fallout", but that doesn't mean you base a whole DLC on Monty Python, StarTrek, or The Hitchhiker's Guide to the Galaxy. Do you understand the concept of scale, taste, and humour?

Yes I do and I did mention it in the very post you quote :)

And again, I'm not saying they aren't part of the series, I'm saying they don't fit in there, which is (was) the joke.

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Katy Hogben
 
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Post » Fri Nov 27, 2015 1:49 pm

All the alien-denial-hating just makes me want to see an alien-companion mod hitting the top mods list, an alien whos ship you help to repair, then he becomes available as a companion with miniquest, abducting people and probing brahmin will get you in trouble among the Bostonians, but the federation of the Zeta Reticulians will award you for your co-operation.

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BlackaneseB
 
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Post » Fri Nov 27, 2015 1:25 pm

It also just seems logical that once you set of series of artificial nuclear explosions, the electromagnetic "echo"/signature will attract the attention from any intelligent species surveying this quadrant of the galaxy with sophisticated technology, they will probably come here as part of a defensive measure to keep us from becoming interstellar and posing a destructive threat to peaceful civilisations or the already war-faring civilisations will come to prevent us from evolving into competition.

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kat no x
 
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