Will there be clan vs clan battles?

Post » Sat May 28, 2011 6:46 pm

Simple question.
Would be a nice feature.
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DAVId Bryant
 
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Post » Sat May 28, 2011 5:42 am

Like how they had in Halo 2?
If it is, than I doubt it will be a feature. :confused:
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lexy
 
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Post » Sat May 28, 2011 11:14 am

Hey KAGEHOSHI, glad to see you made it from the MAG forums. I used to play, but it was long ago :P

and not much has been announced about whether or not there will be clan vs clan setups, but it's one of the things I would like to hear more about
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Ross Thomas
 
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Post » Sat May 28, 2011 7:44 am

Like how they had in Halo 2?
If it is, than I doubt it will be a feature. :confused:

Never played that, but a lot of games have clan battles.Socom, Killzone, etc.
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casey macmillan
 
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Post » Sat May 28, 2011 9:17 am

Never played that, but a lot of games have clan battles.Socom, Killzone, etc.


Never played Socom or Killzone, we are probably on 2 different systems then. haha
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Josee Leach
 
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Post » Sat May 28, 2011 4:57 am

Never played Socom or Killzone, we are probably on 2 different systems then. haha


Killzone is a playstation exclusive game so....

And they probably wont add clan wars but will probably have a party system or somthing, or private games you can invite others to.

And welcome to the forums KAGEHOSHI- perhaps i may intrest you in a turtle? :turtle: :)
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Jessica Thomson
 
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Post » Sat May 28, 2011 8:47 am

I doubt it. Without Team Deathmatch this game is pretty much shot competitively. Also, from what I've seen, some maps favor one side over the other, which won't fly very well in the clan realm.
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joeK
 
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Post » Sat May 28, 2011 9:50 am

I doubt it. Without Team Deathmatch this game is pretty much shot competitively. Also, from what I've seen, some maps favor one side over the other, which won't fly very well in the clan realm.


I disagree with you completely of it not being competitive. And I would like to know where you got the information about maps favoring one side or how you see it that way.
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CHangohh BOyy
 
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Post » Sat May 28, 2011 6:26 am

I disagree with you completely of it not being competitive. And I would like to know where you got the information about maps favoring one side or how you see it that way.


I saw footage of the Resistance trying to rescue an injured inmate while the Police (Security? Can't remember what the blue team is called exactly) rained hell on them from above with MG nests and turrets. It's all perfectly fine from a casual perspective, but clans usually don't play games where they have to argue over which team they get to play as. Since it's an objective based game, making it to where it DOESN'T favor one side or the other is going to be practically impossible.

I'd like to know why you "disagree with me completely", other than the fact that you're over excited for a game that hasn't come out yet and expect it to be 100x better than it actually will be.
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Sharra Llenos
 
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Post » Sat May 28, 2011 6:21 am

I saw footage of the Resistance trying to rescue an injured inmate while the Police (Security? Can't remember what the blue team is called exactly) rained hell on them from above with MG nests and turrets. It's all perfectly fine from a casual perspective, but clans usually don't play games where they have to argue over which team they get to play as. Since it's an objective based game, making it to where it DOESN'T favor one side or the other is going to be practically impossible.

I'd like to know why you "disagree with me completely", other than the fact that you're over excited for a game that hasn't come out yet and expect it to be 100x better than it actually will be.


Can you give me a link on that footage or did you see not see it on the internet?

And I disagree because it doesn't have to have at least have a TDM to make it competitive. Also, why are you assuming that I'm OVERLY excited about this game and how would you know that I think this game will be 100x better than it will be? I never thought anything like that and yeah I might be excited about this game, but I'm not overly excited.
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Katharine Newton
 
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Post » Sat May 28, 2011 6:46 pm

I doubt it. Without Team Deathmatch this game is pretty much shot competitively. Also, from what I've seen, some maps favor one side over the other, which won't fly very well in the clan realm.

I am sorry but that thing you just said about TDM is just stupid. Clans are great because they are close knit groups of players who follow the same rules and in most cases are willing to work together, clans would be perfect for the objective based modes of BRINK instead of mindless TDM which doesn't require nearly as much teamwork and coordination.
We have only seen glimpses of the maps, nothing that suggest map imbalance yet.
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Mariaa EM.
 
