Will there be a developed Vampire system in Skyrim?

Post » Wed Mar 30, 2011 2:19 am

I would like to see both vampires and werewolves in skyrim. And should the player choose to or accidentally become a vampire/werewolf each one should have its own perk tree to choose from. For example there should be a perk for vampires that makes them less noticeable to non-vampires, werewolf characters should be able to choose a perk that allows him/her to do a wolf call which will bring 3 or 4 wolves to aid you in combat. These ideas are just off the top of my head and I realize they are not very good, but hopefully the Dev's will think of better ones.

Edit-Spelt Wolf wrong, Doh!
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Mari martnez Martinez
 
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Post » Wed Mar 30, 2011 4:32 am

I personally want both Vampires and Werewolves to be in the game. Hell, maybe as apposing factions;)
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anna ley
 
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Post » Wed Mar 30, 2011 9:19 am

. Why would you like to be a werewolf?


:hubbahubba:
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Alyna
 
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Post » Wed Mar 30, 2011 4:09 pm

I think some people think Vampires are underdeveloped because of a misconception -

it is certainly true that you don't see many vampires - or vampire dungeons - but in my opinion this maintains their status as elusive and mysterious creatures. When you see an npc sneaking around a city at night with blood on her lips, you should think "holy @##$@ I've found a vampire" instead of "not another one..."
Exposing the player to vampire after vampire makes the entire concept ordinary.

In my opinion, that part was done extremely well in Oblivion, because finding a vampire took some doing, and usually wouldn't happen early in the game, unless you powered through some dark brotherhood quests. If you wanted to be a vampire, it took some patience and some searching, which lent the entire affair some value by virtue of supply and demand, in a sense.

In Skyrim, they should be rare and powerful creatures.

I also would like to see Werewolves - although, I am unsure as to when the transformations would occur. Once a week? Every night? On command?

As for vampire gameplay implementation, there's much to consider. Sunlight damage is a big one - we don't want this to resemble the dreaded T-word in any sense. On the other side, sun damage was annoying in oblivion because you couldn't fast travel. I think a good compromise would be to keep the sun damage, but nerf it, and enable the player to fast travel even while it's happening.

As for feeding, I'd love to see npc vampires actually go around doing this. Really would add some interesting emergence and immersion.
As a huge fan of the Bloodlines: Masquerade games, I'd also love if you could make thralls out of npcs - bethesda DID say they were going for quantity rather than quality in companions, lol.

Anyways, I've rambled on long enough.
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loste juliana
 
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Post » Wed Mar 30, 2011 4:11 pm

I think some people think Vampires are underdeveloped because of a misconception -

it is certainly true that you don't see many vampires - or vampire dungeons - but in my opinion this maintains their status as elusive and mysterious creatures. When you see an npc sneaking around a city at night with blood on her lips, you should think "holy @##$@ I've found a vampire" instead of "not another one..."
Exposing the player to vampire after vampire makes the entire concept ordinary.

In my opinion, that part was done extremely well in Oblivion, because finding a vampire took some doing, and usually wouldn't happen early in the game, unless you powered through some dark brotherhood quests. If you wanted to be a vampire, it took some patience and some searching, which lent the entire affair some value by virtue of supply and demand, in a sense.

In Skyrim, they should be rare and powerful creatures.

I also would like to see Werewolves - although, I am unsure as to when the transformations would occur. Once a week? Every night? On command?

As for vampire gameplay implementation, there's much to consider. Sunlight damage is a big one - we don't want this to resemble the dreaded T-word in any sense. On the other side, sun damage was annoying in oblivion because you couldn't fast travel. I think a good compromise would be to keep the sun damage, but nerf it, and enable the player to fast travel even while it's happening.

As for feeding, I'd love to see npc vampires actually go around doing this. Really would add some interesting emergence and immersion.
As a huge fan of the Bloodlines: Masquerade games, I'd also love if you could make thralls out of npcs - bethesda DID say they were going for quantity rather than quality in companions, lol.

Anyways, I've rambled on long enough.

It should happent twice everymonth. Every month in ES has two full moons. The second full moon being four days after the first since Nirn has Masser and Secunda(Moons). So players should transform into werewolves twice to avoid the burden of being a wolf everynight(I loved it in Bloodmoon, but once in awhile I would love to resume my human form.)

