Will there be clan vs clan battles?

Post » Sat May 28, 2011 4:48 am

Because it's an objective based game. Killing people doesn't matter in Brink. Also, quit trying to relate this to Call of Duty. Call of Duty is trash and has a learning curve steeper than Mt. Rushmore, and the fact that everybody here always bashes that game even when I'm directly using Halo as my example is annoying and frankly pisses me off. Brink still looks like it takes 5-6 shots to kill with the exact same weapons that are in CoD, so in essence it has the same play style as CoD, but with longer health bars. Say whatever you want, nothing is gonna change that.

And no, I wasn't saying the tactics don't apply unless it's TDM, you pulled that out of thin air. I was saying TDM isn't a mindless fragfest after you claimed it was. Sure, there are ways you can use basic teamwork in Brink, but nothing that's as revolutionary that would make Brink more played competitively like you claim. Whether you like it or not, Team Deathmatch is the most popular game mode in any shooter and a game that relies purely on objective based gameplay is going to alienate the majority of people who compete in clans. The closest the average person has gone to an objective based game in a clan war is Capture the Flag. And don't give me more of your bull "Call of Duty CTF doesn't even rely on having your team covering you" BECAUSE I DO NOT CARE ABOUT FREAKIN CALL OF DUTY!

Its funny how you downplay the importance of bullet damage in shooters and say its just like CoD but with less bullet damage. Bullet damage is a very important thing in a shooter because the lower the bullet damage usually take much more skill to play (Killzone2, Halo, MAG). So yeah, the gun play can be exactly like CoD but have low bullet damage and that alone makes the gun play better.
I fail to see what TDM being the most popular game mode have to do with it being required for competitive clan battles. So what most clans would be alienated by lack of TDM, so would most players in general, this game is not for casual gamers in case you haven't noticed.
Killing does matter in objective-based games, how else are you going to take the objectives? The enemy isn't just going to hand the objectives to you.
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Mariaa EM.
 
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Post » Sat May 28, 2011 12:25 pm

The objectives in Brink don't look like they require all that much teamwork. If a guy is low on ammo, you give him ammo. If a guy is planting a bomb, you shoot anyone that tries to stop him. You don't even need a mic to do that. Also, the only games where TDM is mindless is Call of Duty, Medal of Honor, Crysis, Homefront, and all of the other clones. Other games (Halo, specifically, since that's the one I mainly play) requires far more teamwork to just get a higher kill count. I can have a sword, distracting a guy away from watching his radar, and tell my friend to circle around and assassinate him. I can throw down some grenades at a guy and tell a friend his shields are down and to rush in for a melee. I can grab a power weapon (Read: Sniper rifle) to a more skill teammate so he can shoot the other team down. I can jump down in armor lock, have my friend throw a grenade at my feet, and watch as all the guys waiting for me to come out of armor lock explode. The only "Teamwork" in Brink so far looks like it consists of just protecting a teammate while he's planting a bomb/hacking, replenishing health/ammo, and getting several people together to simultaneously rush and overwhelm an objective.

yes that's if you tell your teammate to do so and even so in Halo it is a lone "wolf" type of game just like mainly every fps out there thats what Brink may be like is Bad Company with the classes and all.Its just not as open field and no vehicles in it and also the games exp rewards you for staying on objective and not trying and just mindlessly killing everything in your sight.And with the body types teamwork will be essential on planning the next attack on a objective or taking out a enemy.
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Queen
 
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Post » Sat May 28, 2011 6:16 am

I never said Brinks customization is deeper.
And you basically pulled the same card in your earlier posts, stating that we shouldn't "Praise" the game and think it's 100x better than it will be because the game's not out yet.


It seems to be a general consensus that Brink's customization is very deep in this game, and that it separates itself from the pack with it. Or am I completely wrong in saying that?

And yes, I did pull the same card. The difference is, I'm not the one talking about how great a game that hasn't been released yet is, and you are. Or do you not think that, either?