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Post » Sat May 28, 2011 12:03 pm

Can you give me a link on that footage or did you see not see it on the internet?

And I disagree because it doesn't have to have at least a TDM to make it competitive. Also, why are you assuming that I'm OVERLY excited about this game and how would you know that I think this game will be 100x better than it will be? I never thought anything like that and yeah I might be excited about this game, but I'm not overly excited.


There are only, like, what, 5 gameplay videos of Brink? Just go... watch one of them. The latest trailer to come out had a brief showing of it, if it helps. I can't link you to the exact video that gave me that impression- it was a random video I saw from PAX on youtube.

I assumed you're overly excited about the game because the majority of the people here are. People here seriously think the game has a chance of being the Game of the Year and they've seen next to nothing of the game and certainly haven't played it. Not to mention all the mindless praise about how the customization is so new and revolutionary (When it's not) and how the teamwork based gameplay is so unheard of (when it's not, either).
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Big mike
 
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Post » Sat May 28, 2011 5:22 am

Not to mention all the mindless praise about how the customization is so new and revolutionary (When it's not) and how the teamwork based gameplay is so unheard of (when it's not, either).


No, but it's really uncommon for a game to do have that much customization (For an FPS) and for it to be based on teamwork, also that it's basically only objective based.

P.S. It's uncommon for a game these days.
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Emma
 
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Post » Sat May 28, 2011 3:20 am

I am sorry but that thing you just said about TDM is just stupid. Clans are great because they are close knit groups of players who follow the same rules and in most cases are willing to work together, clans would be perfect for the objective based modes of BRINK instead of mindless TDM which doesn't require nearly as much teamwork and coordination.
We have only seen glimpses of the maps, nothing that suggest map imbalance yet.


The objectives in Brink don't look like they require all that much teamwork. If a guy is low on ammo, you give him ammo. If a guy is planting a bomb, you shoot anyone that tries to stop him. You don't even need a mic to do that. Also, the only games where TDM is mindless is Call of Duty, Medal of Honor, Crysis, Homefront, and all of the other clones. Other games (Halo, specifically, since that's the one I mainly play) requires far more teamwork to just get a higher kill count. I can have a sword, distracting a guy away from watching his radar, and tell my friend to circle around and assassinate him. I can throw down some grenades at a guy and tell a friend his shields are down and to rush in for a melee. I can grab a power weapon (Read: Sniper rifle) to a more skill teammate so he can shoot the other team down. I can jump down in armor lock, have my friend throw a grenade at my feet, and watch as all the guys waiting for me to come out of armor lock explode. The only "Teamwork" in Brink so far looks like it consists of just protecting a teammate while he's planting a bomb/hacking, replenishing health/ammo, and getting several people together to simultaneously rush and overwhelm an objective.
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Louise Andrew
 
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Post » Sat May 28, 2011 5:23 am

No, but it's really uncommon for a game to do have that much customization (For an FPS) and for it to be based on teamwork, also that it's basically only objective based.

P.S. It's uncommon for a game these days.


Halo's customization is just as deep with the exception of choosing colors for every individual piece of clothing. Black Ops actually has more cstomization as far as perks (Which are essentially what Brink's abilities are) and weapon attachments go. Also, as I've already explained, Halo is based on teamwork, and chances are it will require more than Brink will.
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Samantha Pattison
 
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Post » Sat May 28, 2011 12:17 pm

The only "Teamwork" in Brink so far looks like it consists of just protecting a teammate while he's planting a bomb/hacking, replenishing health/ammo, and getting several people together to simultaneously rush and overwhelm an objective.


Yea so far. There's probably a whole lot more to it than that.