Also, in human form we should be immune to diseases and have all our stats increased such as speed, strength and such. But I doubt we will have that in Skyrim since they removed all that.
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Zach Hunter
 
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Post » Wed Mar 30, 2011 8:53 am

I do agree that it would be nice to expand on werewolves and vampires even more in Skyrim. It would be nice it if didn't just seem like added content.
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Rebecca Clare Smith
 
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Post » Wed Mar 30, 2011 2:05 am

It should happent twice everymonth. Every month in ES has two full moons. The second full moon being four days after the first since Nirn has Masser and Secunda(Moons). So players should transform into werewolves twice to avoid the burden of being a wolf everynight(I loved it in Bloodmoon, but once in awhile I would love to resume my human form.)

Also, in human form we should be immune to diseases and have all our stats increased such as speed, strength and such. But I doubt we will have that in Skyrim since they removed all that.

Hmm - imo, Werewolves should be able to turn on command at night. It's their theme, having a powerful released form. I agree about being immune to diseases, but passive stat boosts on the other hand should be a vampire thing. Vampire's don't have a massive beast form to rely on, after all.

Perhaps remaining in direct full-moonlight will forcibly transform a werewolf, as well.

Another issue - would a werewolf be able to use dragonshouts while transformed? It'd sound a little odd, to say the least.
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Cat
 
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Post » Wed Mar 30, 2011 11:54 am

Hmm - imo, Werewolves should be able to turn on command at night. It's their theme, having a powerful released form. I agree about being immune to diseases, but passive stat boosts on the other hand should be a vampire thing. Vampire's don't have a massive beast form to rely on, after all.

Perhaps remaining in direct full-moonlight will forcibly transform a werewolf, as well.

Another issue - would a werewolf be able to use dragonshouts while transformed? It'd sound a little odd, to say the least.

Lycanthropy should not be controllable at all. In my opinion though ;)
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Curveballs On Phoenix
 
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Post » Wed Mar 30, 2011 12:51 pm

Lycanthropy should not be controllable at all. In my opinion though ;)

You do have a point there - my only hesitation on the matter is that it IS a gameplay mechanic - it may just get irritating to people if it is solely uncontrolled. And if you wanted to fight the main villain transformed, you'd have to time the date and time to a transformation date.
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Robert DeLarosa
 
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Post » Wed Mar 30, 2011 4:23 am

Hmm - imo, Werewolves should be able to turn on command at night. It's their theme, ...


Logically - yes, but not in this game. If you make a precedent of shapeshifting at will, it will mean that potentially, it will be possible to shapeshift to any creature, because such transformation will not be against the nature and physics of Tamriel any more. The task will be just to find necessary conditions for transformation, like certain blood, virus, magic, curse, God's blessing etc. Vampires do not shapeshift at will, so they are just like "normal" creatures, while werewolves are not "normal" creatures in that sense. If you introduce shapeshifting at will, there will be contradictions with the lore, like why you can shapeshift to a wolf, but not to a dragon. I tried ti bring this simple idea in a parallel thread about shapeshifting to a dragon, but failed, since turning to a dragon is not possible, because it is not possible at all...

PS. By shapeshifting, I mean human form. Vampires, of course, can assume the form of a bat, etc.
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Eduardo Rosas
 
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Post » Wed Mar 30, 2011 10:59 am

So....any Twilight Fans in here? :gun:
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Jason Rice
 
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Post » Wed Mar 30, 2011 3:29 pm

I want them. Look at my username :happy:
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Nicole Mark
 
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Post » Wed Mar 30, 2011 9:00 am

So....any Twilight Fans in here? :gun:

Eww. No.
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Ana Torrecilla Cabeza
 
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Post » Wed Mar 30, 2011 7:42 am

I think they should implement both vampires and werewolves for a multitude of reasons.

1: There are hardcoe werewolf fans.
2: There are hardcoe vampire fans.
3: People are screaming out at them to expand whatever they like, everyone can admit they like one more than the other. I'm pretty neutral on the point, but I prefer vampires.