Its funny how you downplay the importance of bullet damage in shooters and say its just like CoD but with less bullet damage. Bullet damage is a very important thing in a shooter because the lower the bullet damage usually take much more skill to play (Killzone2, Halo, MAG). So yeah, the gun play can be exactly like CoD but have low bullet damage and that alone makes the gun play better.
I fail to see what TDM being the most popular game mode have to do with it being required for competitive clan battles. So what most clans would be alienated by lack of TDM, so would most players in general, this game is not for casual gamers in case you haven't noticed.
Killing does matter in objective-based games, how else are you going to take the objectives? The enemy isn't just going to hand the objectives to you.


Killing doesn't matter in objective games... If you go to an objective and it isn't guarded, you still get the EXP for completing it. Heck, if you use that fancy movement system and maneuver around them you'll still get the EXP. The fact that this game alienates most players is exactly why I doubt the game will do very well in clan wars.

yes that's if you tell your teammate to do so and even so in Halo it is a lone "wolf" type of game just like mainly every fps out there thats what Brink may be like is Bad Company with the classes and all.Its just not as open field and no vehicles in it and also the games exp rewards you for staying on objective and not trying and just mindlessly killing everything in your sight.And with the body types teamwork will be essential on planning the next attack on a objective or taking out a enemy.


Halo is not a lone wolf type of game. I recommend actually playing it. You go lone wolf and you'll get destroyed by a team that is actually working together. Even if the other team doesn't have mics. Sure, Halo relies on individual skill quite a bit, too, but a lot of it is coordinating with your teammates. Also, I've been playing Halo: Reach since launch, and the only times I've had to deal with an enemy vehicle or get in one myself against other players was in Invasion.
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Andrea Pratt
 
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Post » Sat May 28, 2011 4:25 pm

The reason I mentioned CoD in a previous post was because I was making a point about how tactics play a part in killing in shooters, even in objective-based modes, but not including twitch shooters and CoD happens to be the perfect example of twitch shooter. Sorry if it pissed you off TrelSGod, was not my intention.
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Ownie Zuliana
 
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Post » Sat May 28, 2011 10:31 am

It seems to be a general consensus that Brink's customization is very deep in this game, and that it separates itself from the pack with it. Or am I completely wrong in saying that?

And yes, I did pull the same card. The difference is, I'm not the one talking about how great a game that hasn't been released yet is, and you are. Or do you not think that, either?


It's not just the customization that separates it from the pack.

And I never said anything about how great this game is or is going to be. Yes I THINK it will be a great game, not that it WILL be a great game.
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Jaylene Brower
 
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Post » Sat May 28, 2011 11:24 am

TreISGod, if you think Halo is so great then go play it and stop complaining that brink has nearly no teamwork, it has plenty of teamwork, and if you read more about brink and seen videos you'll know that body types ARE balanced, that's why they took a year off to BALANCE!!

The heavy can do everything a light cab do but wall jump, but he can equip all these super heavy weapons


The heavy has limited parkour capabilitys, if i remember correctly heavys can only jump over things as high as there waist, there slides dont last as long as the lights, and i think recently they announced that ALL body types have the same amount of pips.

the side objectives is what makes the game less teamwork oriented when the game is only 8v8, and the engineer, soldier, and Operative are far nothing out of the ordinary that you wouldn't expect.


Players dont HAVE to do the side objectives but its not like if they do them it just gives them some XP, it helps to the main objective, such as a operative interrogating, which shows all enemy players for x amount of time. the side missions help towards the main objective, it doesn't lessen the teamwork, it make it better.
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Neil
 
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Post » Sat May 28, 2011 12:06 pm

TreISGod, if you think Halo is so great then go play it and stop complaining that brink has nearly no teamwork, it has plenty of teamwork, and if you read more about brink and seen videos you'll know that body types ARE balanced, that's why they took a year off to BALANCE!!


Actually, I'm not complaining. I just said I doubt why it will do well competitively, and gave my reason why. It was those other two that turned it into a deep discussion. I'm just giving examples, and Halo is the best one. Care to link me to some of these videos that show this balance? Because I've seen several and I haven't even seen the heavy in action. No, I didn't watch all 3 of those off screen pax videos with the terrible screen and sound quality, so if you mean those 3 I probably missed out.


The heavy has limited parkour capabilitys, if i remember correctly heavys can only jump over things as high as there waist, there slides dont last as long as the lights, and i think recently they announced that ALL body types have the same amount of pips.


