Will there any sort of indication who's winning the war?

Post » Sat Feb 19, 2011 7:02 am

Hopefully in a sequel, I don't really want this cause of what happened in MAG, SVER started getting more wins and everyone switched to that side. So if the Resistance starts winning online, then alot of people are gonna stop playing Security cause they want more wins.

Why can't it be like RED and BLU in Team Fortress 2?
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Sat Feb 19, 2011 4:11 am

I do not think it would be that strange. Easy to write it in.
"Blah has been winning a large number of fight over the last week and found this cache to use. May not make sense for you, but if the security is winning more fights then it would make sense that more security are advancing forward through the story. Hence actually making the contest true overall for the cvomnunity.


I could see this leading to lots of people switching sides to the "winning" faction each week. Would make it harder to find squads on the losing side. Cool idea but kind of complicated if you ask me.
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Sat Feb 19, 2011 2:05 am

How about working it the other way...

"Security has been winning a lot more consistently over the past week. In their desperation, the Resistance are resorting to underhanded tactics" - for the following week, Security players who are knocked down by melee attacks will have an additional 0.5 second delay before they can get up.

Or "Resistance are overrunning Security. In these troubled times, Security have resorted to suicide bombings" - for the following week, cooking a grenade until it explodes in your hand will result in double the normal radius and damage when you're playing as Security.

Anything like this could work - a little something extra, more for "WTF?" value than actually being game-changing.
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Sat Feb 19, 2011 4:23 am

so hes asking if there will be the thing they had it mag. in mag the SVER always were on top (havent played in awhile)
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Sat Feb 19, 2011 6:23 am

How about working it the other way...

"Security has been winning a lot more consistently over the past week. In their desperation, the Resistance are resorting to underhanded tactics" - for the following week, Security players who are knocked down by melee attacks will have an additional 0.5 second delay before they can get up.

Or "Resistance are overrunning Security. In these troubled times, Security have resorted to suicide bombings" - for the following week, cooking a grenade until it explodes in your hand will result in double the normal radius and damage when you're playing as Security.

Anything like this could work - a little something extra, more for "WTF?" value than actually being game-changing.

Thats actually a brilliant idea, that would probably still lead to the same team changing though, gamers will take any advantage they can get over their enemies. I want a suicide bomber perk now though. :laugh:
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Fri Feb 18, 2011 7:04 pm

Why can't it be like RED and BLU in Team Fortress 2?


Security are BLU, Resistance are RED. Duh? ^_^
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Fri Feb 18, 2011 11:05 pm

Thats actually a brilliant idea, that would probably still lead to the same team changing though, gamers will take any advantage they can get over their enemies. I want a suicide bomber perk now though. :laugh:

Operatve.

Cortex Bomb.

There's your suicide bomber.

Back to the team changing - it will, but it will lead to people swapping onto the WEAKER team - isn't that a good thing?

Make it so it only happens when one side is getting steamrolled, not when they're close, but one side's just managed to pull ahead.
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Sat Feb 19, 2011 5:25 am

that is what I am hoping for I would love that.

That and who are the top killers for whatever faction.


Kills aren't important. Maybe the top 10 of each class.

I could see this leading to lots of people switching sides to the "winning" faction each week. Would make it harder to find squads on the losing side. Cool idea but kind of complicated if you ask me.


Yea I don't think this kind of addition would work well for Brink.
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Sat Feb 19, 2011 9:22 am

I was just making a comment on things. I didn't have a deep rooted idea for everything. Swapping wouldn't have to be a problem. Just don't post the win/loss of the factions. There will be plenty of switching either way.

I just thought it was a cool insentive for yourself since u don't know how every other match is going. May also take more pride in the side you choose.

What is the biggest problems is that Many games are played with bots. Which I think is the main reason that it wouldn't work
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Fri Feb 18, 2011 9:55 pm

It would be pretty sweet to see which side is doing better. And it would work well in a game like this if there was some way to ensure that nobody would switch to the winning side just to say "I'm winning"*. But sadly that's just wishful thinking.






*Mr. Sheen can say that regardless of team =D
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Fri Feb 18, 2011 11:43 pm

The environments should change on whose winning online.

For example: the environments should have graffiti about the resistance on how good they are if they are winning or if the security are winning they should have some posters saying that the resistance has no place here.
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Sat Feb 19, 2011 1:45 am

Being able to switch sides so easily makes it hard to implement anything that could effect actual gameplay, but I wouldn't mind just seeing some info on which side is winning more across the game types and maps.

The only thing is that any info of that sort could easily lead to heavy criticisms that maps are unbalanced, not unlike what happened in MAG.
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Fri Feb 18, 2011 11:20 pm

The environments should change on whose winning online.

For example: the environments should have graffiti about the resistance on how good they are if they are winning or if the security are winning they should have some posters saying that the resistance has no place here.

I like this idea.

Would be awesome.
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Fri Feb 18, 2011 8:05 pm

This is a FPS, NOT a MMO! Each faction gets a campagin each, and every map has one side defending and another attacking, each map has has a preset attacker and defending team, for example, in container city the reisitance is on defence and security is only on offense.

