i respectively disagree. You could very easily have high xp in brink without doing anything that requires skill. You could essentially run around spamming X (square or w/e buffs on pc) on every person you see and rake in the xp and never once fire your weapon. Sure your helping your team but it doesnt make you good. Most of what SD is trying to do is make people that svck at playing feel accomplished by the increased xp from objectives and things that require no skill like buffing a teammate. How many times have you heard them say "we want to bring all those things that are great about the multiplayer experience to the people that normally wouldnt experience them because of intimidation (aka getting owned)". The problem is for most the long term goals arent gonna be worth it without a stat tracker. If there is no stat tracker then essentially brinks goals are Xp and whether or not you win or lose your match. Xp becomes useless once you hit the level cap and if winning is my only real goal out of a match then the fun factor could go down especially for those who play alone. They can spend a whole 20 mins playing a match just to lose because their teammates were horrible and get absolutely nothing out of it unless they werent the level cap and actually needed xp. Unless you want to be playing with/against the same 40 people every night you should want SD to make all non balance affiliated features to be market based so the game sells and stays interesting. Im starting to think some of you want to play this game alone. Half of these things dont apply to me as im going to play the f*** out of brink regardless and will no doubt have my own team of rl friends to accompany me, but unlike most in this forum i am examining things from more angles than my own. Maybe its time some of you did the same.
-Im a team player , and i dont camp yet i am pro stat tracking (and that includes kdr or atleast total kills). i want the brink community to be bountiful and full of different types of players to test my skills on. This means making some market based decisions instead of just saying well i want this game that i had absolutely no part in producing to be exactly the way i want it to be and not appeal to anyone else.
Supporting new FPS players and allowing everyone to have fun playing doesn't mean that the game will be any less fun for skilled players. Are you really that concerned with quantifying your skills that you need a "skill based" ranking system? I find it easy enough to tell if I did good or bad in a match without having to look at numbers.
Also, supporting the reasons they made their decisions is completely different from supporting every decision they make. I find it hard to disagree with a decision when they say why they did it, and I have yet to play the game in order to see the cons. For example, rim lighting, it doesn't strike me as a very elegant solution, but they had a reason for doing it. I cant say if it will seem intrusive or not until I actually play.
As far as stat tracking goes, I've never been interested in it. Its sometimes fun to look at them, but I've never once based my decisions on how it will effect my stats in any game. In fact, doing so decreases their value to a player, as you are no longer playing the game and using the numbers to see how good you are; you are just playing to see how high you can get the numbers.
Also, SD has stated that there WILL be some stat tracking, just not the typical values. I assume it will be objective based stats.