From what I've read (I read several previews, but not all of them, as the majority just say the same thing they've been saying for months), the heavy's are only slower and can't wall jump, which is exclusive to lights. In fact, I think I saw a video where a dev said the heavy's aren't limited in the SMART system at all.

Players dont HAVE to do the side objectives but its not like if they do them it just gives them some XP, it helps to the main objective, such as a operative interrogating, which shows all enemy players for x amount of time. the side missions help towards the main objective, it doesn't lessen the teamwork, it make it better.


What I meant was the teamwork is lessened because the team is more spread out. A team might send four squads of two out to every objective in order to maximize efficiency, which really doesn't equate to all this teamwork you guys keep talking about.
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N Only WhiTe girl
 
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Post » Sat May 28, 2011 2:41 am

Here read http://www.fragworld.org/frag/community-blogs/brink-info-pt-1-story-gameplay-smart-classes-and-objectives.html it will tell you everything that's up to date about Brink.
If you don't read it then I wouldn't really state that Heavies can do everything except Wall Hop.
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clelia vega
 
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Post » Sat May 28, 2011 3:32 pm

Less players going to one objective doesn't mean less teamwork if both objectives help with ultimately get the job done. In MAG for example, a player equiped with a sensor jammer (stealth equipment) may try to go off on his own to destroy an enemy anti-air battery so that his team's squad leaders and platoon leaders may call their air-strikes. In Killzone 3 the tactician class goes off to capture Tactical Spawn Areas to let his team spawn closer to the objectives. Secondary objectives work.
Technically you don't have to kill anyone to get to an objective, but do you seriously expect not to encounter enemies on the way or defending the objectives?
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Yonah
 
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Post » Sat May 28, 2011 3:20 am

Less players going to one objective doesn't mean less teamwork if both objectives help with ultimately get the job done. In MAG for example, a player equiped with a sensor jammer (stealth equipment) may try to go off on his own to destroy an enemy anti-air battery so that his team's squad leaders and platoon leaders may call their air-strikes. In Killzone 3 the tactician class goes off to capture Tactical Spawn Areas to let his team spawn closer to the objectives. Secondary objectives work.
Technically you don't have to kill anyone to get to an objective, but do you seriously expect not to encounter enemies on the way or defending the objectives?


Well that doesnt really apply to Brink since MAG has like 200-somthing players and Brink has 8 on each team, and in killzone 3 it doesn't take long to capture a tactical spawn area so it doesnt really apply to Brink as much either.

But its still the basic idea.
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Sandeep Khatkar
 
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Post » Sat May 28, 2011 6:03 am

Less players going to one objective doesn't mean less teamwork if both objectives help with ultimately get the job done. In MAG for example, a player equiped with a sensor jammer (stealth equipment) may try to go off on his own to destroy an enemy anti-air battery so that his team's squad leaders and platoon leaders may call their air-strikes. In Killzone 3 the tactician class goes off to capture Tactical Spawn Areas to let his team spawn closer to the objectives. Secondary objectives work.
Technically you don't have to kill anyone to get to an objective, but do you seriously expect not to encounter enemies on the way or defending the objectives?


Do people even play MAG anymore? My friend was desperate to get me to buy that game a couple weeks ago and then he suddenly told me to forget it because practically nobody is online in that game.

I expect the side objectives to be like the Container City video walkthrough, where the guy went to do an objective, saw ONE guy there, meleed him (Only knocking him down), and carried out the objective unharmed on his lonesome.
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Kayla Bee
 
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Post » Sat May 28, 2011 5:04 am

I expect the side objectives to be like the Container City video walkthrough, where the guy went to do an objective, saw ONE guy there, meleed him (Only knocking him down), and carried out the objective unharmed on his lonesome.


Wasn't there a part cut out after he knocked the guy down and before he went to the Command Post I think it was?
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Etta Hargrave
 
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Post » Sat May 28, 2011 3:45 am

Do people even play MAG anymore? My friend was desperate to get me to buy that game a couple weeks ago and then he suddenly told me to forget it because practically nobody is online in that game.

I expect the side objectives to be like the Container City video walkthrough, where the guy went to do an objective, saw ONE guy there, meleed him (Only knocking him down), and carried out the objective unharmed on his lonesome.