The only diffrence of each faction is the clothing, their looks, and if they arr attackers or defnders on certin maps. Guns are exactly the same except reistance guns look used, worn out, stolen, and security is clean and new.

You are NOT stuck on one side , you make a character for BOTH factions, it is one character that can play on both sides.

THIS IS NOT MAG!
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Sat Feb 19, 2011 4:01 am

geez, so much for open talk and discussion, wrong wrong wrong! everyone wrong!

edit: oh by the way that is why I said weapon, its a useless really other then a fun side game, I can't imagine people would switch the side they prefer at the time to overbalance one side fore the same reskined gun or something, not only that if everyone but 8 people switched, those 8 might win every match so the 8 would rack up wins. Everyone else was would just play bots, which is why I said it could never work. It is just something to talk about they way it has, rather civilly. So what if this isn't mag and it might not work, maybe a new idea will spring from this that is appealing and balanced and whatever.

also i thought that graffiti idea was cool
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Sat Feb 19, 2011 10:05 am

I am not 100 percent sure about all the INFO this game has but will there be some kind of persistent feature where we can see online or in the game who's winning the war, the resistance or the security - sort of like planet sides map?

Also is there some kind of third faction because I could of swore BRINK had a trailer of some guy finding an Alien atrifact ..perhaps it's a different game.


For your first question about the 'winning side' feature; don't know squat, though it would probably be exclusively in multiplayer, e.g. Resistance teams have had a good week, so the Resistance has the upper hand at the moment.
As for the second, I may know exactly what you mean. Basically, one of the developer diaries video series focused on gameplay, and ended with the Security team capturing some glowing object that the Resistance were planning to use. Whether it's a power source or a devastating weapon remains to be seen.
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Sat Feb 19, 2011 9:36 am

This is not a persistant game! This is not MAG! People are not "winning" the war, the story is exclusive to single player and coop, multiplayer is just playing matchs.

I will say this again.


THIS IS NOT MAG!

EDIT: stats are not shown in brink, and getting kills gives you very little exp, and geting wins does not give you exp neither is it shown in a stats menu, even if you lose a match you could have made more exp then the other team, Brink is about teamwork and objectives not stats and kills.
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Sat Feb 19, 2011 6:14 am

maybe some people think it would be a cool idea, it's not part of the game, we understand your point, thank you kind sir
User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Fri Feb 18, 2011 7:17 pm

Just because this isn't MAG/COD/MOH/Whatever other TLA another FPS might come up with, doesn't mean it wouldn't be fun to see overall faction wins/losses for multiplayer.

Also, they could avoid the "play against bots for advantage" problem by only counting public matchmaking games, where you're going to have equal chance of players joining your side or the opposition.
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Fri Feb 18, 2011 9:03 pm

Just because this isn't MAG/COD/MOH/Whatever other TLA another FPS might come up with, doesn't mean it wouldn't be fun to see overall faction wins/losses for multiplayer.

Also, they could avoid the "play against bots for advantage" problem by only counting public matchmaking games, where you're going to have equal chance of players joining your side or the opposition.


Teams are always even, because any spot that is not taken by a player online is filled by a bot.

The bots are very human like, and flank and do objectives, they are as good or even better then some players.

And stats are not in brink so it does not matter, players will not be at a disatvantage.

Btw can someone link everyone here to the brink bible please? (Im using my phone right now)
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Sat Feb 19, 2011 6:52 am

i don't think it is a matter of knowing how brink works, i will link the bible here http://www.fragworld.org/frag/brink/the-fragworld-brink-compendium.html

I just think this is brainstorming on cool ideas people have, it's true it's not like planetside, but that didn't have any end game stuff really either. You are right, as I said all a long. Brink has no such contests or land grabs. Maybe this is just idea of the future or things that are interesting
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Fri Feb 18, 2011 7:02 pm

Teams are always even, because any spot that is not taken by a player online is filled by a bot.

Not the point I was making.

You can create matches with players on one side and bots on the other. People are saying it would be unfair if you have the game effectively "rigged" because the bots won't be as good as players.

I'm working with the premise people are posting before me for my post, and running with the idea that it could be interesting to have the game track which side is winning.
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Sat Feb 19, 2011 6:52 am

Not the point I was making.

You can create matches with players on one side and bots on the other. People are saying it would be unfair if you have the game effectively "rigged" because the bots won't be as good as players.

I'm working with the premise people are posting before me for my post, and running with the idea that it could be interesting to have the game track which side is winning.



You may be talking about me, I wasn't saying bots stink or are less effective, was saying nobody wants to have some contest, relevant or not decided by bots rather then the community
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Fri Feb 18, 2011 8:00 pm

You may be talking about me, I wasn't saying bots stink or are less effective, was saying nobody wants to have some contest, relevant or not decided by bots rather then the community

You were making that point, other people also argue that bots can never be as skilled as players. it's worth keeping that point in there as well. Thanks for clarifying your reasoning though - it's another good point to keep in mind.
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Sat Feb 19, 2011 7:46 am

Not the point I was making.

You can create matches with players on one side and bots on the other. People are saying it would be unfair if you have the game effectively "rigged" because the bots won't be as good as players.


Yes, that is called co-op, other then that, you can only do it in private matchs.
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

PreviousNext

Return to Othor Games