As well as implementing them I do agree they should flesh out both to massive extremes and have factions, in-fighting, turn it into a guild that isn't named as such. I love the idea, but I doubt Beth will do both, they'll probably only check out Werewolves knowing my luck. <.<
Beth doesn't have all the time in the world, they have deadlines, and questlines get tedious after a while when you're making them. So many lines of programming. >.>

In general, I'd love them to do both, but I just don't think it'll really happen. So I'm not getting my hopes up. :(
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Harinder Ghag
 
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Post » Wed Mar 30, 2011 2:43 am

So....any Twilight Fans in here? :gun:

They've all been eaten by Hellsing and Blade fans. Tragic. :chaos:
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REVLUTIN
 
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Post » Wed Mar 30, 2011 10:12 am

So....any Twilight Fans in here? :gun:


I kinda liked True Blood. It also pictures werewolves, to some extent.
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Vahpie
 
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Post » Wed Mar 30, 2011 4:38 am

I want to be a werebear. :thumbsup:
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Maeva
 
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Post » Wed Mar 30, 2011 2:09 am

As a huge fan of the Bloodlines: Masquerade games, I'd also love if you could make thralls out of npcs - bethesda DID say they were going for quantity rather than quality in companions, lol.


Shhhh....we can't let the human's know of the Masquerade! :D

I kinda liked True Blood. It also pictures werewolves, to some extent.


True Blood is UH-MAZING.
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Adam
 
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Post » Wed Mar 30, 2011 10:35 am

I kinda liked True Blood. It also pictures werewolves, to some extent.

Trueblood's a good vampire show. Sukki's definitely hot, haha.


I particularly like Vampires in The Dresden Files books - there's 3 entirely different species of them.

White Court: No fangs, feed on life energy through lust, despair, or fear, depending on the White Court vampire's affiliated clan.
No real weaknesses, and the hardest to detect. They can burn their reserve of stolen life energy to become a virtual godling for a few minutes, though when not doing this they are generally less physically strong then the other types.

Red Court: Completely non-human - they only look human through fleshmasks. They feed on blood, and have addictive saliva. Strong, but they have a lot of weaknesses - including sunlight, crosses.

Black Court: More like super zombies than vampires - they feed on blood but don't really have fangs, just rotten teeth. They can rip apart a car in seconds, but have all the typical dracula weaknesses.

Of course Harry Dresden makes them all very dead with :flamethrower: , but they do put up a good fight.
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Flesh Tunnel
 
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Post » Wed Mar 30, 2011 12:44 pm

Trueblood's a good vampire show. Sukki's definitely hot, haha.


Good show, but I think Sukki's gross looking. Those teeth, man. Those teeth.
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Je suis
 
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Post » Wed Mar 30, 2011 4:24 pm

Here's what i would like to see in full for both:

Vampire
- 2 or 3 clans like Morrowind each with its own agenda and joining one make you an enemy of the other
- well balanced positives and negatives of being a vampire. ( increased speed, strength, health, stamina, and magicka but sunlight will kill you within seconds and fire deals double damage)
- perks and abilities focused on being a vampire. like shadow meld ( 75% chameleon while in shadows), frozen skin (weapons now deal 10% less damage)
- a growing process to being a vampire where with time you become stronger and gain more abilities that were not available before. for instance making a thrall (a vampire slave who will do your bidding. this person has no vampire abilities but will protect you while you sleep, transfer you during day between towns in buggy and will be a companion) and making fledgling vampires ( this should be granted by the vampire clan when they trust you to pick your children well. picking the wrong children could make vampire notoriety go up, they could start making their own children and make a rival clan that would need to be destroyed, or worse they don't drain a victim all the way and they become a ghoul [ pretty much a zombie that can infect others ] and you whole towns that become ghouls and you have to wipe them out)

werewolves
- being they are animals in there were form they could pack together in human form in secret covens as a form of safety
- well balanced positives and negatives of being a werewolf. ( increased speed, strength, health, and stamin , able to go on all fours and run really fast but you cant attack but transforming in from of some one and not killing them will label you a werewolf)
- perks and abilities focused on being a werewolf. like call of the wild ( you release a howl that calls wolves and possibly another werewolf to aid you. must be in wilderness) or honed claws ( your claws now ignore 10% of armour rating)
- a growing process where with time you become stronger and possibly tame you inner wolf, meaning you can control you transformations and eventually you can get it to where you only need to do once a week. failure to do so will cause i forced transformation where you will turn with little warning, which could be very bad if you are in a bad place for that, like a main story quest givers house.
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Flesh Tunnel
 