One, is the lonliest number that you'll ever know!
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Nuno Castro
 
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Post » Sat May 28, 2011 3:47 pm

Do people even play MAG anymore? My friend was desperate to get me to buy that game a couple weeks ago and then he suddenly told me to forget it because practically nobody is online in that game.

I expect the side objectives to be like the Container City video walkthrough, where the guy went to do an objective, saw ONE guy there, meleed him (Only knocking him down), and carried out the objective unharmed on his lonesome.

People still play it. I play it with my girlfriend regularly. It may take a couple minutes to get into a game though since it requires so many people, but yeah its very much alive, just not in the best shape. The game does a bad job of explaining things, so I strongly suggest your friend join an experienced clan to teach him, its a complex game and way too tactical for the mainstream audience. He can find clans, as well as advice on the MAG forums.
The graphics of MAG svcks, so if your friend is a shallow gamer than he will instantly hate it. I hated MAG at first because it was so hard, but its addictive, and I now have over 400 hours on it.
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joeK
 
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Post » Sat May 28, 2011 5:48 pm

Wasn't there a part cut out after he knocked the guy down and before he went to the Command Post I think it was?


Yeah. It was only a brief cut, though, as he was in the same spot and his health was the same. It probably cut out how he shot the guy he just knocked over dead.
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Becky Cox
 
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Post » Sat May 28, 2011 1:41 pm

People still play it. I play it with my girlfriend regularly. It may take a couple minutes to get into a game though since it requires so many people, but yeah its very much alive, just not in the best shape. The game does a bad job of explaining things, so I strongly suggest your friend join an experienced clan to teach him, its a complex game and way too tactical for the mainstream audience. He can find clans, as well as advice on the MAG forums.
The graphics of MAG svcks, so if your friend is a shallow gamer than he will instantly hate it. I hated MAG at first because it was so hard, but its addictive, and I now have over 400 hours on it.


Experienced clans don't tend to accept newbs. That's probably why he didn't even try. I don't think he minded the graphics too much, as he wanted me to get the game only after he'd played it.
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Kelsey Anna Farley
 
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Post » Sat May 28, 2011 5:18 pm

Experienced clans don't tend to accept newbs. That's probably why he didn't even try. I don't think he minded the graphics too much, as he wanted me to get the game only after he'd played it.


Well sometimes experienced clans do recruit newbs (ie. the KSI clan)
But don't show respect to you at all, again like the KSI clan. <_<
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Bethany Watkin
 
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Post » Sat May 28, 2011 6:04 pm

Experienced clans don't tend to accept newbs. That's probably why he didn't even try. I don't think he minded the graphics too much, as he wanted me to get the game only after he'd played it.

The elitist clans who are KDR-centric might not, but I know many experienced clan that actually want to teach newbs. The more newbs properly thought in your faction, the better, so its in your best interest to teach the newbs.
If your friend join the Valor faction than I recommend joining [=V=] (Clan of Valor) or [KEQ] Kill Em Quick, if your friend joins Raven then [)B(] Deadly Blue Dots or [^D^] (D3ath D3alers), and if your friend joins joins S.V.E.R. then he might want to try [BHD] (Better Hide or Die).
I know that there is at least one experienced clan on each faction that trains newbs, though the clans I listed may bot be the correct ones. I strongly recommend the MAG forums for your friend.
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Kortknee Bell
 
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Post » Sat May 28, 2011 6:43 pm

I doubt it. Without Team Deathmatch this game is pretty much shot competitively. Also, from what I've seen, some maps favor one side over the other, which won't fly very well in the clan realm.

Normally I don't quote people from 3 pages before, but what you said is just assumption and it's plain wrong as well.

W:ET is objective only and still has a fine amount of comp play after 7-8 years.

Also, saying that the gunplay is exactly the same as in CoD is also wrong. Go play W:ET or ET:QW and play like in CoD (Can't compare with Halo, cause I never played that.), you get slaughtered because everyone semi-decent person actually aims at your head. Bullet damage differs greatly, movement speed differs greatly.
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Markie Mark
 
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Post » Sat May 28, 2011 10:16 am

THE BLACK SUNZ SHALL RULE ALL
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