And we don't know that Halo is just as deep in customization or Black Ops also.
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Emma Louise Adams
 
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Post » Sat May 28, 2011 11:34 am

I have a bad feeling about this thread already....
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Kat Stewart
 
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Post » Sat May 28, 2011 2:14 pm

The objectives in Brink don't look like they require all that much teamwork. If a guy is low on ammo, you give him ammo. If a guy is planting a bomb, you shoot anyone that tries to stop him. You don't even need a mic to do that. Also, the only games where TDM is mindless is Call of Duty, Medal of Honor, Crysis, Homefront, and all of the other clones. Other games (Halo, specifically, since that's the one I mainly play) requires far more teamwork to just get a higher kill count. I can have a sword, distracting a guy away from watching his radar, and tell my friend to circle around and assassinate him. I can throw down some grenades at a guy and tell a friend his shields are down and to rush in for a melee. I can grab a power weapon (Read: Sniper rifle) to a more skill teammate so he can shoot the other team down. I can jump down in armor lock, have my friend throw a grenade at my feet, and watch as all the guys waiting for me to come out of armor lock explode. The only "Teamwork" in Brink so far looks like it consists of just protecting a teammate while he's planting a bomb/hacking, replenishing health/ammo, and getting several people together to simultaneously rush and overwhelm an objective.

So your saying team tactics to kill an enemy don't apply unless its TDM? Objective-based or not, its still a shooter (and not a twitch shooter like CoD in which the victor is determined by who sees who first), there is absolutely nothing that suggests that working as team and communicating to kill some enemies in the way won't be useful.
An operative behind enemy lines can call out enemy locations and where they are headed, a engineer could then place a machine gun nest at where the enemy is headed. Groups of teammates can designate one of their own as a distraction while the others sneak up from behind, there are still countless strategies from intelligent shooters that can apply here, and I have yet to see any reason why it wouldn't here.
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Jah Allen
 
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Post » Sat May 28, 2011 7:51 am

Yea so far. There's probably a whole lot more to it than that.

And we don't know that Halo is just as deep in customization or Black Ops also.


Exactly. People should stop praising the game's teamwork when the majority of it exists in their imagination.

Then you never played Halo/Black Ops, and probably never heard of them, either. The customization in Black Ops was the only thing they showed off that was actually new, FFS.
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Alexandra walker
 
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Post » Sat May 28, 2011 3:13 pm

Exactly. People should stop praising the game's teamwork when the majority of it exists in their imagination.

Then you never played Halo/Black Ops, and probably never heard of them, either. The customization in Black Ops was the only thing they showed off that was actually new, FFS.


I've played every Halo game that was made by Bungie (so not Halo Wars) and I've played Black Ops. So yes I've heard of them, I'm saying that we don't know (So that includes you too) that Halo and Black Ops have the same deep customization as Brink, because Brink is not out yet so you can't state that those 2 games do have the same deep customization as Brink.
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!beef
 
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Post » Sat May 28, 2011 6:47 am

And yes the customization and team/objective based stuff isn't that revolutionary, but the movement system is revolutionary, different objectives for every class is revolutionary, the body type system separate from class system... not sure if that is revolutionary but I never seen it before, the side-objectives have been done before (MAG's tactical assets, like mortar batteries, anti-airs) but its still a very nice addition because it adds depth and complexity. The class system seems very superb, even a basic class like the medic that has been done by every other class-based shooter before seems more perfected, like when you get revived you don't automatically get up until you want to so you don't have to get up right in the line of fire (saw it on youtube when researching this game).
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Marquis deVille
 
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Post » Sat May 28, 2011 6:12 am

So your saying team tactics to kill an enemy don't apply unless its TDM? Objective-based or not, its still a shooter (and not a twitch shooter like CoD in which the victor is determined by who sees who first), there is absolutely nothing that suggests that working as team and communicating to kill some enemies in the way won't be useful.
An operative behind enemy lines can call out enemy locations and where they are headed, a engineer could then place a machine gun nest at where the enemy is headed. Groups of teammates can designate one of their own as a distraction while the others sneak up from behind, there are still countless strategies from intelligent shooters that can apply here, and I have yet to see any reason why it wouldn't here.


Because it's an objective based game. Killing people doesn't matter in Brink. Also, quit trying to relate this to Call of Duty. Call of Duty is trash and has a learning curve steeper than Mt. Rushmore, and the fact that everybody here always bashes that game even when I'm directly using Halo as my example is annoying and frankly pisses me off. Brink still looks like it takes 5-6 shots to kill with the exact same weapons that are in CoD, so in essence it has the same play style as CoD, but with longer health bars. Say whatever you want, nothing is gonna change that.