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Post » Wed Mar 30, 2011 4:25 am

Snip

You sir, are a genius.
Complete and utter agreement.
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Enie van Bied
 
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Post » Wed Mar 30, 2011 1:16 am

Here's what i would like to see in full for both:

Vampire
- 2 or 3 clans like Morrowind each with its own agenda and joining one make you an enemy of the other
- well balanced positives and negatives of being a vampire. ( increased speed, strength, health, stamina, and magicka but sunlight will kill you within seconds and fire deals double damage)
- perks and abilities focused on being a vampire. like shadow meld ( 75% chameleon while in shadows), frozen skin (weapons now deal 10% less damage)
- a growing process to being a vampire where with time you become stronger and gain more abilities that were not available before. for instance making a thrall (a vampire slave who will do your bidding. this person has no vampire abilities but will protect you while you sleep, transfer you during day between towns in buggy and will be a companion) and making fledgling vampires ( this should be granted by the vampire clan when they trust you to pick your children well. picking the wrong children could make vampire notoriety go up, they could start making their own children and make a rival clan that would need to be destroyed, or worse they don't drain a victim all the way and they become a ghoul [ pretty much a zombie that can infect others ] and you whole towns that become ghouls and you have to wipe them out)

werewolves
- being they are animals in there were form they could pack together in human form in secret covens as a form of safety
- well balanced positives and negatives of being a werewolf. ( increased speed, strength, health, and stamin , able to go on all fours and run really fast but you cant attack but transforming in from of some one and not killing them will label you a werewolf)
- perks and abilities focused on being a werewolf. like call of the wild ( you release a howl that calls wolves and possibly another werewolf to aid you. must be in wilderness) or honed claws ( your claws now ignore 10% of armour rating)
- a growing process where with time you become stronger and possibly tame you inner wolf, meaning you can control you transformations and eventually you can get it to where you only need to do once a week. failure to do so will cause i forced transformation where you will turn with little warning, which could be very bad if you are in a bad place for that, like a main story quest givers house.

Ahh, ghouls - a fellow hellsing fan I see. Great suggestions, bravo sir.
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Susan Elizabeth
 
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Post » Wed Mar 30, 2011 6:24 am

Vampires in every game they have been in have been well developed. The ones in Oblivion were well developed as well, so I don't follow you with the "they were underdeveloped" talk. However, I'd like to see Lycanthropy in the base game for the first time since Daggerfall and I'd like to see you being able to be different types of vampires with different factions in Skyrim as well. In Oblivion, they didn't need different factions because there were no other factions in Cyrodiil as the ones in Cyrodiil beat out all the other competitors by making a pact with Clavicus Vile to be able to walk around in the day, so they could assimilate into society. In Skyrim, there are multiple clans again and one of them is the Volkihar, which if we only can have one type of vampire, then I want it to be the Volkihar lol.



well developed? They were FAR from well developed. They were simply a small addition to something you could become.

VAmpires need depth. When you become on it should change the entire game, open different storylines, close others. IT should affect how people talk to you and how some see you, if they know you area vampire. On top of this it should literally open a new "tree" for your character to learn new skils that actually have uses, and aren't simply stat increases or such.

Beign a vampire should play VASTLY different from a simple human. The vampires in the Skyrim region actually live under ice, have the power to drag people through it, and can freeze things.
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Vivien
 
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Post » Wed Mar 30, 2011 11:00 am

As long as they reintroduce at least one vampire clan, I'll be satisfied. I never liked how vampirism in Oblivion was nothing more than stat and disposition changes. A faction devoted to the system (and a refinement of the system overall) would be icing on the cake.

Werewolves would be really nice to have in Skyrim, which makes me a little upset to see that they are still up for consideration. If implemented, I have no idea if that would be anything more than a nightly (or perhaps relating to the phases of the moon) shift into werewolf form. Unless they want to introduce some sort of "pack" to be the equivalent of a vampire clan. But in Bloodmoon, you were just Hircine's dog, one among many, and that is the limit of werewolf organization that we've seen thus far.

It's worth noting that they should drop the whole vampire versus werewolf nonsense. I think that's used too much, and there doesn't seem like there'd be a real reason in Elder Scrolls for them to hate each other. One is a monster that drinks people, the other is a monster that eats people.
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Rebecca Clare Smith
 
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