And no, I wasn't saying the tactics don't apply unless it's TDM, you pulled that out of thin air. I was saying TDM isn't a mindless fragfest after you claimed it was. Sure, there are ways you can use basic teamwork in Brink, but nothing that's as revolutionary that would make Brink more played competitively like you claim. Whether you like it or not, Team Deathmatch is the most popular game mode in any shooter and a game that relies purely on objective based gameplay is going to alienate the majority of people who compete in clans. The closest the average person has gone to an objective based game in a clan war is Capture the Flag. And don't give me more of your bull "Call of Duty CTF doesn't even rely on having your team covering you" BECAUSE I DO NOT CARE ABOUT FREAKIN CALL OF DUTY!


And yes the customization and team/objective based stuff isn't that revolutionary, but the movement system is revolutionary, different objectives for every class is revolutionary, the body type system separate from class system... not sure if that is revolutionary but I never seen it before, the side-objectives have been done before (MAG's tactical assets, like mortar batteries, anti-airs) but its still a very nice addition because it adds depth and complexity. The class system seems very superb, even a basic class like the medic that has been done by every other class-based shooter before seems more perfected, like when you get revived you don't automatically get up until you want to so you don't have to get up right in the line of fire (saw it on youtube when researching this game).


The movement system isn't enough to sell a game, different objectives for every class has been done in SD's past games (I have Quake Wars in my living room. It's... pretty much the same thing), the body type system seems like it will probably lead to imbalance (The heavy can do everything a light cab do but wall jump, but he can equip all these super heavy weapons), the side objectives is what makes the game less teamwork oriented when the game is only 8v8, and the engineer, soldier, and Operative are far nothing out of the ordinary that you wouldn't expect.
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Haley Merkley
 
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Post » Sat May 28, 2011 3:46 am

Because it's an objective based game. Killing people doesn't matter in Brink. Also, quit trying to relate this to Call of Duty. Call of Duty is trash and has a learning curve steeper than Mt. Rushmore, and the fact that everybody here always bashes that game even when I'm directly using Halo as my example is annoying and frankly pisses me off. Brink still looks like it takes 5-6 shots to kill with the exact same weapons that are in CoD, so in essence it has the same play style as CoD, but with longer health bars. Say whatever you want, nothing is gonna change that.

And no, I wasn't saying the tactics don't apply unless it's TDM, you pulled that out of thin air. I was saying TDM isn't a mindless fragfest after you claimed it was. Sure, there are ways you can use basic teamwork in Brink, but nothing that's as revolutionary that would make Brink more played competitively like you claim. Whether you like it or not, Team Deathmatch is the most popular game mode in any shooter and a game that relies purely on objective based gameplay is going to alienate the majority of people who compete in clans. The closest the average person has gone to an objective based game in a clan war is Capture the Flag. And don't give me more of your bull "Call of Duty CTF doesn't even rely on having your team covering you" BECAUSE I DO NOT CARE ABOUT FREAKIN CALL OF DUTY!


Have you even thought that not everyone on this forum has played Halo before?
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Karen anwyn Green
 
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Post » Sat May 28, 2011 5:12 pm

I've played every Halo game that was made by Bungie (so not Halo Wars) and I've played Black Ops. So yes I've heard of them, I'm saying that we don't know (So that includes you too) that Halo and Black Ops have the same deep customization as Brink, because Brink is not out yet so you can't state that those 2 games do have the same deep customization as Brink.


And you can't say the customization is deeper. Hell, you can't even say the customization is deep at all. Love it when you people pull the "Brink isn't out yet, so you don't know!" card...


Have you even thought that not everyone on this forum has played Halo before?


I have. What irks me is that when I try to explain to them how Halo has done what they're so excited about they keep saying Brink is better by comparing it to Call of Duty.
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Stephanie Valentine
 
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Post » Sat May 28, 2011 2:29 pm

And you can't say the customization is deeper. Hell, you can't even say the customization is deep at all. Love it when you people pull the "Brink isn't out yet, so you don't know!" card...


I never said Brinks customization is deeper.
And you basically pulled the same card in your earlier posts, stating that we shouldn't "Praise" the game and think it's 100x better than it will be because the game's not out yet.
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Noely Ulloa
 
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